The 3D effect......and dead pixels

Discussion in '3DS - Console, Accessories and Hardware' started by DiscostewSM, Jun 18, 2010.

  1. DiscostewSM
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    DiscostewSM GBAtemp Guru

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    I woke up this morning with a disturbing thought. What if the 3D display were to start having dead pixels on it? How much would that affect the effect?

    I have a single dead pixel on my DSphst (bottom screen), but I've been so used to it that it doesn't bother me. But, that is with a 2D display. If a pixel were dead for one eye on the 3DS (800x240, 400 pixels per eye), could that create problems when using the 3D effect?
     


  2. referencer

    referencer GBAtemp Regular

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    I like you.
     
  3. doeo

    doeo Banned

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    Good question.
    But the 3DS looks like it's really studied.
    Nintendo probably considers that.
     
  4. Veho

    Veho The man who cried "Ni".

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    No.

    EDIT: Okay, I won't make a one word post. No, the effect will still be there as long as even an outline of the object can be seen. One or even several dead pixels won't affect the 3D effect. And a dead pixel in 3D mode will be even less noticeable than a dead pixel on a regular screen, because only one eye sees that pixel, and the information you get from the other eye compensates for it. Humans are used to getting different information from each eye and then combining it, keeping the useful information and filtering out the noise. A dead pixel you only see with one eye would be the noise, and you'd simply filter it out. You might notice it after a while, but it won't affect the 3D.

    And with 2D images, the redundancy might even hide a dead pixel enitrely. Depends on how the screen shows 2D images.
     
  5. omgpwn666

    omgpwn666 Guy gamer and proud!

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    A game company takes everything into consideration before releasing a console(Except for Microsoft, but I still
     
  6. cosmiccow

    cosmiccow Original Hippie

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    [​IMG]


    Well, maybe it would be just like a dead pixel in 2d. Just in 3D. [​IMG]
     
  7. specht

    specht GBAtemp Regular

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    I would assume it'd be less noticable at first than on a standard 2D screen. (of course once you notice it, it'll never get out of your sight)

    Mainly since if the corresponding pixel that gets sent to the other eye is intact, it may hide the fact that the other one is dead. But that's just a guess until I actually play with the hardware.
     
  8. spinal_cord

    spinal_cord Knows his stuff

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    I agree, dead pixels would be less noticable than on a 2D screen, but if you remember, Nintendo counts dead pixels as a defect and (probably still) replace any system with dead pixels for free under their warranty (unlike sony).
     
  9. yuyuyup

    yuyuyup GBAtemp Psycho!

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    Nintendo is great about exchanging your handheld if you spot even 1 dead pixel
     
  10. ProtoKun7

    ProtoKun7 GBAtemp Time Lord Regenerations: 3

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    I've never had a dead pixel on my DS systems, so personally I hope that getting dead pixels won't be an issue to begin with.
     
  11. Nollog

    Nollog GBAtemp Addict

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    I know right?
    That was awesome.

    Uh, on topic... I have no idea. I'll wait and see.
     
  12. Joe88

    Joe88 [λ]

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    this is sort of a standard among lcd makers and hardware that uses them

    for example I was reading newegg policy about it and they said about 10 dead pixels or more and they would exchange it as defective, less and they wont take it

    alot of other companies do the exact same thing, they wont replace the product with only 1 dead pixel
     
  13. Veho

    Veho The man who cried "Ni".

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    It's all about the percentage. One dead pixel on a DS is one in 49,152 pixels. One dead pixel on a desktop monitor is one in a minimum of 786,432 pixels. So a dead pixel on a DS screen is the equivalent of at least 16 dead pixels on a desktop monitor [​IMG]
     
  14. johncenafan427

    johncenafan427 GBAtemp Fan

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    idk, never had a dead pixel.
     
  15. LapisLazuli

    LapisLazuli Thrills, chills, kills!

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    Well I've never had a dead pixel on my DS Phat, Lite, or DSi, sooo..
     
  16. Veho

    Veho The man who cried "Ni".

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    ...so the law of averages says your next console is bound to have at least twenty.

    YOU CAN'T ARGUE MATH.
     
  17. Raika

    Raika uguu

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    I used to have something like a dead pixel on my DS screen (it was really hard to remove and under the screen), but I managed to remove it... By force... Thankfully the screen wasn't damaged. [​IMG]
    3D dead pixels won't be too noticeable I think, cos we'll most likely be focusing on the beautiful graphics of the games. [​IMG]
     
  18. LapisLazuli

    LapisLazuli Thrills, chills, kills!

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    Wouldn't that be karma rather than math... or something?
     
  19. Veho

    Veho The man who cried "Ni".

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    No no no, karma would be if you kicked a puppy and then got a dead pixel on your console a day after the warranty expired.
     
  20. specht

    specht GBAtemp Regular

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    void mathArguement(){
    if(0.99999999999999... /*repeating*/ == 1)
    Statement.bold()=true;
    else
    mathArguement();
    }

    The concept of an Asymptote contradicts many a mathematician's/logician's beliefs for this. Infinite recursion FTW.

    Anyway, so far every handheld console I've owned other than my GBC and iPod Touch has succumbed to at least one dead pixel. Usually right in the center area of the screen too.