Anyone or any hacker knows how the game checks the speakers (I mean the names of the speakers, ex. Moka, Tsukune, etc.) and text orders? The text format that was discussed earlier in the thread only has info about text offset and length, but I can't find which files control the order of those texts and output different speaker's names in the game.
Here's the tools and file from tehwes with table and info about the scripts.I can take a look at it, but the links earlier in the thread are broken. Can you re-post the file info / character tables?
Yeah, adv_ayk is also what I thought. It's the only file I couldn't figure out the format. (Most of others contain BAC or BBG header which is for graphics.)I don't see any references to adv_msg.bb in the arm9 or overlays, but I do see that and a bunch of other filenames inside the adv_ayk files, so that would be my first guess as to where things like speaker/portraits/effects for each line are scripted.