Hacking triiforce mrc

nicksasa

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marc_max im bored and sick atm and im kinda sick of my new project so i might make a version that loads banners from TPL on the nand
 

fukseliten

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great news ,nick
smile.gif
 

BiboPenta

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BiboPenta said:
Hi, congratulations on a great application here. I am however having some trouble, TriiForce MRC only displays a few of my installed WiiWare games, anyone knows what could cause this?


Thanks.


Pleeease can anyone help me? :|
 

marc_max

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nicksasa said:
marc_max im bored and sick atm and im kinda sick of my new project so i might make a version that loads banners from TPL on the nand
Thank you
smile.gif

Main problem is that the TPL are bigger than my image size. Is it possible to resize them?
 

Skizzo

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How difficult would it be to code a version of this that loads a predefined VC/WW title? So that ISO images can be made for them and then added to USB loaders?
 

wichoxp

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Tetsuo Shima said:
wichoxp said:
There's a new Channel if you want it
wink.gif
! ...
http://uploading.com/files/348cm2dm/triiforce_mrc_v6.wad/
Channel ID: TFOR
OT
Wow, you have some really nice Emulator Channels there, can you tell me where I can find them?

[Here]
toot.gif
...

QUOTE(Skizzo @ Oct 20 2009, 12:37 PM)
How difficult would it be to code a version of this that loads a predefined VC/WW title?
Mhhh... I guess you're looking for:
http://gbatemp.net/index.php?showtopic=151174
In that way, you'll get fast access to a predefined VC/WW title from your Wii Menu.

See ya!
 

Skizzo

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No, I don't want to create channels. I was asking about a compile of TriiForce that would launch a specific VC/WW title. There is already a TriiForce ISO 'forwarder' that you can install to your WBFS drive to use with USB loader apps. Of course, it has a TriiForce cover and launches the standard TriiForce app. It would be nice to have the ability to compile many versions of TriiForce, with each one set to launch a specific title, so that many ISO forwarders could be made and added to the WBFS drive, with nice custom covers and all. I'm guessing it would be relatively simple to do, but I'm not a coder so I have no idea how to go about altering the code.

I don't know how the ISO's are being created, but perhaps they could use the output of Crap to do the above. We'll see. Seems like it would certainly be easier/quicker than recompiling TriiForce for every VC/WW title wanted.
 

twig123

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BiboPenta said:
BiboPenta said:
Hi, congratulations on a great application here. I am however having some trouble, TriiForce MRC only displays a few of my installed WiiWare games, anyone knows what could cause this?


Thanks.


Pleeease can anyone help me? :|
Pictures are loaded based on their TitleID and have different TitleID's for Different regions
Ex: Star Fox 64, NTSC TitleID: NADE and PAL TitleID: NADP
(See here for more info on TitleIDs: http://wiibrew.org/wiki/Title_database)

My VC Pic set was made for NTSC, so if you have PAL games, you will need to change the name of the PNG picture files to drop the last "E" in the file names to use them for PAL versions.

Triiforce_mrc first searches for a picture with the FULL TitleID (NTSC Ex: NADE.png, PAL Ex: NADP.png). If none is found, it searches for a generic by dropping the forth letter (Ex: NAD.png) if neither a picture for the full TitleID, nor the generic are found... no picture is displayed.

~Twig
 

wichoxp

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Skizzo said:
No, I don't want to create channels. I was asking about a compile of TriiForce that would launch a specific VC/WW title. There is already a TriiForce ISO 'forwarder' that you can install to your WBFS drive to use with USB loader apps. Of course, it has a TriiForce cover and launches the standard TriiForce app. It would be nice to have the ability to compile many versions of TriiForce, with each one set to launch a specific title, so that many ISO forwarders could be made and added to the WBFS drive, with nice custom covers and all. I'm guessing it would be relatively simple to do, but I'm not a coder so I have no idea how to go about altering the code.

I don't know how the ISO's are being created, but perhaps they could use the output of Crap to do the above. We'll see. Seems like it would certainly be easier/quicker than recompiling TriiForce for every VC/WW title wanted.
So, you want a DOL file that automatically runs a specify WW/VC game from Triiforce's loader?...

That's already made
wink.gif
!
 

BiboPenta

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twig123 said:
Pictures are loaded based on their TitleID and have different TitleID's for Different regions
Ex: Star Fox 64, NTSC TitleID: NADE and PAL TitleID: NADP
(See here for more info on TitleIDs: http://wiibrew.org/wiki/Title_database)

My VC Pic set was made for NTSC, so if you have PAL games, you will need to change the name of the PNG picture files to drop the last "E" in the file names to use them for PAL versions.

Triiforce_mrc first searches for a picture with the FULL TitleID (NTSC Ex: NADE.png, PAL Ex: NADP.png). If none is found, it searches for a generic by dropping the forth letter (Ex: NAD.png) if neither a picture for the full TitleID, nor the generic are found... no picture is displayed.

