1. Mario1989

    Mario1989 Member
    Newcomer

    Joined:
    Dec 8, 2015
    Messages:
    33
    Country:
    United States
    Trying to edit NSMB's sounds but... crashes the game when i tryed GRRRRRRRRRRRRRRRR! :hateit:
     
  2. pleonex

    OP pleonex GBAtemp Regular
    Member

    Joined:
    Jan 16, 2009
    Messages:
    203
    Country:
    Switzerland
    What file are you trying to edit? Some games expect the same audio encoding, Tinke may not support all of them. Anyway, I could check it.

    PS: I have updated the main post with the latest version. Tinke is now hosted on GitHub and I will do the releases from there. This is the repo: https://github.com/pleonex/tinke
     
    cearp likes this.
  3. FAST6191

    FAST6191 Techromancer
    Reporter

    Joined:
    Nov 21, 2005
    Messages:
    31,719
    Country:
    United Kingdom
    If memory serves NSMB is also one of the games that uses a defined file order -- if you split the game and then assembled it again it might not have gone back together right.

    Edit and if you read this pleonex then your github links to the old gbatek http://problemkaputt.de/gbatek.htm is where it is at now.
     
  4. Mario1989

    Mario1989 Member
    Newcomer

    Joined:
    Dec 8, 2015
    Messages:
    33
    Country:
    United States
    .nds file, clean NSMB rom:)

    — Posts automatically merged - Please don't double post! —

    ooooooooh... that looks.... more complicated... :O
     
  5. pleonex

    OP pleonex GBAtemp Regular
    Member

    Joined:
    Jan 16, 2009
    Messages:
    203
    Country:
    Switzerland
    Tinke should keep the file ID of the original game, so this shouldn't a problem. Good to know anyway.

    Thanks! I forgot to change that link.

    What is the audio file that you are trying to edit inside the .nds file game?
     
  6. Mario1989

    Mario1989 Member
    Newcomer

    Joined:
    Dec 8, 2015
    Messages:
    33
    Country:
    United States
    I think swav. I guess... :huh:
     
  7. rastsan

    rastsan 8 baller, Death Wizard,
    Member

    Joined:
    May 28, 2008
    Messages:
    1,001
    Country:
    Canada
    It is not more complicated it just means replacing files in an already built rom. no reordering files. just open replace save.
     
  8. Mario1989

    Mario1989 Member
    Newcomer

    Joined:
    Dec 8, 2015
    Messages:
    33
    Country:
    United States
    oh
     
  9. matt!

    matt! GBAtemp Fan
    Member

    Joined:
    Nov 20, 2009
    Messages:
    498
    Country:
    Is it possible to build this to run on Mac OS X?
     
  10. loco365

    loco365 GBAtemp Guru
    Member

    Joined:
    Sep 1, 2010
    Messages:
    5,457
    The code is compatible with Mono so you should be able to run it under Wine without any issues.
     
  11. matt!

    matt! GBAtemp Fan
    Member

    Joined:
    Nov 20, 2009
    Messages:
    498
    Country:
    I was just trying to run it under Mono directly (no joy) so will try it using Crossover.

    Thanks!
     
  12. joesteve1914

    joesteve1914 GBAtemp Fan
    Member

    Joined:
    Jul 31, 2012
    Messages:
    365
    Country:
    United States
    Any chance you could add support for VCG, VCL, and VCE files? From what I've gathered, they're just modified versions of NCGR, NCLR, and NCER, respectively. They're used in games made by Vanpool.
     
  13. Robz8

    Robz8 Coolest of TWL
    Developer

    Joined:
    Oct 1, 2010
    Messages:
    13,571
    Country:
    United States
    How about support for editing DSi animated banners? Information here.
     
  14. Zufeng

    Zufeng Newbie
    Newcomer

    Joined:
    Jun 14, 2016
    Messages:
    7
    Country:
    Indonesia
    Uh,this may be stupid one,but how do you update tinke?
    Because my 0.8.1.0 is always giving me unhandled exception error when i editing sound
     
  15. luckymouse0

    luckymouse0 Mad Scientist
    Member

    Joined:
    Oct 20, 2014
    Messages:
    124
    Country:
    Argentina
    Download latest version here.
     
  16. Zufeng

    Zufeng Newbie
    Newcomer

    Joined:
    Jun 14, 2016
    Messages:
    7
    Country:
    Indonesia
    Thanks bud,i will give it a try later (because connection is very slow now)
     
    luckymouse0 likes this.
  17. Zufeng

    Zufeng Newbie
    Newcomer

    Joined:
    Jun 14, 2016
    Messages:
    7
    Country:
    Indonesia
    Hey its working now,thanks lucky.
    Now i only need to find correct way to replace sound (because its mute)
     
  18. Nepperspudding

    Newcomer

    Joined:
    Aug 18, 2016
    Messages:
    2
    Country:
    United States
    Is there anyway you could add support for .R00 files and possibly .ahx files? I've been looking into ripping the sprites and images from Vampire Knight DS but all of the sprites/images are in .R00 files and I can't get to them and I believe the game script files for each chapter and the mini-games, etc are located in the .ahx files. :s
     
  19. FAST6191

    FAST6191 Techromancer
    Reporter

    Joined:
    Nov 21, 2005
    Messages:
    31,719
    Country:
    United Kingdom
  20. pikatsu

    pikatsu GBAtemp Advanced Fan
    Member

    Joined:
    Apr 16, 2014
    Messages:
    817
    Country:
    Argentina
    Is it possible a similar tool but for decrypted 3ds roms. A tinke 3ds merged with EFE would be fantastic
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - Tinke,