ROM Hack Tinke 0.7.2

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Trying to edit NSMB's sounds but... crashes the game when i tryed GRRRRRRRRRRRRRRRR! :hateit:
What file are you trying to edit? Some games expect the same audio encoding, Tinke may not support all of them. Anyway, I could check it.

PS: I have updated the main post with the latest version. Tinke is now hosted on GitHub and I will do the releases from there. This is the repo: https://github.com/pleonex/tinke
 
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If memory serves NSMB is also one of the games that uses a defined file order -- if you split the game and then assembled it again it might not have gone back together right.

Edit and if you read this pleonex then your github links to the old gbatek http://problemkaputt.de/gbatek.htm is where it is at now.
 
What file are you trying to edit? Some games expect the same audio encoding, Tinke may not support all of them. Anyway, I could check it.

PS: I have updated the main post with the latest version. Tinke is now hosted on GitHub and I will do the releases from there. This is the repo: https://github.com/pleonex/tinke
.nds file, clean NSMB rom:)

--------------------- MERGED ---------------------------

If memory serves NSMB is also one of the games that uses a defined file order -- if you split the game and then assembled it again it might not have gone back together right.

Edit and if you read this pleonex then your github links to the old gbatek http://problemkaputt.de/gbatek.htm is where it is at now.
ooooooooh... that looks.... more complicated... :O
 
If memory serves NSMB is also one of the games that uses a defined file order -- if you split the game and then assembled it again it might not have gone back together right.
Tinke should keep the file ID of the original game, so this shouldn't a problem. Good to know anyway.

Edit and if you read this pleonex then your github links to the old gbatek http://problemkaputt.de/gbatek.htm is where it is at now.
Thanks! I forgot to change that link.

.nds file, clean NSMB rom:)
What is the audio file that you are trying to edit inside the .nds file game?
 
Tinke should keep the file ID of the original game, so this shouldn't a problem. Good to know anyway.


Thanks! I forgot to change that link.


What is the audio file that you are trying to edit inside the .nds file game?
I think swav. I guess... :huh:
 
Any chance you could add support for VCG, VCL, and VCE files? From what I've gathered, they're just modified versions of NCGR, NCLR, and NCER, respectively. They're used in games made by Vanpool.
 
Uh,this may be stupid one,but how do you update tinke?
Because my 0.8.1.0 is always giving me unhandled exception error when i editing sound
 
Hey its working now,thanks lucky.
Now i only need to find correct way to replace sound (because its mute)
 
Is there anyway you could add support for .R00 files and possibly .ahx files? I've been looking into ripping the sprites and images from Vampire Knight DS but all of the sprites/images are in .R00 files and I can't get to them and I believe the game script files for each chapter and the mini-games, etc are located in the .ahx files. :s
 
Is it possible a similar tool but for decrypted 3ds roms. A tinke 3ds merged with EFE would be fantastic
 

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