I've been working on a DS-based level editor, and by now the basics are pretty much covered.
Proudly presenting: My Tiled Map Level Editor for NDS!
Download: http://temp.dennisva...LevelEditor.rar
Screenie (kinda blurry; blame pasting in word, then copying from there):
Levels can be up to ~500000 tiles in size (for reference, the original NES Mario world 1-1 is ~4096 tiles in size). This number is limited by the DS' memory only (4MB yay).
Updates
Intermediate (111124):
Fixed crash bug for AKAIO users.
111113:
- Added autolog save (fat:/data/LevelEditor/console.log) on guru crash
- Added custom level save location
Current features:
- Easy-to-use level editor with stylus controls
- Simple but efficient UI
- Generic level data format to be used in any game engine
- Show or hide grid, tile IDs or complete layers
- Level saving/loading to/from sd
- Up to 5 layers (last layer reserved for collision map data)
- Dynamic layer resizing (when possible, resizing will keep your level data in place)
- Customizable Parallax layer scrolling
- Built-in customizable playtest featuring Mario
Known bugs:
- Playtesting may have some frameskips with crowded levels
- Layers may not display correctly with severely crowded levels
Confirmed working:
- R4
- Acekard 2i
Readme/user manual included in zip (Level Editor User Manual.pdf). NES Mario world 1-1 included for funsies (Mario.level). Copy the 'data' folder in the zip to the root of your flashcart to use.
Proudly presenting: My Tiled Map Level Editor for NDS!
Download: http://temp.dennisva...LevelEditor.rar
Screenie (kinda blurry; blame pasting in word, then copying from there):
Levels can be up to ~500000 tiles in size (for reference, the original NES Mario world 1-1 is ~4096 tiles in size). This number is limited by the DS' memory only (4MB yay).
Updates
Intermediate (111124):
Fixed crash bug for AKAIO users.
111113:
- Added autolog save (fat:/data/LevelEditor/console.log) on guru crash
- Added custom level save location
Current features:
- Easy-to-use level editor with stylus controls
- Simple but efficient UI
- Generic level data format to be used in any game engine
- Show or hide grid, tile IDs or complete layers
- Level saving/loading to/from sd
- Up to 5 layers (last layer reserved for collision map data)
- Dynamic layer resizing (when possible, resizing will keep your level data in place)
- Customizable Parallax layer scrolling
- Built-in customizable playtest featuring Mario
Known bugs:
- Playtesting may have some frameskips with crowded levels
- Layers may not display correctly with severely crowded levels
Confirmed working:
- R4
- Acekard 2i
Readme/user manual included in zip (Level Editor User Manual.pdf). NES Mario world 1-1 included for funsies (Mario.level). Copy the 'data' folder in the zip to the root of your flashcart to use.