Gaming Theatrhythm Final Fantasy Preview

sonicvssilver22

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theatrhythm-final-fantasy2.jpg


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OFFICIAL FACEBOOK PAGE

Now that Theatrhythm Final Fantasy has been announced for the US, I though I might do a little preview of the game. ^_^
SERIES PLAY
7887image2012_0227_1733_2.jpg


As seen in the screenshot above, this game will feature songs from Final Fantasy I through XIII, with DLC songs being released regularly in Japan.(No word on whether the US version will have something similar) For every numbered Final Fantasy there is the game's opening song(to start the game), a battle song(self explanatory), a field song(also self explanatory) an ending song(funny how self explanatory these are :sleep:) and one event song. For example for, Final Fantasy V: Ahead on our Way is the opening song,Four Hearts is the field song, Battle on the Big Bridge is the battle song, Home, Sweet Home is the event song and The New Origin is the ending song. Your party can consist of any of the heroes from FFs I-XIII plus some bonus characters that can be unlocked.
BATTLE MUSIC
Theatrhythm-Final-Fantasy-Screenshot-6.jpg


Above is a screenshot of a battle song. The purpose is to tap in time with the circles, which can come as simple taps or slashing in a direction or even holding the stylus down for a certain amount of time.(The taps can be anywhere on the touch screen,they go towards different party members to confuse players) Your health goes down when you miss a tap,and your tap is rated Critical!,Great,Good,Bad, or Miss depending on your accuracy. Enemies are random, but they will always be from the game of the song that is playing(The 4 Archfiends from FFIV only appear in an FFIV battle song ect.) and they change after a certain amount of time. Summons can also be used under certain conditions.
FIELD MUSIC
Theatrhythm-Final-Fantasy-Screenshot-3.jpg


In field songs, the mechanics are basically the same as a battle song, except you can move the circle up and down now for certain taps. The background is also represents the song that is playing. In this case, the song is 'The Sunleth Waterscape' from Final Fantasy XIII, so the background shows the Sunleth Waterscape.
EVENT MUSIC
1.jpg


In an event song, a memerable and important song from the game plays while the game's most memorable scenes play in the background. In this screenshot, Final Fantasy X's event song,Suketi da Ne, is playing, and as it's playing, scenes from FFX play in the background, During this music, your circle runs along a line and all the taps are along it. This type of music also demands the highest accuracy for taps.
CONFIRMED PLAYABLE CHARACTERS
Final Fantasy
  • Warrior of Light (Knight attire)
  • Princess Sarah

Final Fantasy II
  • Firion
  • Minwu

Final Fantasy III
  • Onion Knight
  • Cid Haze

Final Fantasy IV
  • Cecil Harvey (Paladin attire)
  • Rydia (Child)
  • Kain Highwind

Final Fantasy V
  • Bartz Klauser
  • Faris Scherwiz

Final Fantasy VI
  • Terra Branford
  • Locke Cole

Final Fantasy VII
  • Cloud Strife
  • Aerith Gainsborough
  • Sephiroth

FInal Fantasy VIII
  • Squall Leonhart
  • Seifer Almasy

Final Fantasy IX
  • Zidane Tribal
  • Vivi Orunitia

Final Fantasy X
  • Tidus
  • Yuna

Final Fantasy XI
  • Shantotto
  • Prishe

FInal Fantasy XII
  • Vaan
  • Ashe

Final Fantasy XIII
  • Lightning
  • Snow Villiers

Dissidia Final Fantasy
  • Cosmos
CONFIRMED SONGS
All songs are their original versions
Normal songs are unlocked from the beginning,Hidden have to be unlocked, and DLC are DLC

Final Fantasy
  • Main Theme [Field,Normal]
  • Gurgan Volcano [Field,Hidden]
  • Matoya's Cave [Field,DLC]
  • Battle Scene [Battle,Normal]
  • Chaos Shrine [Battle,Hidden]
  • Opening Theme [Event Music]
  • Prelude [Opening Theme]
  • Ending Theme [Ending Theme]
  • Cornelia Castle [???.Hidden]



