Hacking Thread for people who want new Release, fix game, etc...

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drwhojan

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Pliskron said:
Are the new files merged with 6.22.2

No them files will corrupt if merged with v6.22.2 - I have tested...

So we just need to add them games alone - so we need all thouse Game's Code and ID

EDIT

shiniyoyo4000 said:
Kajdan said:
QUOTE(shiniyoyo4000 @ Nov 7 2010, 02:57 PM)
yaynds.gif
keep up the good werk drwhojan and retrogame fan!!!

sadly, he stopped working on updates... now all DSTT people are just screwed.

OOh. I thouht he wuz jokin

Not realy, If people read i sed if i come to, I will gave it a re-try...

But who fixed thease new games ?, and how to ask them on how they did it!! ??
 

bitonio6

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You can easy find the ID code for each game no?

R4CCE
eNDryptS Advanced V-1.2
NDS Title Info
NDS Top System
and TTdT

With that, you have all you need to doing this, i think
yaynds.gif


And for game, it really not hard to find these days...
ninja.gif
 

drwhojan

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bitonio6 said:
You can easy find the ID code for each game no?

R4CCE
eNDryptS Advanced V-1.2
NDS Title Info
NDS Top System
and TTdT

With that, you have all you need to doing this, i think
yaynds.gif


And for game, it really not hard to find these days...
ninja.gif

I know how to do it!, but i have not DL all them games on the list

So i will have to google the game and ID for it!, But if no one can be arsed why should i...

also check with ttdt.exe if they are in there to extract from extinfo and infolib to combine with 6.22.2 infolib and extinfo

OK Will do this later!
 

dani2412

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bitonio6 said:
You can easy find the ID code for each game no?

R4CCE
eNDryptS Advanced V-1.2
NDS Title Info
NDS Top System
and TTdT

With that, you have all you need to doing this, i think
yaynds.gif


And for game, it really not hard to find these days...
ninja.gif

can i fix games with this prog.
 

drwhojan

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dani2412 said:
bitonio6 said:
You can easy find the ID code for each game no?

R4CCE
eNDryptS Advanced V-1.2
NDS Title Info
NDS Top System
and TTdT

With that, you have all you need to doing this, i think
yaynds.gif


And for game, it really not hard to find these days...
ninja.gif

can i fix games with this prog.

DeSmuME emulator is the most have tools for built in debugger - to search for ram in a ROM

Some games start at in ram 0x020004000 and some at 0x020000000 witch is arm9 start - 4 make a difference in a search to either minus are plus it when looking though ram

Are you can bump 4mb ram encrypted are decrypted with Hasteds v1.31 (E) , though no$gba

My package of no$gba

NO$GBA - Full Package

http://www.mediafire.com/?z9m8cm4zd615ox6

EDIT: DeSmuME http://desmume.org/
 

drwhojan

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valp said:
Hey, drwhojan, I saw some "DeSmuME SVN v0.9.7 r3850"
http://blog.livedoor.jp/yatagami_rinne/archives/1527242.html

Chears valp , Will DL that!, many thanks!

EDIT:

Complied_Dat's v6.322.3

http://www.mediafire.com/?7zezwl8pxxvdrfy

CODEinfolib.dat & extinfo.dat updated list

2010-11-06 (all fixed)
5300-- James Bond 007: Blood Stone
5301 - Angel Wings: Battle of the trajectory (EU) PATCHED
5301 - Angel Wings: Battle of the track (EUR)
5302 - 007: Golden Eye (Europe)
5303 - Bar library and Embla: Fantasy Playground (day)
5304 - Intellivision Lives! (USA), infolib.dat data
5307 - James Bond 007: Blood Stone
5306-- Pokemon: Guardian of Light Track zqZ
5299 - 007: Golden Eye (USA)
5298 - Glorious Story (Japan)
5309--007: Golden Eye
5294-- Professor Layton and the Last Time Travel (Europe)
5297-- friends to meet
5298-- glorious Story (Japan)
2010.10.30
525 - Strike Witch DS2 (Japan)
2010.10.24
5279-- Professor Layton and the Last Time Travel (Europe)
2010.10.21
5272-- Jewel Quest Solitaire Trio (EU)
2010.10.15
5269-- baby seals 3: a lot of small cute (at)
5262-- The Settlers
2010.10.09
5259-- light of the four soldiers: Final Fantasy Gaiden (EU)
2010.10.2
Speaking: EVA: Limbo Incubation Programme DS With Asuka-completion program
2010.9.30
5240-- Ward 2 (Day)
Speaking: The Phantom of fraud
2010.9.23
Update to 5230 - TrackMania Turbo (E)

