Hacking Trying to get Project M working but USB Loader gx can't detect it?

aphoti

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Hi,

So I've a PAL version of Smash and I wanted to play Project M, so I tried to do it via homebrew. I pretty much followed this guide step by step: http://www.reddit.com/r/smashbros/comments/12jfij/a_comprehensive_guide_for_you_european_smashers/
I used Witgui to convert and transfer my iso to wbfs and originally partitioned my USB to 3GB FAT and 13GB NTFS. After my first attempt, there were no games to select from at all in Loader gx, though it did detect my USB from the settings. Then I tried to partition my HDD again to 12 GB WBFS and 4 GB FAT, this time when I booted the Loader up it said "USB did not initialize. Channel list will now show" or something along those lines. I then tried fully partitioning to ExFat, NTFS, FAT but no avail. My Brawl never shows up. I've double checked the correct USB ports in the settings and I tested out my Brawl iso with Dolphin, it works fine. What do I do? I feel so close...

Thanks.
 

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  • NinStar @ NinStar:
    you have to launch your homebrews directly from the wii u menu
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
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  • Psionic Roshambo @ Psionic Roshambo:
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    BigOnYa @ BigOnYa: Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does...