Final Fantasy II
  • Main Theme [Field,Normal]
  • Dungeon [Field,Hidden]
  • Battle Scene 2 [Battle,Normal]
  • Battle Scene 1 [Battle,Hidden]
  • The Rebel Army [Event Music]
  • Prelude [Opening Theme]
  • Finale [Ending Theme]



Final Fantasy III
  • Eternal Wind [Field,Normal]
  • Battle 2 [Battle,Normal]
  • Battle 1 [Battle,DLC]
  • Elia, The Maiden of Water [Event Music]
  • Prelude [Opening Theme]
  • Ending Theme [Ending Theme]
  • Return of the Warrior [???,Hidden]



Final Fantasy IV
  • Main Theme of Final Fantasy IV [Field,Normal]
  • Within the Giant [Field,DLC]
  • Battle with the Four Fiends [Battle,Normal]
  • Battle 2 [Battle,Hidden]
  • The Final Battle [Battle,DLC]
  • Theme of Love [Event Music]
  • Prelude [Opening Theme]
  • Finale [Ending Theme]



Final Fantasy V
  • Four Hearts [Field,Normal]
  • Mambo de Chocobo [Field,Hidden]
  • In Search of Light [Field,DLC]
  • Battle on the Big Bridge [Battle,Normal]
  • The Final Battle [Battle,DLC]
  • Home, Sweet Home [Event Music]
  • Ahead on our Way [Opening Theme]
  • The New Origin [Ending Theme]



Final Fantasy VI
  • Terra's Theme [Field,Normal]
  • Searching for Friends [Field, Hidden]
  • The Decisive Battle [Battle,Normal]
  • The Fierce Battle [Battle,Hidden]
  • Dancing Mad [Battle,Hidden]
  • Celes' Theme [Event Music]
  • Omen [Opening Theme]
  • Ending Theme [Ending Theme]


Final Fantasy VII
  • Main Theme of Final Fantasy VII [Field,Normal]
  • Judgement Day [Field,Hidden]
  • Cosmo Canyon [Field,DLC]
  • One-Winged Angel [Battle,Normal]
  • J-E-N-O-V-A [Battle,Hidden]
  • Those Who Fight [Battle, DLC]
  • Aerith's Theme [Event Music]
  • Prelude [Opening Theme]
  • Staff Roll [Ending Theme]


Final Fantasy VII
  • Blue Fields [Field, Normal]
  • Ride On [Field,Hidden]
  • The Man with the Machine Gun [Battle,Normal]
  • Waltz for the Moon [Event Music]
  • Overture [Opening Theme]
  • Eyes on Me [Ending Theme]


Final Fantasy IX
  • Over the Hills [Field,Normal]
  • Something to Protect [Field,Hidden]
  • Battle 1[Battle,Normal]
  • Beyond the Door [Event Music]
  • The Place I'll Return to Someday [Opening Theme]
  • Melodies of Life [Ending Theme]


Final Fantasy X
  • Mi'ihen Highroad [Field, Normal]
  • A Fleeting Dream [Field,DLC]
  • Seymour Battle [Battle, Normal]
  • Suketi da ne [Event Music]
  • To Zanarkand [Opening Theme]
  • Suketi da ne -Orchestral Version- [Ending Theme]


Final Fantasy XI
  • Ronfaure [Field,Normal]
  • Awakening[Battle,Normal]
  • Fighters of the Crystal [Battle,Hidden]
  • Final Fantasy XI Opening Theme [Event Song]
  • Vana'diel March [Opening Theme]
  • Vana'diel March #2 [Ending Theme]


Final Fantasy XII
  • Giza Plains [Field,Normal]
  • The Dalmasca Estersand [Field, DLC]
  • Clash of Swords [Battle,Normal]
  • Theme of the Empire [Event Music]
  • FINAL FANTASY ~FFXII Version~ [Opening Theme]
  • Ending Movie [Ending Theme]