~Twig

I have games that dont load any image, just a big ? sign. I am talking about games not being listed in triiforce mrc at all, no pic nor ?.
 

nicksasa

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marc_max said:
nicksasa said:
marc_max im bored and sick atm and im kinda sick of my new project so i might make a version that loads banners from TPL on the nand
Thank you
smile.gif

Main problem is that the TPL are bigger than my image size. Is it possible to resize them?
ofcourse, look at the triiforce banner branch, you can set the length/height yourself
 

Satangel

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Royusmc said:
Satangel said:
2 questions:

- When I try to load my .wad files (transferred via WAD2NAND via PC) from my USB NAND via Triiforce MRC beta 6, it gives me an error.
It says ' I can't get titlelist. '
I have cIOS 14 installed, everything is done right, and my HDD has a WBFS partition and a FAT32 partition.
Geexbox and USB Loader GX have no problem at all with my HDD.
When I try to run my .wad files (transferred via WAD2NAND via PC) from my SD NAND, it works (except the covers don't work, but I'm looking into that now).
All the folders from my SD are also in the root of my USB HDD (except apps ofcourse), so I really don't see the problem.

- Is Triiforce still being developed? And will there be updates for the cIOS14, so bugs will be fixed?
I may not have the right ansers but mine works great except for the red green and blue cable problem. But I had the some problem with wad2nand not working right. So I used wad manager 1.5 which only lets you add one wad at a time then you have to restart wad manager. And yes triiforce is still being worked on however I don't know if cios14 will be updated as waninkoko the one how made it is no longer working on wii stuff. But I am sure he will be back soon as it is hard to walk away form something you worked so hard on. I hope this helps.

And isn't the source out or so? So somebody else can start developing the cIOS's further?
Because there are loads of bugs and it hangs a lot on my Wii.

Still, thanks for the effort already, this is what I've always dreamt of.
 

dberkelmans

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The problem with can't load title list from usb is caused by triiforce (mrc) only looking at the first partition so if you split up your hd in a wbfs and fat partition and you start of with wbfs (like i did) then you get an error. Because i was fiddling around with a new drive i formatted my wbfs partition to fat32 and copied everything there and then it worked. I guess other homebrew like snes9x check multiple partitions?! I'm now going to switch the order around to see if my usb loader still works if my wbfs is second.
 

slingshot27

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dberkelmans said:
The problem with can't load title list from usb is caused by triiforce (mrc) only looking at the first partition so if you split up your hd in a wbfs and fat partition and you start of with wbfs (like i did) then you get an error. Because i was fiddling around with a new drive i formatted my wbfs partition to fat32 and copied everything there and then it worked. I guess other homebrew like snes9x check multiple partitions?! I'm now going to switch the order around to see if my usb loader still works if my wbfs is second.

My first partition is WBFS and second is FAT32. Triiforce works correctly (except I do not have images).
I think it has to do with primary and active settings of the partitions.
 

dberkelmans

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slingshot27 said:
My first partition is WBFS and second is FAT32. Triiforce works correctly (except I do not have images).
I think it has to do with primary and active settings of the partitions.

Your right but there are a lot of people who have this issue and i guess they did the same thing as i did. I created two partitions both primary (within xp) did nothing with active. So after your comment I tried it out and indeed in xp marking the second partition to active does the trick. So if you have two partitions none marked as active then triiforce takes the first one if you mark your second one as active then it works (for me). Btw the other homebrew do this a bit smarter because they allready recognized my fat32 partition without marking it active.
 

slingshot27

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dberkelmans said:
slingshot27 said:
My first partition is WBFS and second is FAT32. Triiforce works correctly (except I do not have images).
I think it has to do with primary and active settings of the partitions.

Your right but there are a lot of people who have this issue and i guess they did the same thing as i did. I created two partitions both primary (within xp) did nothing with active. So after your comment I tried it out and indeed in xp marking the second partition to active does the trick. So if you have two partitions none marked as active then triiforce takes the first one if you mark your second one as active then it works (for me). Btw the other homebrew do this a bit smarter because they allready recognized my fat32 partition without marking it active.

Cool I could help.
I really hope triidforce mrc will read the images from usb soon.
 

dberkelmans

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I didn't pay attention to your remark about the images but I saw images. I didn't read the complete thread but before replying I thought lets rename the directory with the images on my sd card and indeed no images from usb (it will read them from sd). But for now I'm very happy with the progress made to this point and we'll just have to be patient to see what's coming.
 

slingshot27

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dberkelmans said:
I didn't pay attention to your remark about the images but I saw images. I didn't read the complete thread but before replying I thought lets rename the directory with the images on my sd card and indeed no images from usb (it will read them from sd). But for now I'm very happy with the progress made to this point and we'll just have to be patient to see what's coming.

I really hope I do not have to use a sd card anymore. The HD is much bigger
tongue.gif
 

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