Super Mario Sunshine 64 DS

Discussion in 'NDS - ROM Hacking and Translations' started by Fiachra, Feb 15, 2013.

  1. Fiachra
    OP

    Fiachra Advanced Member

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    2017/04/14: I have released the source code and assets for importing F.L.U.D.D. into SM64DS.
    The code is available at the following Github repo.: https://github.com/Fiachra1993/SuperMarioSunshine64DS

    Super Mario Sunshine 64 DS is a Super Mario 64 DS hack I am currently working on. I'll be porting levels from Mario Sunshine and making new stars for them. I'll be working first on simplifying the models so the DS can handle them as this is the most time consuming part and then I'll start adding stars etc.

    Completed models:
    - Bianco Hills
    Video/Screenshots
    - Pianta Village (Day and Night versions)
    Video/Screenshots
    - Secret Level for Pianta Village made by GBAtemp member †Nømura
    Screenshots
    - Gelato Beach
    Video/Screenshots
    - Noki Bay including Underwater City and Red Coin Bottle
    Video/Screenshots
    - Sirena Beach and Hotel Delfino
    Video/Screenshots
    - Delfino Plaza
    Video/Screenshots
    - Ricco Harbour
    Video/Screenshots
    - Pinna Park
    Video/Screenshots

    Custom Bosses:
    - Petey Piranha
    Video

    The Sand Bird is Born

    F.L.U.D.D. with Hover, Rocket and Turbo Nozzles
    Video and Screenshot

    Confirmed levels:

    Likely/Possible levels:
    - Super Slide (Delfino Plaza Secret Level)
    - Lily Pad Ride (Delfino Plaza Secret Level)
    - Hotel Casino Big Boo Fight Area

    Very Unlikely/Excluded levels:
    - Corona Mountain

    The above is not a final list, I haven't even played through the original yet so there may be more levels added.

    Download the xdelta patch below (for European ROMs only) 14/02/2013:
    http://www.sendspace.com/file/tztn34

    Convert US and JAP ROMs to EUR ROM:
    http://www.sendspace.com/file/7p6u5q

    Made using Super Mario 64 DS Editor:
    Download (new) v2.1 https://kuribo64.net/get.php?id=DYaVKiyiS5z6AJBd
    Changelog: https://kuribo64.net/?page=thread&id=544
    Source code: https://code.google.com/p/sm64dse/source/list
     

    Attached Files:

    Last edited by Fiachra, Apr 14, 2017
  2. Celice

    Celice GBAtemp Advanced Maniac

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    Just gonna say, You're awesome :D
     
  3. BAHIM Z 360

    BAHIM Z 360 B-but I'm not a new member :(

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    Teh Amala Labyrinth
    It looks really good...I like it :)

    Are you also gonna add those Delfino townsfolk in it too?

    And good luck with the project!
     
  4. Fiachra
    OP

    Fiachra Advanced Member

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    Thanks :)

    It wouldn't be possible at the moment as animations can't be imported, however the animation format has been documented and Gericom has got a working BCA viewer and I do plan on adding animation support to SM64DSe or perhaps someone else will, so hopefully I'll be able to import them in the future.
     
  5. bradzx

    bradzx x-Darkie-x

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    Wowie. That is awesome hack you got there, bro. Keep it up for your project.
     
  6. SKJmin

    SKJmin Alpha And Omega

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    Holy shit man!
    This is probably a hell of work to finish this project :)

    I never played SMSunshine, but It still looks great, even for for me!!
    I wish you good luck!! :)

    Guys, LIKE his first post to show some feedback!! He deserved it!
     
    Seriel likes this.
  7. Fiachra
    OP

    Fiachra Advanced Member

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    Finished Gelato Beach model. Video/Screenshots in first post. Next level'll be Noki Bay.
     
    lps and Maxternal like this.
  8. XDel

    XDel Author of the Alien Breed Odamex Projekt.

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    Very cool!!!
     
  9. MarioFanatic64

    MarioFanatic64 The guy who does things

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    Me wonders if you could replace the models of the Toads and Bob-Omb Buddies to Piantas and Nokis.
     
  10. nakata6790

    nakata6790 True Player

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    Very, VERY nice! Keep up the good work!:yaynds:
     
  11. ComeTurismO

    ComeTurismO CTO

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    Damn impressed. I love you.
     
  12. Fiachra
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    Fiachra Advanced Member

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    Yes, I will be doing that, however there's no aimation at the minute but you can set it to ignore the animation data so the game doesn' t crash:
    Pianta
     
  13. Fishaman P

    Fishaman P Speedrunner

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    Saw this on Kuribo64 a few days ago, but I couldn't be bothered to make an account.

    Now that I've seen it's here, I'd like to say OMG I WANT IT!!!!1!!11!!one!
     
  14. nukeboy95

    nukeboy95 Leave luck to heaven.

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    not sure
    cool
     
  15. Guerillaz

    Guerillaz Advanced Member

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    Cool bro
     
  16. lps

    lps man with no face

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    Cool.
    Any news?
     
  17. Fiachra
    OP

    Fiachra Advanced Member

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    Still working on Noki Bay, it's very difficult trying to lower the face count whilst preserving features for this level as it's so complicated, but I'm nearly done (5800 faces, need 4900, originally ~19000).

    Then I'll have to texture it, but that doesn't typically take too long. The Underwater City and the Red Coin Bottle are done though. And yes, Noki Bay will include Nokis!
     
    Rydian likes this.
  18. Relys

    Relys Master of Computer Science

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    This is a very cool project.
     
    Rydian likes this.
  19. Thanatos Telos

    Thanatos Telos random stuff

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    Hope you'll be modifying them to avoid having to use FLUUD, technical limitations and whatnot.
     
  20. Fishaman P

    Fishaman P Speedrunner

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    From what I've seen, the levels are a bit larger compared to the character than in SMS; that means Luigi is almost a necessity right now.
    However, Noki Bay should be easy to traverse as Mario if the layout is intact.

    Speaking of which, how are you handling the spray sections, where you spray a tile and a whole wall appears?