Final Fantasy XIII
  • The Sunleth Waterscape [Field,Normal]
  • The Archylte Steppe [Field,DLC]
  • Saber's Edge [Battle,Normal]
  • Blinded by Light [Battle,Hidden]
  • Fighting Fate [Battle,DLC]
  • Defiers of Fate [Event Music]
  • FINAL FANTASY XIII ~The Promise~ [Opening Theme]
  • Ending Credits [Ending Theme]


Final Fantasy XIII-2
  • Knight of the Goddess [Battle,DLC]


Final Fantasy Type-0
 

Terenigma

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Every FF9 song should be in the game, that game has the most beautiful sound track in a final fantasy game, I Also i hope johnny C bad from FF6 is included in the game.

You guys will have to give me an indication wether this is worth picking up, i love rhythm games but from what iv seen of this game it doesnt look quite as fun as rhythm thief (which ill be picking up later today after playing the really fun demo)
 

jrk190

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This is like that crappy version knockoff for the DS which is always made. Call of Duty sucked on the DS. This is like that. It's like A lame Dissidia Knockoff.
 

sonicvssilver22

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This is like that crappy version knockoff for the DS which is always made. Call of Duty sucked on the DS. This is like that. It's like A lame Dissidia Knockoff.

This game was never meant to be anything like Dissidia or Dissidia 012 on the PSP. This game takes place in the same universe with Cosmos and Chaos, but it was always intended to be a rhythm game. Call of Duty sucked on DS because they tried putting it on a system that simply didn't have the power to play a game like that.
 

Black-Ice

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i am not a fan of rhythm games, but i am a FF fan
so a may get the game

also
FF has some of the best music in video games
See i can just listen to the soundtracks on youtube.
Im sketchy about paying good money, to press my stylus on the pad in a certain fashion with music thats available everywhere
 

Paarish

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i am not a fan of rhythm games, but i am a FF fan
so a may get the game

also
FF has some of the best music in video games
See i can just listen to the soundtracks on youtube.
Im sketchy about paying good money, to press my stylus on the pad in a certain fashion with music thats available everywhere
:lol:
I think you miss the point of rhythm games
 

Black-Ice

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i am not a fan of rhythm games, but i am a FF fan
so a may get the game

also
FF has some of the best music in video games
See i can just listen to the soundtracks on youtube.
Im sketchy about paying good money, to press my stylus on the pad in a certain fashion with music thats available everywhere
:lol:
I think you miss the point of rhythm games
I do.
people say I 'overthink things'
But i may get it. When the price inevitably goes down
 

nikkuchan

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you all can check my review in the review section. I got the game in Japan the day it came out, and through all the time I've played it (and I've played it alot), I can tell you all that it's a lot of fun if you like rhythm games and FF, but there are a lot of disappointing things about it. The game is filled with crazy amounts of depth that never gets used. There are loads of items, skills, and things that allow you to do so many different things, but there is never any need to use them. I don't need any healing skills because I'm good enough that I don't need it. I don't need any attack items because killing more monsters doesn't really effect anything. There are no goals in the game, and there are no levels with special rules, nor is there any kind of story mode. The whole game is the music, nothing else, and all the items, skills, and depth are kinda wasted by just sitting there.

Taiko no Tatsujin on the DS had an RPG mode, and that was fun. If this game had some sort of a story mode, RPG mode, or something to change up the rules or give you objectives (i.e. beat the level with 25% hit points / kill 5 or more enemies, etc...)

Also, DLC costs money and none of the new songs appear in the series or Chaos mode. There are 13 unlockable characters, but they take FOREVER to get (I know I got at least 20+ hours on this game (probably more) and I've only gotten 2 so far). The game is fun, but the whole game is a grind with no goal and barely any reward.
 

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