Ports to the Wii U from the homebrew scene in the time since the system had been laid to rest

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So I've tested out the Sonic 1 decomp and it does work, the Sonic 1 Forever mod does not appear to work at all, at least for me.

I've downloaded all files from the deleted thread including the Sonic Forever mod it provided, I even edited the modconfig.ini to "Sonic Forever Mod=true" and it still doesn't work
https://github.com/Act-One/sonic2013-wiiu-aroma/releases/tag/v0.1.4
use this one, it has the mods pre installed
also for this one you have to make a folder on the root and not in apps,
Sonic1
Sonic2
make those folders and put data.rsdk in them
 
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Hello ^^,

A new game has been ported on Wii U by The Latte Team : this game is called Granny ^^.

There is also a pre-release of perfect dark:
https://github.com/ajfleming1/perfect_dark/releases


Thanks @siahisaforker (thank you very much for all of your work) we will have Paper Mario and then Mario Kart 64 soon!



Have a good day ^^.
 
Last edited by Jilou,
Hello ^^,

A new game has been ported on Wii U by The Latte Team : this game is called Granny ^^.

There is also a pre-release of perfect dark:
https://github.com/ajfleming1/perfect_dark/releases


Thanks @siahisaforker (thank you very much for all of your work) we will have Paper Mario and then Mario Kart 64 soon!



Have a good day ^^.

yup, im in their discord and am actually a mod so i announce stuff in their discord sometimes lol
thanks man
 
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You need to extract the .rar file and put the folder that comes out of it inside the install folder of the SD Card. Then, install the WUP (folder extracted from the .rar file) with WUP Installer GX or NUSspli.
`so im trying that and i keep getting an error that it failed, i am running WUP Installer GX2, should it only be on GX or should i try NuSspli?
Post automatically merged:

`so im trying that and i keep getting an error that it failed, i am running WUP Installer GX2, should it only be on GX or should i try NuSspli?
update, i think i forgot the Sig Patch
Post automatically merged:

update: its working now, tysm for the info
 
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Has anyone managed to actually play 2ship2harkinian? I got it compiled using DevKitPPC r50 on macOS and successfully built the .o2r file (only it was originally called mm.zip) but the game seems unstable.

It crashes on me frequently with a black screen stating 'Abort called' with a high pitched sound. I've done the first little bit of the game, crashed at the Great Fairy Fountain. Tried again, got the pass code from the bombers and then crash. Tried again and got the moon's tear from the observatory... and crash. And I'm not far enough into the game to be able to save so progress is lost each time. Has anyone got decent mileage out of it? I'm using a confirmed good checksum US ROM.

Edit - I've found in the Enhancements menu I can enable manual saving from the pause menu which should help. Still interested to hear whether this ought to be more stable than I'm experiencing.
 
Last edited by patters,
I feel like we should have a hub for this kind of content, because there is a fair amount of this now and some of it may slip by without some of us even knowing it. These ports come through various means that seem some may be accomplished in different ways, but the end result is the same, an official game (or version of an official game) that the Wii U never received, yet the homebrew scene has managed to get it running natively on the Wii U; be it through a decomp and recomp or reverse engineering, or some other method(s) I'm unaware of. It is interesting that the rise of these kinds of ports, to the Wii U, Vita, Switch, etc. only started to pop up maybe 5 or so years ago. We may not have a ton of such ports yet for the Wii U, but the amount is substantial enough that it leaves me curious what this scene will continue to see for the years to come. As long as decomp projects exist, I imagine the Wii U will continue to see unique ports from the homebrew scene for much time to come.

But I digress, let's get down to business (all links are to the most relevant GBAtemp first, if no download link is in the thread, a separate link is supplied after. If no thread of substance exists, direct links to websites and githubs will be used instead):

Super Mario 64

Legend of Zelda Ocarina of Time and Master Quest

Legend of Zelda Majora's Mask (working build here)

Grand Theft Auto III (archived download)

Grand Theft Auto Vice City (archived download)

Sonic The Hedgehog (Sonic Forever 1.4.1 mod highly recommended (later versions wont load though))

Sonic The Hedgehog CD

Sonic The Hedgehog 2 (Sonic 2 Absolute 1.1.1 mod highly recommended (later versions wont load though))

Sonic The Hedgehog 3 A.I.R. (not done yet, but coming very soon)

Sonic The Hedgehog Mania (and Mania Plus)

Five Nights at Freddy's

Five Nights at Freddy's 2

Bendy and the Ink Machine: Chapter 1

Slender The Eight Pages

Doom

Cave Story (archived download)

Milk Outside a Bag of Milk (demo available)

Baldi's Basics in Education and Learning

Kindergarten 1

Golfing Over It with Alva Majo

Pureya

Paratopic

Cut the Rope

Bad Piggies

Retry

Dark Echo

Space Cadet Pinball/Full Tilt Pinball (both versions work, Full Tilt version has more than just the 1 Space Cadet pinball table we all know andlove

Garry's Mod

Sonic Unleashed (still in the works, demo available)

Sonic Utopia (low framerate, but it is working on the Wii U all the same)

Undertale (still in the works, alpha available)

Cuphead (this is an actual port, not to be confused with a different abandoned Cuphead Wii U project from a few years ago.)

