So far I have come across two games that use this. Shin Megami Tensei Strange Journey Wizman`s World link to tbb website http://threadingbuildingblocks.org/ Instead of me explaining it read this quote If you are more interested and want to know more check out their documentation. I recomend getting started and tutorial. For those who were trying to find the text to translate in those games, well.... It is right there you just aren`t seeing it the same way the game is. To this end I am starting this thread in the hopes of getting a programmer interested in helping to demangle (not quite the right term - read the documentation on how it works). As I am sure developers may start thinking this would be a good way to stop fan translations. demangling is gonna take some work. As an aside Wizman`s world partially uses lau 5.1 and has sample files with a slight explanation in those samples. For some reason though they seemed to stop using the lua in favor of the thread building blocks. If you do a compare with the japanese and us versions of strange journey tbb files you`ll notice that they're near identical. Its the .mbb files that hold the script and those are done with a letter used most order (or so I think - not sure if I am reading the docs right). the tbb just tells where to go or what symbols equal what. Sense my comfusion? While looking desperatly through wizman's world for any hint of script I tried researching every file in it which lead to strange journey, the lua and to tbb. Which If you have a head for programming makes a lot more sense then the sport stats files I kept getting. So, if anyone is up for a challlenge take a look. Maybe help out too, Please?