Hacking Tanooki - NSMBWii Level Editor

  • Thread starter Thread starter vashgs
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Cant wait to see what Tanooki and Reggie both turn into. Vash, Virus, and Maniac all have did some awesome work with ACCF and since Mario has a larger user base, Tanooki should evolve into the ultimate level editor. Great work so far guys
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beegee7730 said:
I would consider making a NSMB version of Super Mario 3..if nobody were to beat me to it
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.
Or Super Mario Bros...Or Super Mario World..
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QUOTE(pzyro @ Nov 16 2009, 10:58 AM) recreation of super mario world. NOW.

If you guys or anyone consider recreation of Super Mario World, don't work alone !
Create some team to work better and faster.
There were 96 Levels, it's a huge work…
 
Im happy to try Super Mario World as it is the first mario game that I owned, but I would need some help with it.
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beegee7730 said:
Im happy to try Super Mario World as it is the first mario game that I owned, but I would need some help with it.
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Wait until later versions of this editor (with full renders and ground manipulation), or you can use Reggie! when that is released!
 
that seems to be the only thing lacking here is the graphics, but like was stated earlier reggie has had a techincally longer dev time due to similarities in the ds version. its a little clunky to work with right now, i gave it a peek and couldn't really do anything. but its great to see the work, keep it up vashGS remember who the humanoid typhoon is (me!)
 
VashTS said:
that seems to be the only thing lacking here is the graphics, but like was stated earlier reggie has had a techincally longer dev time due to similarities in the ds version. its a little clunky to work with right now, i gave it a peek and couldn't really do anything. but its great to see the work, keep it up vashGS remember who the humanoid typhoon is (me!)

Your comments about our names always make me laugh
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Yeah, we're still gathering all of the images for a full render (similar to that of Reggie!, which looks great BTW!)

I forsee a harshly worded cease and desist letter from Nintendo once we make a release with ripped graphics (like Reggie!). It's okay, though. There's always generic, yet user-friendly, graphics!
 
vashgs said:
Yeah, we're still gathering all of the images for a full render (similar to that of Reggie!, which looks great BTW!)

I forsee a harshly worded cease and desist letter from Nintendo once we make a release with ripped graphics (like Reggie!). It's okay, though. There's always generic, yet user-friendly, graphics!
What makes you think that Reggie uses ripped graphics?
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Treeki said:
vashgs said:
Yeah, we're still gathering all of the images for a full render (similar to that of Reggie!, which looks great BTW!)

I forsee a harshly worded cease and desist letter from Nintendo once we make a release with ripped graphics (like Reggie!). It's okay, though. There's always generic, yet user-friendly, graphics!
What makes you think that Reggie uses ripped graphics?
tongue.gif

Well, for one, you left the generic background color in from straight rips. Write your own tool to export to transparent PNG, instead. Removes that generic background color
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vashgs said:
Treeki said:
vashgs said:
Yeah, we're still gathering all of the images for a full render (similar to that of Reggie!, which looks great BTW!)

I forsee a harshly worded cease and desist letter from Nintendo once we make a release with ripped graphics (like Reggie!). It's okay, though. There's always generic, yet user-friendly, graphics!
What makes you think that Reggie uses ripped graphics?
tongue.gif

Well, for one, you left the generic background color in from straight rips. Write your own tool to export to transparent PNG, instead. Removes that generic background color
smile.gif
The only ripped graphics in Reggie are the item overlays which are shown on blocks (although they're not in the current release, or the one shown in the screenshots).

The background colour is there in the actual game - it only occurs on the flowers, and those are dynamically replaced with 3D flowers by the game (like the coins are).
 
Treeki said:
vashgs said:
Treeki said:
vashgs said:
Yeah, we're still gathering all of the images for a full render (similar to that of Reggie!, which looks great BTW!)

I forsee a harshly worded cease and desist letter from Nintendo once we make a release with ripped graphics (like Reggie!). It's okay, though. There's always generic, yet user-friendly, graphics!
What makes you think that Reggie uses ripped graphics?
tongue.gif

Well, for one, you left the generic background color in from straight rips. Write your own tool to export to transparent PNG, instead. Removes that generic background color
smile.gif
The only ripped graphics in Reggie are the item overlays which are shown on blocks (although they're not in the current release, or the one shown in the screenshots).