Portal (incomplete, demo available)

Half Life (incomplete, demo available)

Trogdor Reburninated (faithful remake, not an actual port)

There should theoretically be a build of GTA Liberty City Stories, as the GTA reverse engineered projects were taken down only after that third game was added to the fray. My understanding is it was recompiled for other platforms right before all the GTA projects were removed by Take Two's request. So the person that knew what they were doing this those projects, I bet has a build of Liberty City Stories on his Wii U. I could be wrong, but I bet he does, but even if not, the point is, it should totally be feasible I imagine, and now that Take Two lost that lawsuit, I would love to see it pop up for the Wii U, but I'm not holding my breath at the same time.

Please note, I'm trying to restrict this thread to ports of commercial games, be they AAA, indie, console, mobile, or anything in between, if it's a full game not originally released to the Wii U but another platform, and now has faithfully been brought to the Wii U, that is what I'm looking for. So a clone of Pac Man or Snake or the like doesn't fit, nor does a brand new homebrew game entirely (no matter how great it is).

Please do let me know if I missed any projects out there.
There is a new undertale port by project sunshine that ports all of undertale and has some mod support
 
I feel like we should have a hub for this kind of content, because there is a fair amount of this now and some of it may slip by without some of us even knowing it. These ports come through various means that seem some may be accomplished in different ways, but the end result is the same, an official game (or version of an official game) that the Wii U never received, yet the homebrew scene has managed to get it running natively on the Wii U; be it through a decomp and recomp or reverse engineering, or some other method(s) I'm unaware of. It is interesting that the rise of these kinds of ports, to the Wii U, Vita, Switch, etc. only started to pop up maybe 5 or so years ago. We may not have a ton of such ports yet for the Wii U, but the amount is substantial enough that it leaves me curious what this scene will continue to see for the years to come. As long as decomp projects exist, I imagine the Wii U will continue to see unique ports from the homebrew scene for much time to come.

But I digress, let's get down to business (all links are to the most relevant GBAtemp first, if no download link is in the thread, a separate link is supplied after. If no thread of substance exists, direct links to websites and githubs will be used instead):

Super Mario 64

Legend of Zelda Ocarina of Time and Master Quest

Legend of Zelda Majora's Mask (working build here)

Grand Theft Auto III (archived download)

Grand Theft Auto Vice City (archived download)

Sonic The Hedgehog (Sonic Forever 1.4.1 mod highly recommended (later versions wont load though))

Sonic The Hedgehog CD

Sonic The Hedgehog 2 (Sonic 2 Absolute 1.1.1 mod highly recommended (later versions wont load though))

Sonic The Hedgehog 3 A.I.R. (not done yet, but coming very soon)

Sonic The Hedgehog Mania (and Mania Plus)

Five Nights at Freddy's

Five Nights at Freddy's 2

Bendy and the Ink Machine: Chapter 1

Slender The Eight Pages

Doom

Cave Story (archived download)

Milk Outside a Bag of Milk (demo available)

Baldi's Basics in Education and Learning

Kindergarten 1

Golfing Over It with Alva Majo

Pureya

Paratopic

Cut the Rope

Bad Piggies

Retry

Dark Echo

Space Cadet Pinball/Full Tilt Pinball (both versions work, Full Tilt version has more than just the 1 Space Cadet pinball table we all know andlove

Garry's Mod

Sonic Unleashed (still in the works, demo available)

Sonic Utopia (low framerate, but it is working on the Wii U all the same)

Undertale (still in the works, alpha available)

Cuphead (this is an actual port, not to be confused with a different abandoned Cuphead Wii U project from a few years ago.)

Portal (incomplete, demo available)

Half Life (incomplete, demo available)

Trogdor Reburninated (faithful remake, not an actual port)

There should theoretically be a build of GTA Liberty City Stories, as the GTA reverse engineered projects were taken down only after that third game was added to the fray. My understanding is it was recompiled for other platforms right before all the GTA projects were removed by Take Two's request. So the person that knew what they were doing this those projects, I bet has a build of Liberty City Stories on his Wii U. I could be wrong, but I bet he does, but even if not, the point is, it should totally be feasible I imagine, and now that Take Two lost that lawsuit, I would love to see it pop up for the Wii U, but I'm not holding my breath at the same time.

Please note, I'm trying to restrict this thread to ports of commercial games, be they AAA, indie, console, mobile, or anything in between, if it's a full game not originally released to the Wii U but another platform, and now has faithfully been brought to the Wii U, that is what I'm looking for. So a clone of Pac Man or Snake or the like doesn't fit, nor does a brand new homebrew game entirely (no matter how great it is).

Please do let me know if I missed any projects out there.
There is a new undertale port by project sunshine that ports all of undertale and has some mod support
 

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