according to
MiMiCAX
https://gbatemp.net/threads/xcxgecko-xenoblade-chronicles-x-trainer-gui-using-pygecko.406442/page-7
"
I've partially decoded how gear is stored in memory. Here are some findings for XCX v1.0.1E/U:
Code:
Addr range forRangedWeapons:1C3AC6B8 to 1C3B2448(24 bytes per)Addr range forMeleeWeapons:1C3B2460 to 1C3B81F0(24 bytes per)Addr range forArmor:1C3A6910 to 1C3AC6A0(24 bytes per)Addr range forSkellWeapons:1C3A0B68 to 1C3A68F8(24 bytes per)Addr range forSkellArmor:1C39ADC0 to 1C3A0B50(24 bytes per)
Format: wwwwxxxx yyyyyyyy zzzzpppq aaaabbbb cccc1111 22223333
w:2-byte unknown; includes gear ID (with embedded maker + specs)
x:2-byte unknown; ranged wep=0xC008/0xC009, melee wep=0xE008/0xE009
y:4-byte unknown; possibly indicates item purchase / found locations; only seen \0 inlast6 bits
z:2-byte unknown; only seen 0x0000
p:10-bit placement index (incl upper 2 bits of 3rdbyte)
q:6-bit unknown; only seen 0b000000
a-c: gear/skell skill ID 1-3: subformat yyyi
y:12-bit (packed); skill type +base lvl (if applicable); see codes/gear_id_v1.0.1e.txt
i:4-bit skill level incr (+0 to +15)1-3: augment slot 1-3:0xFFFF=no slot,0x0000= empty slot, other values = possibly augment slot ID
Code:
Addr range forAugments:1C3B8208 to 1C3BB0D0(12 bytes per)Format: unknown
Note that randomly poking 'w' or 'x' often leads to XCX crashing back to title screen.
Using this data, I can modify the skills on a particular gear slot, and add/remove augment slots. You will need to find which slot your target gear is located; I suggest using tcpGecko to scan for changes while you equip/swap your target gear around. Once found, here are some useful skill mods (poke into the latter 3 words):
Code:
PotentialUp XX,PotentialBoost XX,TreasureSensor XX,3 empty slots
0A001400 DE000000 00000000
MeleeAttackUp XX,MeleeAccuracyUp XX,MeleeAttackBoost XX,3 empty slots0780118003C0000000000000
=================================================
i have few noob questions:
when i start TCP gecko how do i search for the targeted gear location? so i can poke the
codes u mentioned?
in search process what data types number should i choose 32bit? and drop list with : 01:10 etc numbers which should i pick?
another weird thing is when i go to ram viewer section nothing updates when i change items - menu - gear etc i kept clicking on update but am not seeing alot of memory blocks like video
i read the tutorial on https://gbatemp.net/threads/post-your-wiiu-cheat-codes-here.395443/ and
http://gamehacking.org/faqs/wiiexample2.htm
thanks in advance, simple step by step guide would be nice for newb like me on how to do those codes to gear
MiMiCAX
https://gbatemp.net/threads/xcxgecko-xenoblade-chronicles-x-trainer-gui-using-pygecko.406442/page-7
"
I've partially decoded how gear is stored in memory. Here are some findings for XCX v1.0.1E/U:
Code:
Addr range forRangedWeapons:1C3AC6B8 to 1C3B2448(24 bytes per)Addr range forMeleeWeapons:1C3B2460 to 1C3B81F0(24 bytes per)Addr range forArmor:1C3A6910 to 1C3AC6A0(24 bytes per)Addr range forSkellWeapons:1C3A0B68 to 1C3A68F8(24 bytes per)Addr range forSkellArmor:1C39ADC0 to 1C3A0B50(24 bytes per)
Format: wwwwxxxx yyyyyyyy zzzzpppq aaaabbbb cccc1111 22223333
w:2-byte unknown; includes gear ID (with embedded maker + specs)
x:2-byte unknown; ranged wep=0xC008/0xC009, melee wep=0xE008/0xE009
y:4-byte unknown; possibly indicates item purchase / found locations; only seen \0 inlast6 bits
z:2-byte unknown; only seen 0x0000
p:10-bit placement index (incl upper 2 bits of 3rdbyte)
q:6-bit unknown; only seen 0b000000
a-c: gear/skell skill ID 1-3: subformat yyyi
y:12-bit (packed); skill type +base lvl (if applicable); see codes/gear_id_v1.0.1e.txt
i:4-bit skill level incr (+0 to +15)1-3: augment slot 1-3:0xFFFF=no slot,0x0000= empty slot, other values = possibly augment slot ID
Code:
Addr range forAugments:1C3B8208 to 1C3BB0D0(12 bytes per)Format: unknown
Note that randomly poking 'w' or 'x' often leads to XCX crashing back to title screen.
Using this data, I can modify the skills on a particular gear slot, and add/remove augment slots. You will need to find which slot your target gear is located; I suggest using tcpGecko to scan for changes while you equip/swap your target gear around. Once found, here are some useful skill mods (poke into the latter 3 words):
Code:
PotentialUp XX,PotentialBoost XX,TreasureSensor XX,3 empty slots
0A001400 DE000000 00000000
MeleeAttackUp XX,MeleeAccuracyUp XX,MeleeAttackBoost XX,3 empty slots0780118003C0000000000000
=================================================
i have few noob questions:
when i start TCP gecko how do i search for the targeted gear location? so i can poke the
codes u mentioned?
in search process what data types number should i choose 32bit? and drop list with : 01:10 etc numbers which should i pick?
another weird thing is when i go to ram viewer section nothing updates when i change items - menu - gear etc i kept clicking on update but am not seeing alot of memory blocks like video
i read the tutorial on https://gbatemp.net/threads/post-your-wiiu-cheat-codes-here.395443/ and
http://gamehacking.org/faqs/wiiexample2.htm
thanks in advance, simple step by step guide would be nice for newb like me on how to do those codes to gear