The background colour is there in the actual game - it only occurs on the flowers, and those are dynamically replaced with 3D flowers by the game (like the coins are).

You know the ground, items, and everything else are straight rips. To suggest otherwise is just silly.
 
vashgs said:
Treeki said:
vashgs said:
Treeki said:
vashgs said:
Yeah, we're still gathering all of the images for a full render (similar to that of Reggie!, which looks great BTW!)

I forsee a harshly worded cease and desist letter from Nintendo once we make a release with ripped graphics (like Reggie!). It's okay, though. There's always generic, yet user-friendly, graphics!
What makes you think that Reggie uses ripped graphics?
tongue.gif

Well, for one, you left the generic background color in from straight rips. Write your own tool to export to transparent PNG, instead. Removes that generic background color
smile.gif
The only ripped graphics in Reggie are the item overlays which are shown on blocks (although they're not in the current release, or the one shown in the screenshots).

The background colour is there in the actual game - it only occurs on the flowers, and those are dynamically replaced with 3D flowers by the game (like the coins are).

You know the ground, items, and everything else are straight rips. To suggest otherwise is just silly.
I guess I've done the impossible then, because as far as I can see, there are none in Reggie: http://treeki.shacknet.nu/screenshots/romh...g/resources.png
 
Unfortunately you have 2 other resources folders, full of rips. This is just silly to argue...

(unless, of course, you require the user has the ISO on harddrive to run your program and view the images. Which is, of course, illegal. Just saying...)
 
vashgs said:
Unfortunately you have 2 other resources folders, full of rips. This is just silly to argue...

(unless, of course, you require the user has the ISO on harddrive to run your program and view the images. Which is, of course, illegal. Just saying...)
The entire ISO isn't required - just specific files from it. If the tileset files are illegal, then I assume the level files are also illegal.
 
vashgs said:
Unfortunately you have 2 other resources folders, full of rips. This is just silly to argue...

(unless, of course, you require the user has the ISO on harddrive to run your program and view the images. Which is, of course, illegal. Just saying...)
Yes because that stops all the Brawl hackers, the most active Wii hacking scene, from sharing Nintendo owned content.

And also, to prove how stupid you sound; "Doesn't that mean Lunar Magic and every other graphics loading editor is illegal?!11!?"
 
Sonicandtails said:
vashgs said:
Unfortunately you have 2 other resources folders, full of rips. This is just silly to argue...

(unless, of course, you require the user has the ISO on harddrive to run your program and view the images. Which is, of course, illegal. Just saying...)
Yes because that stops all the Brawl hackers, the most active Wii hacking scene, from sharing Nintendo owned content.
Yes because that stops all the SMW hackers, the most active SNES hacking scene, from sharing Nintendo owned content.
 
Treeki said:
vashgs said:
Unfortunately you have 2 other resources folders, full of rips. This is just silly to argue...

(unless, of course, you require the user has the ISO on harddrive to run your program and view the images. Which is, of course, illegal. Just saying...)
The entire ISO isn't required - just specific files from it. If the tileset files are illegal, then I assume the level files are also illegal.

Easily avoided, creating custom encryption and file types to share Tanooki level files (for example). You of all people know that, with your DS editor. Requiring the files from the ISO isn't the best way to do it, and you should definitely know that.
 
vashgs said:
Treeki said:
vashgs said:
Unfortunately you have 2 other resources folders, full of rips. This is just silly to argue...

(unless, of course, you require the user has the ISO on harddrive to run your program and view the images. Which is, of course, illegal. Just saying...)
The entire ISO isn't required - just specific files from it. If the tileset files are illegal, then I assume the level files are also illegal.

Easily avoided, creating custom encryption and file types to share Tanooki level files (for example). You of all people know that, with your DS editor. Requiring the files from the ISO isn't the best way to do it, and you should definitely know that.
I actually burst out laughing when I saw your original post about ripping the graphics from the game.

Right now, your editor relies on the level files (the ones in the Stage folder) from the ISO, doesn't it?

In fact, someone has put them up for download on your site - surely they're also copyrighted and illegal?
 

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