Can a V1 Unpatched switch be hard modded so that I don't have to use a RCM jig?
Yes install a modchip
Can a V1 Unpatched switch be hard modded so that I don't have to use a RCM jig?

Give sys-patch a try instead. Some people are having issues with the latest sigpatches for one reason or another.Hey people,
i am in the actual fw and atms Firmware. I installed the actual sigpatches a month ago. Unfortunately the game "thank goodness you're here" won't run. It always tries to connect with the Internet. Has anybody an idea? Are newer sigpatched needed?

Don't bother trying to correct me if you did not read the original post. He had backed up the contents of the emuMMC's equivalent of the Nintendo folder which for some reason contains a save folder but that folder does not contain save data contrary to popular belief. It is honestly way more effort to point out that even though the save data was on the SD card, it was not saved in such a way that a user could retrieve it by simply reading the files on the card than what I said just to reach the same conclusion. Unless of course you want to go the extra mile and also explain why the heck Nintendo decided to name a folder "save" when it has nothing to do with save data.I know that's not what you meant, but technically, when using emuMMC, save data is stored on the SD card, as the emuMMC resides on the SD card, and the saves are inside the emuMMC. But as you mention, with a corrupted emuMMC, probably impossible to recover them now.
People have issues with sys-patch just like patches so you never "fix" the problem by switching between the two; you only change the root cause. Furthermore, as a sys-module, it can run into issues when users are running multiple sys-modules. In fact, one of the ways in which we troubleshoot patches issues is by disabling sys-modules as discussed in this thread. Quite frankly, its impossible for sys-patch to outperform patches unless there is something they patch that the normal patches don't. At best, they are two similar methods that achieve the same outcome such as Incognito or 90DNS.So, by extension, I understand you recommend to avoid using the sys-patch sysmodule. Any reasons for that? In my humble opinion, sys-patch works as well, if not better, than using sigpatches. And it's a cleaner installation, compared to installing a bunch of patches files on the SD card.
Can a V1 Unpatched switch be hard modded so that I don't have to use a RCM jig?

Some of the capabilities a hacked Switch obtains:Unless you're doing it to either develop homebrew tools for it, to backup your games to play them on another device, or to play them through other means, what is the real reason to mod a Switch?
As far as I know, bans are per console, not per account (unless you do stuff they really, really dislike, such as issuing chargebacks). So all you need is another Switch, and only if you want online, because a banned console can still do everything listed above. It just can't use the official servers.Oh and one last thing: I the case of a switch that you've gotten banned, what are you even able to do with it? Does that mean that you'll have to make a whole new Nintendo Account again to then purchase online once more?
strange i have Burn Fuses (ODM 7/6) 19 l 0 - HOS 17.0.0+
Burn All Fuses ?
there is some limit ?Firmware 17.0.0 - 18.1.0 has the expected burnt fuses count of 19.
there is some limit ?
oled updated to latest firmware via daybreakFuses has anti downgrade purpose, with v1 unpatched switch if you use autoRCM you can preserve your fuses if you update the firmware via daybreak.
oled updated to latest firmware via daybreak
Hey everyone, just a quick question from someone looking to get into modding my switch.
I have the serial #: XAW10074185596 which according to this website is unpatched but this chart says it is potentially patched. I'm just wondering if there is any other way for me to be sure if it is patched or not. Also, I am running the latest firmware so I really don't know If I can even mod without a modchip. I'm just trying to figure out where I stand right now.
Sounds like you already have the console at hand, so yes: get a jig and a USB cable and try pushing a RCM payload. That will 100% confirm if it can be modded without a chip or not.just wondering if there is any other way for me to be sure if it is patched or not
To add to what was answered above me, this is how you would test with a PC running Windows. A Mac emulating Windows might give false results, if I remember posts from a few years ago correctly. I would just install Rekado on a phone, and use that instead to push a payload. If the Switch runs the payload, then you're golden.Hey everyone, just a quick question from someone looking to get into modding my switch.
I have the serial #: XAW10074185596 which according to this website is unpatched but this chart says it is potentially patched. I'm just wondering if there is any other way for me to be sure if it is patched or not. Also, I am running the latest firmware so I really don't know If I can even mod without a modchip. I'm just trying to figure out where I stand right now.
https://rentry.org/EmuNANDNewSDcardIf I wanted to upgrade my microSD to a larger capacity one, would I have to redo the softmod from scratch, or is there a way to clone the current microSD to the bigger one?
I'm aware that the Switch creates a hidden drive on the microSD, which may or may not be cloneable.
Oh! So the hidden partition created on the microSD doesn't matter, and Hekate/Atmosphere recreates it automatically? It's as simple as copying the contents 1:1 from the microSD's accessible drive to the new microSD?