Homebrew Super Mario RPG: Legend of the Seven Stars

SP0RK

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Unfortunately this game doesn't work with the SNES emulators for DS, but I was wondering if there was any other way or solution to being able to play this game on DS. I really enjoyed this game and to be able to play it on the DS would be awesome. Does anybody know if there is a chance it'll be compatible in the future or is it a lost cause?
 

myuusmeow

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It's a lost cause. The chip itself is more powerful than the SNES!

http://en.wikipedia.org/wiki/Nintendo_SA-1

It plays nicely on the PSP though...
yaypsp.gif
 

myuusmeow

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It's a lost cause. The chip itself is more powerful than the SNES!

http://en.wikipedia.org/wiki/Nintendo_SA-1

It plays nicely on the PSP though...Â
yaypsp.gif


Kirby Super Star has the same chip and it works just fine.


http://objection.mrdictionary.net/go.php?n=2370378
Not true. Try it yourself, run Kirby Super Star in SNEmulDS and see.
lecture.gif


QUOTE
I think Kirby's Adventure for the NES had some sort of special mega chip or something in it.
Nope. It was just a fairly large cartridge.
 

DanTheManMS

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Probably not going to happen on the DS, no. It's too powerful of a game and the co-processor is not emulated at all. The PSP can run it, though it's still somewhat slow and requires frameskip (though I made a speedhack for it that makes it run faster if anyone's interested).

See http://wiki.pocketheaven.com/SNES_games_with_special_chips for a more complete listing of games that won't work.
 

imgod22222

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It's a lost cause. The chip itself is more powerful than the SNES!

http://en.wikipedia.org/wiki/Nintendo_SA-1

It plays nicely on the PSP though... 
yaypsp.gif


Kirby Super Star has the same chip and it works just fine.


http://objection.mrdictionary.net/go.php?n=2370378
Not true. Try it yourself, run Kirby Super Star in SNEmulDS and see.
lecture.gif


QUOTEI think Kirby's Adventure for the NES had some sort of special mega chip or something in it.
Nope. It was just a fairly large cartridge.
How much time did you have for that flash bit? xD quite funny and gets the point across well ^^
Any chance you can PM me the .fla for that? + any other .fla with movie clips for phoenix, etc? My friend wants to do something like that.
 

Jax

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It's a lost cause. The chip itself is more powerful than the SNES!

http://en.wikipedia.org/wiki/Nintendo_SA-1

It plays nicely on the PSP though...Â
yaypsp.gif


Kirby Super Star has the same chip and it works just fine.


http://objection.mrdictionary.net/go.php?n=2370378
Not true. Try it yourself, run Kirby Super Star in SNEmulDS and see.
lecture.gif


QUOTE said:
I think Kirby's Adventure for the NES had some sort of special mega chip or something in it.
Nope. It was just a fairly large cartridge.
How much time did you have for that flash bit? xD quite funny and gets the point across well ^^
Any chance you can PM me the .fla for that? + any other .fla with movie clips for phoenix, etc? My friend wants to do something like that.

http://objection.mrdictionary.net/index.php
 

Lumstar

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Yeah... DS honestly isn't the platform of choice for this. PSP does a little better.

Overall, PS1 games get smoother framerates on PSP than SNES. This is certainly the case for something like Chrono Trigger.
 

DanTheManMS

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Overall, PS1 games get smoother framerates on PSP than SNES. This is certainly the case for something like Chrono Trigger.

Even with the following code in your snesadvance.dat file?
CODE2D206BF7|Chrono Trigger (U) |5|0|0|0|5|0|2034A=42FC,EC74=42DB,3DEAEF=42FC,D3E47=DBAB,D3B98=42D8,11C47=42D3
 

DanTheManMS

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SNES Advance is an SNES emulator for the GBA that doesn't run very many games at full speed. In order to make games run faster, the creator allowed for users to create speedhacks for specific games. Games run at a fixed 60 fps, so when all the work is done in a frame it sits in an idle loop until the next frame comes along. By finding the loop and skipping it, we increase speed. Lots of users then went out and found speedhacks for a ton of games, compiling them into a single database called snesadvance.dat. The SNES Advance builder tool reads this database file and applies the speedhacks as it creates the *.gba binary.

SNES9X for the PSP decided to use this database to increase speed, since all the hard work had already been done to create the database in the first place. It ignores some of the fields that are specific to SNES Advance and uses only the speedhacks themselves.

I recently speedhacked some games that have no chance of running in SNES Advance but do run in SNES9X TYL like SMRPG, Kirby's Dream Land 3, and Yoshi's Island, among others. I've requested that they be put in the official snesadvance.dat file available at the PocketHeaven forums, but he hasn't updated it yet. The above patch for Chrono Trigger is from a separate list made for Snezziboy, a different SNES emulator for the GBA that also uses speedhacks.

When you downloaded SNES9X TYL you should have gotten an snesadvance.dat file. It's probably outdated, but that's beside the point. Open it with Notepad, turn off Word Wrap, and add the Chrono Trigger entry, replacing an old one if it's there. Then try CT again to see if it helped any. As I don't have a PSP myself I don't know exactly where this snesadvance.dat file is supposed to go, sorry.
 
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