1. 2ndApex

    2ndApex GBAtemp Advanced Fan
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    Are you planning to make these playable levels with enemies and coins and stuff?
     
  2. Fiachra

    OP Fiachra Advanced Member
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    I'll use cannons and wing cap and Balloon Mario power ups to access hard-to-reach areas. Though some stars will only be obtainable by a certain character who is able to reach them. If it turns out to be necessary, I'll make all players unlocked by default.

    Noki Bay's hidden walls and doors/passageways are intact.
    All hidden walls and doors/passageways are accessible by default.

    Yes, but only after I've all the models done. Each level will also have a secret challenge level, like the original. These will be new levels, as it's not possible to copy Mario Sunshine's ones.
     
  3. jumpman1229

    jumpman1229 SUPER BOWL XLVII CHAMPIONS!!!
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    Is there a reason why some levels are impossible to port?
     
  4. Chary

    Chary Please read the OP
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    This is really ambitious. Best of luck to you, this looks like an amazing project.
     
    mariocanales and Lucifer666 like this.
  5. Fishaman P

    Fishaman P Speedrunner
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    You mean besides the massive poly count, size limitations, and huge pain in the ass of adding custom actors?
     
  6. jumpman1229

    jumpman1229 SUPER BOWL XLVII CHAMPIONS!!!
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    Well I'm not too experienced on rom hacking.. But I understand now why it'd be a pain
     
  7. Fiachra

    OP Fiachra Advanced Member
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    Finished Noki Bay, including the underwater city, red coin bottle (not shown in video) and of course, Nokis! Video/screenshots in first post.

    Next level'll be Sirena Beach with Hotel Delfino.
     
  8. Fishaman P

    Fishaman P Speedrunner
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    Awww... I was kinda hoping for Ricco Harbor next :sad:

    Anyway, wonderful job with Noki Bay! The Delfino Plaza music is sexy, but the remixed underwater theme really takes the cake.

    Does the waterfall work like a waterfall, or is it just as useless as in the original game?
     
  9. Fiachra

    OP Fiachra Advanced Member
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    Thanks. The underwater city music is just the original Jolly Roger Bay Music, but thought it suited well.

    The waterfall doesn't really do anything. I wanted to have the entrance to the underwater city at the bottom of it but the entrances are too small to find so I had to use a warp pipe instead. I may do something later with metal Wario such as a secret level behind the waterfall or something. I'm planning on having lots of secret levels.
     
  10. Fishaman P

    Fishaman P Speedrunner
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    I don't remember Jolly Roger Bay having the beat in the background, but that could just be my bad memory.
     
  11. MarioFanatic64

    MarioFanatic64 The guy who does things
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    More intruments get added into the theme the further you go in the level.

    Surface - Normal.
    Underwater - Extra Bass.
    Underwater Cavern - Extra Percussion.
     
  12. dj4uk6cjm

    dj4uk6cjm GBAtemp Fan
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    I like the theme [​IMG] please keep us updated about this, sucks no pinna park or carona mountain though.
     
  13. RyeGuyXD

    RyeGuyXD Newbie
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    ... Can someone please help me patching this. I got a European SM64DS rom but I can't figure out how to apply the patch!
     
  14. xXCamTroXx

    xXCamTroXx Newbie
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    Interesting hack! I has been wait someone make a sequel of SMS, but this hack for SM64 DS is so awesome! I wondering that would change enemies or just normal enemies like Goomba? Is Bowser and Bowser Jr final boss?
    Are you trying to make very-likely SMS for that DS? Just wondering... ^^
     
  15. pasc

    pasc Newbie

    Just cause I'm curious:
    you will change the bottom screen images aswell ? (if possible)

    I haven't even finished SM64 yet lol
     
  16. Fiachra

    OP Fiachra Advanced Member
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    RyeGuy: You need to download xdelta (there's a GUI) and use that to apply the patch.

    CamTro: I'll be adding Nokis and Piantas but the enemies will probably stay the same. I want to get most of the main levels from Sunshine but I'll be making new levels to replace the secret/challenge levels.

    Pasc: It is possible to do (see Skelux's new video) and I will be doing it but there are some levels where it can't be done.
     
  17. RyeGuyXD

    RyeGuyXD Newbie
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    Fiachra can you make a video how to do it. I've tried. It never works for me.. ;-;
     
  18. Fiachra

    OP Fiachra Advanced Member
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    Download the attchment from the 1st post. It contains 3 files: PiantaVillage(E)14022013.xdelta, xdelta.exe, xdeltaui.exe.

    Open xdeltaui.exe.
    There are 3 boxes - Patch, Source FIle and Output File. Click on 'Open' next to Patch and select PiantaVillage(E)14022013.xdelta. Click on 'Open' next to Source File and open a clean version of SM64DS (E). Under Output File, click the "..." button and enter a name, eg. out.nds. Now click 'Patch'.
     
  19. RyeGuyXD

    RyeGuyXD Newbie
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    How can I make Yoshi run faster?
     
  20. Fishaman P

    Fishaman P Speedrunner
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    Hold Y, I guess?
    Otherwise, there are cheat codes to double, triple, etc. your movement speed.
     
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