- Joined
- May 28, 2008
- Messages
- 1,002
- Trophies
- 1
- Location
- toronto
- Website
- rastsan.wordpress.com
- XP
- 413
- Country
So far I have come across two games that use this.
Shin Megami Tensei Strange Journey
Wizman`s World
link to tbb website
http://threadingbuildingblocks.org/
Instead of me explaining it read this quote
If you are more interested and want to know more check out their documentation. I recomend getting started and tutorial.
For those who were trying to find the text to translate in those games, well.... It is right there you just aren`t seeing it the same way the game is.
To this end I am starting this thread in the hopes of getting a programmer interested in helping to demangle (not quite the right term - read the documentation on how it works).
As I am sure developers may start thinking this would be a good way to stop fan translations. demangling is gonna take some work.
As an aside Wizman`s world partially uses lau 5.1 and has sample files with a slight explanation in those samples. For some reason though they seemed to stop using the lua in favor of the thread building blocks.
If you do a compare with the japanese and us versions of strange journey tbb files you`ll notice that they're near identical. Its the .mbb files that hold the script and those are done with a letter used most order (or so I think - not sure if I am reading the docs right). the tbb just tells where to go or what symbols equal what.
Sense my comfusion?
While looking desperatly through wizman's world for any hint of script I tried researching every file in it which lead to strange journey, the lua and to tbb. Which If you have a head for programming makes a lot more sense then the sport stats files I kept getting. So, if anyone is up for a challlenge take a look.
Maybe help out too, Please?
Shin Megami Tensei Strange Journey
Wizman`s World
link to tbb website
http://threadingbuildingblocks.org/
Instead of me explaining it read this quote
QUOTE said:Intel® Threading Building Blocks (Intel TBB) offers a rich and complete approach to expressing parallelism in a C++ program. It is a library that helps you take advantage of multi-core processor performance without having to be a threading expert. Intel TBB is not just a threads-replacement library. It represents a higher-level, task-based parallelism that abstracts platform details and threading mechanisms for scalability and performance.
If you are more interested and want to know more check out their documentation. I recomend getting started and tutorial.
For those who were trying to find the text to translate in those games, well.... It is right there you just aren`t seeing it the same way the game is.
To this end I am starting this thread in the hopes of getting a programmer interested in helping to demangle (not quite the right term - read the documentation on how it works).
As I am sure developers may start thinking this would be a good way to stop fan translations. demangling is gonna take some work.
As an aside Wizman`s world partially uses lau 5.1 and has sample files with a slight explanation in those samples. For some reason though they seemed to stop using the lua in favor of the thread building blocks.
If you do a compare with the japanese and us versions of strange journey tbb files you`ll notice that they're near identical. Its the .mbb files that hold the script and those are done with a letter used most order (or so I think - not sure if I am reading the docs right). the tbb just tells where to go or what symbols equal what.
Sense my comfusion?
While looking desperatly through wizman's world for any hint of script I tried researching every file in it which lead to strange journey, the lua and to tbb. Which If you have a head for programming makes a lot more sense then the sport stats files I kept getting. So, if anyone is up for a challlenge take a look.
Maybe help out too, Please?