ok...so i tried messing with the text, and apparently the number of zeroes seem to mean something...if i keep the changed text within the borders of what was already there, then everything works as planned.
ok...i don't know how to make images appear on boards properly...i'll just put links, then...
this is what i edited versus what it used to be.
http://s756.photobucket.com/albums/xx210/a...p;current=4.jpg
http://s756.photobucket.com/albums/xx210/a...p;current=1.jpg
this works out fine and all that's needed here, is to write a quick script making sure that line breaks occur on spaces...
http://s756.photobucket.com/albums/xx210/a...p;current=3.jpg
butthis is what happens if i don't start on the same byte...
http://s756.photobucket.com/albums/xx210/a...p;current=2.jpg
going on after is OK until the end of the textbox, but before, the text just gets ignored. nothing seems to cause any crashing, so that's good, though...
i think i'm going to need some advice by some experienced people on how to figure out how the length of the string is defined, though...i'm guessing different games have different text output methods, but is there some general method of finding them out?
oh yeah, i don't really understand why, but even though my edited text started after the original, it still displayed both right from the start of the textbox. so i'm guessing whatever it does, it starts the output from where the text starts.