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Other than Mario Hoops 3-on-3, I don't think there are any other sports games on the DS to compare it to, so Mario Hoops is the best. XDkleptodathief said:whats the best grafix for a DS sports games?
Yeah, but the graphics for your own hands suck. It ruined the experience for me and I had to delete it off my card because the 2d hand graphics bothered me.......Issac said:I think Fighting Fantasy should get a spot there somewhere, it's relly flowing on good and is great 3d-wise for this little handheld.... And your accent: Is it a mix of australian and scottish?
If you had listened to the video, we're not counting those common FMV's they put in many DS games. The 50 minutes of cutscenes in Days are just pre-recorded footage taken from PS2 graphics. That can't be done natively on the DS using the ingame engine. It's the equivalent of recording a gameplay video of Final Fantasy 13 and converting the clip to DPG format to play in moonshell on your DS. Nothing impressive about it, no matter how well done they are. It was done in Metroid Prime Hunters when the DS was new, and dozens upon dozens of other games.dries said:I think Kingdom Hearts 358/2 days should be on number 1, simply since it has over 20 minutes of incredibly well made cut scenes!
Watch em, it's better than most anime(not as long of course, but this is all about visuals isn't it?!?)
Once there were many monsters outside of battle in the same spot on Dragon Quest Monsters. The little assholes lagged my game up to almost unplayable levels (think EMULATOR) for about 3 seconds.Sumea said:While Dragon Quest Monsters does not look bad, one technical point of it is that it does not have much stuff on screen - where as kingdom hearts still has many enemies real time.
I'd say Kingdom hearts was technically mind blowing for DS.
Phantasy star 0 is kinda in same field too.
granville said:If you had listened to the video, we're not counting those common FMV's they put in many DS games. The 50 minutes of cutscenes in Days are just pre-recorded footage taken from PS2 graphics. That can't be done natively on the DS using the ingame engine. It's the equivalent of recording a gameplay video of Final Fantasy 13 and converting the clip to DPG format to play in moonshell on your DS. Nothing impressive about it, no matter how well done they are. It was done in Metroid Prime Hunters when the DS was new, and dozens upon dozens of other games.dries said:I think Kingdom Hearts 358/2 days should be on number 1, simply since it has over 20 minutes of incredibly well made cut scenes!
Watch em, it's better than most anime(not as long of course, but this is all about visuals isn't it?!?)
The ingame parts are still impressive though, some of the finest on the DS.
Most haven't played it because its in Japanese.jooozek said:No Final Fantasy Gaiden love?
DeMoN said:If homebrew counts, you should look into a game called "Sonic" (no not Sega's Sonic).
Its graphics are ridiculously good.
granville said:I'm not talking about the ingame parts. I'm talking about the pre-recorded videos they used during boss fights and such. There's really NOTHING impressive about those besides looking cool. As i said, it's the equivalent of recording a video from Metroid Prime on the Gamecube, converting the video to DPG, and playing it on moonshell. The ability to play videos is really not impressive. That technology was actually established back in the CD addon era with systems such as Sega CD and all those consoles that played full motion video.
Ingame though, Metroid Prime Hunters is amazing. Nothing to knock there. But my point (and the point of the guy making this video) was that we're not judging a game's graphics based on recorded video footage taken from the PS2 KH engine. What they did there was animate the Days cutscenes in the PS2 Chain of Memories engine and then record the scripted animation into a lower resolution DS video. And again, there's not really anything impressive about that, that we can give the DS credit for anyways. Same goes for Metroid DS. Those cutscenes were animated with the Gamecube games' engine and then recorded into a low quality DS video file. None of these are using the DS' 3D hardware to render the polygonal geometry. Only the ingame stuff does that.
this.Patchouli said:I don't know about you but personally I would take Moon over Metroid Prime. What NDS needs is a side-scrolling metroid.
Patchouli said:The irony is, Moon was made by a group of independant game makers, it was their first title and they threw everything they had into making it; and you can tell, really. Prime was pixelated all over the place and had glitches and texture clipping and stuff. It also had slow down. Moon was by far the superior FPS.