Hardware surround sound?

PsyBlade

Snake Charmer
Member
Joined
Jul 30, 2009
Messages
2,204
Trophies
0
Location
Sol III
XP
458
Country
Gambia, The
Yes, you can get sorrund sound from a wii.

You need a dolby pro logic II capable decoder to do it.

While the signal it encoded to be carried over a 2 channel link,
it is decoded to 5.1 sound (for backward compability,
eg you could use it to make 5.1 audio cd without replacing the players).

It is probably not what you mean by "full" sorround since LS,RS and C.
are limited in thier expression but it certainly is surround.

I don't see what would be fake on using 2 stereo connectors to transport (e.g. 4.0) sorround sound.
Using 1 stereo jack per 2 channels is actually the common way to connect speakers,
if the space is to thight for one mono connector per channel.
Even my 7.1 system uses it (4x 3.5mm stereo jack).
 

mrpinkeye

Well-Known Member
OP
Member
Joined
Mar 26, 2011
Messages
713
Trophies
0
XP
382
Country
wow, great reply :)

i was sure id read somewhere that systems just fake surround sound when using the white and red outputs when compared with optical audio leads....
 

PsyBlade

Snake Charmer
Member
Joined
Jul 30, 2009
Messages
2,204
Trophies
0
Location
Sol III
XP
458
Country
Gambia, The
Yes there is fake surround too.

But you can't really tell by the connector. It depends on the signal that is carried over that connector.
Whoever created that signal decided wether to include surround or not.

In general you can assume that a stereo connector does not carry a surround signal but it is possible.
The Wii for example can be set up to do it and some DVDs carry a analog sorround track too.
A better DVD player might even create one on the fly from the digital one should there be need to.

keywords to google:
Dolby Surround
Dolby Pro Logic
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    you have to launch your homebrews directly from the wii u menu
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    BigOnYa @ BigOnYa: Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does...