Many thanks and credit all the people who fixed them Pong And Retro + freedomPRC - http://hi.baidu.com/??&#3077...d451da4bf2.html

(Note) No over games are fixed then listed
 

drwhojan

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bitonio6 said:
people here

http://cheats.gbatemp.net/forum/index.php?...k5;action=forum

Can help about "how to fix a game" ?

Yes i know chears!

But without knowing the vital part of the infolib.dat data for a pacific ROM, abit useless , they infolib and extinfo work together with certin games , extinfo.dat is only a patcher for the ram but also a certin speedup and boot data in infolib.dat can help , extinfo is just like a patch for the rom
 

Pliskron

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drwhojan said:
zdarlight said:
Etrian odyssey 3 needs to be fixed. long ago..

The (U) rom fix is in extinfo.dat - we just need the loader data for infolib.dat if can be found...

GameCode: BJ3E
How do you get loader data. I'll give it a shot.
 

drwhojan

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Pliskron said:
drwhojan said:
zdarlight said:
Etrian odyssey 3 needs to be fixed. long ago..

The (U) rom fix is in extinfo.dat - we just need the loader data for infolib.dat if can be found...

GameCode: BJ3E

How do you get loader data. I'll give it a shot.

That is the point of what i asked retrogamefan today in a PM , he was on yesterday , I am trying over this for along time now - see if he can give me a few hints in how to

He also should have leaned somehow of someone... - no one just guesses on how to

use TTdT.exe to open either infolib.dat are extinfo.dat , do a search for the game code and bubble click on the code to see it's content

My page http://gbatemp.net/index.php?showtopic=256...t=0&start=0

Am just downloading the japan version - to see any diffrences in the ram are rom

(J) rom infolib.dat data

CODE
00 00 00 00 00 00 00 00 AC AA 00 00 00 00 00 00
00 00 00 00 00 00 00 00 04 AB 00 00 28 AC 00 00
70 AB 00 00 E0 AC 00 00 FF FF FF FF 70 AD 00 00
A8 AE 00 00 9C AF 00 00 68 C8 00 00 60 BB 0F 00
68 48 00 00 FF FF FF FF EC C9 00 00 FF FF FF FF
48 09 00 00 64 F5 00 00 FF FF FF FF FF FF FF FF

68 C8 00 00
EC C9 00 00

The theard should remain the same

01
01

The top one C8 the one below is either one abouth are two below, First one off the scale!

Thease are the most vital part of the boot data for any DS games - This would have changed for the (E) ROM are (U)

Dsi Enhanced Games - just where 68 C8 00 00 only is the most impotent part
 

matif

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drwhojan said:
iluvfupaburgers said:
is there tutorial on how to do this, i have time (i finish college early and havent had much hw lately), so i could try to learn and help out

Sorry not at the moment iluvfupaburgers

As for the boot hex are data for the (J) ROM, Eigokoro Kyoushitsu DS (J) for infolib - in for Art Academy (E) it will be different knowing if the one in extinfo.dat one offset is correct

The last dat 06 if easy - either 1 below are up-to 2 abouth like - 05 , 06 , 07 , 08

As for the over two at first 98 4E

FF hex is 255 in decibel - so maybe for the both about 900 combinations - knowing if the last one is correct

But it how to get it from ROM are RAM if can be done ??. , Are dose the generator dose it own workout on loading of a game....

Even if the 06 is changed for the (J) ROM it will not boot...

Thank you for your working!
I hope one day there is someone will crack it.
 

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[5306] - [Pokémon Ranger: Trazos de Luz] - (Tracks of Light) - [EUR] - [1024Mbit] - [ABSTRAKT]

Black screen after new game or ranger net

(Tested on DSTT with YSMenu 6.322.3)
 
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