Probably because on stock handheld clocks game can disable AA in heavy areas, which is visible for some people, so they prefer to turn off AA completely.
Yeah that sucks. It's so annoying for me because the FPS was drop already and then it turn off TAA- which may improve 1 fps in those situations, which doesn't help (seriously? when I tested, those 25fps places will reach 26 with TAA off - lags the same) and sudden jaggies just in caught in my eyes
Why would you use sharpening with AA off? That's overkill. AA on + sharpening on, or AA off + sharpening off, would both look better than AA off + sharpening on.
AA off with sharpening Low is the option for me (sharpness look very subtle and might only have more visible difference in Kaer Morhen, don't know why but seem every other post-process effects are most visible here too)
In PC version, the post-process AA option is something like SMAA, and TAA can't be disabled but it's very very good and no blurry in high res 1080p, but the AA option masagrator added here - was pulled from rendering settings, not post-process group and I think it also included both the AA option of PC ver + TAA to make image that blurry
Theres no option for that but there are mods that increase or give it a more realistic look...ill have a look around on nexus and see if some have ini options for that...
Theres no option for that but there are mods that increase or give it a more realistic look...ill have a look around on nexus and see if some have ini options for that...
Iirc you have asked me about bias and I responded that it crashes game when changing value in-game.
There are SpeedTree lines, but I don't think they do anything that is in my interest.
More realistic look are probably ReShade mods, that are not compatible with Switch.
You can make a video of how to install this mod, because I've done everything here followed what you said and nothing has changed, I use the unlock sxos, if I can and thank you
You can make a video of how to install this mod, because I've done everything here followed what you said and nothing has changed, I use the unlock sxos, if I can and thank you
did you two changed the folder name to title ID of your game region? most people skip this step. You can check your game title ID with Check Point, Goldleaf... for example I changed that folder name to "0100BFE00E9CA000" for my US version
did you two changed the folder name to title ID of your game region? most people skip this step. You can check your game title ID with Check Point, Goldleaf... for example I changed that folder name to "0100BFE00E9CA000" for my US version
View attachment 182502
Witcher 3 has easy access to settings files, so I'm trying to check slowly what is working and what is not or it's broken. Main Menu has prerendered video, so testing in main menu won't make a difference.
Code:
- Bloom
- Sharpening
- Depth of Field (both gameplay and cutscenes)
- Light Shafts
- Underwater Effects
- Foliage Visibility Range (it doesn't change ring size, because this is adjusted dynamically)
- Water Quality (which is just disabling/enabling (default) physics simulation when swimming, changing tesselation factor doesn't work)
- Anti-aliasing (which is technically TAA, but it doesn't have any string related to it, so I've used antialiasing string)
- Right Stick Sensitivity values from 0.5-1.5 to 0.01-1.5
Code:
- Resolution [there are two settings: framebuffer resolution and rendering resolution. Changing rendering resolution makes glitched output, changing framebuffer resolution displaces camera and makes postprocess layers aligned incorrectly. Changing them both to the same resolution moves camera to wrong position)
- LOD - changing it makes no visible difference, but going too high will crash game
Code:
- VSync
- Shadows Presets
- Left Stick Sensitivity
- Adding more values to Autosave Interval
- ShowGPUCounters
- MSAA
- MotionBlurRotationTreshold
- MaxTextureAnizotropy
- SSAO options
- Chromatic Abberation
- Vignette
- Soft Light options
- Billboards (some category of shaders)
- Rain options
- Fog and Mist options
Changing some settings is not working because they are dynamically adjusted by exefs and config values are ignored.
And we have many more settings from rendering, HUD, etc. Sadly I can't add my own strings, so settings that are not mentioned in localization files are showed as ## + category + my string
It should work with all game updates. You need only to change folder name "010039400E8D6000" (which is titleid of Polish release) to titleid of your version (game has 9 different region releases!).
could you edit your post and put this in somewhere that people will always see?
"It should work with all game updates. You need only to change folder name "010039400E8D6000" (which is titleid of Polish release) to titleid of your version (game has 9 different region releases!)."
So manny people didn't read carefully - like just skip all the texts and go for the install steps
could you edit your post and put this in somewhere that people will always see?
"It should work with all game updates. You need only to change folder name "010039400E8D6000" (which is titleid of Polish release) to titleid of your version (game has 9 different region releases!)."
So manny people didn't read carefully - like just skip all the texts and go for the install steps
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of...
The end has come for the PlayStation 3 and the PlayStation Vita. After supporting the PSN Store on the PS3 and PS Vita since 2006 and 2011 respectively, Sony has...
Tired of waiting for Game Freak to bring Pokemon Emerald to modern platforms? We've got you covered with a brand new port in the works. Currently available on GitHub...
Ocarina of Time is back in style as the upcoming Switch 2 remake looms on the horizon. But what's a fan of the game to do over the next few months? If you've been...
For fans of Sinnoh, the pickings are slim. If you want the best experience you're left deciding between the updated region in Platinum, or the somewhat controversial...
The Switch 2 has been out for a year now, but you shouldn't count the original system out yet! Released a few days ago, popular PS2 emulator NetherSX2 has found its...
Hot on the heels of their NetherSX2 port, @Nagaa is back with another hugely anticipated release: a Switch port of the popular Wii U emulator Cemu. We've got more...
The Pokemon series is known for its vast assortment of spin off titles, with the majority being well-received. We've had an assortment of Mystery Dungeon titles, a...
Right on the heels of a NetherSX2 port, the Switch once again proves it's still got some life left in it as 3DS emulation graces the system. Promising mostly...
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of...
The end has come for the PlayStation 3 and the PlayStation Vita. After supporting the PSN Store on the PS3 and PS Vita since 2006 and 2011 respectively, Sony has...
Ocarina of Time is back in style as the upcoming Switch 2 remake looms on the horizon. But what's a fan of the game to do over the next few months? If you've been...
Tired of waiting for Game Freak to bring Pokemon Emerald to modern platforms? We've got you covered with a brand new port in the works. Currently available on GitHub...
Amidst news of layoffs and cancellations in the wake of Xbox's larger changes, Bethesda has today come out with a statement discussing their active projects. In this...
For fans of Sinnoh, the pickings are slim. If you want the best experience you're left deciding between the updated region in Platinum, or the somewhat controversial...
Announced today during the Octopath Traveler 8th Anniversary live stream, it's been confirmed that both the first game and its sequel will be launching on the Switch...
In this time of everything costing more a year after it's released, it's nice to see some things sticking to the old ways. Capcom have today announced that the latest...
Saber Interactive, in collaboration with Universal Products & Experiences, revealed a new gameplay trailer for Turok: Origins. This new entry to the dino-hunting...