Hacking Super Mario Galaxy 2.5

NWPlayer123

Well-Known Member
Member
Joined
Feb 17, 2012
Messages
2,642
Trophies
0
Location
The Everfree Forest
XP
6,693
Country
United States
Man it's been a long time since this thread has been "active"
Looks amazing, any chance of a vid in action ?
Also do you know if that Multiplayer mod is still in the works?

Thanks
I'm sure it is, however we know as much as you guys. The last time I heard, chadderz was working on it by himself, but he didn't have much time because of real life.
Search "Whitehole" if you are using a different editor.
Yes, Whitehole is the editor that Mega-Mario created as an alternative to Anarchy in the Galaxy.

IDK if anybody's mentioned it before now but we're now located at http://kuribo64.net/?page=smg25

We're currently having some stuff in the works for a new trailer. And no cheap only-for-the-trailer-beta stuff, these will actually be somewhat close to the final game. We're currently at a lack of people who can texture and bake shading onto models, so importing stuff into the game is slow, because the textures are the only things that matter in-game. You don't see the lines or individual polys. That said, it would be appreciated to have some people who know how to do a good job texturing help out.
 

Glem3

Well-Known Member
OP
Newcomer
Joined
Dec 20, 2010
Messages
95
Trophies
0
XP
108
Country
United States
Since I haven't posted anything in a while, recent mockup:

HwRr367.jpg
 

NWPlayer123

Well-Known Member
Member
Joined
Feb 17, 2012
Messages
2,642
Trophies
0
Location
The Everfree Forest
XP
6,693
Country
United States
Well we've got some all new content for you guys, some semi-new enemies and some brand new concepts :D
Disclaimer: The footage shown may or may not be in the final game.
I just linked the images because otherwise they'd make the post too long to be practical. WAI IS THERE NO SPOILERS BUTTON TO HIDE THEM.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dry Bros 1
Dry Bros 2
 

WoJjTeK

Well-Known Member
Member
Joined
Jun 27, 2012
Messages
131
Trophies
0
XP
1,402
Country
Poland
Well... It's kinda alive. The development of SMG 2.5 has been canceled a while ago. Fortunately , very recently it has been revealed that some of the members of SMG2.5 team are making a mini-hack ( one world ) based on concepts and ideas from original project. You can check it out here :
http://kuribo64.net/?page=thread&id=1533
And by the way, on kuribo64 forums there's a whole section dedicated to SMG hacking , and some users already created their custom levels, so You can check them out :)
 

osirisjem

I miss the Wii remotes
Member
Joined
Jun 19, 2011
Messages
1,116
Trophies
1
XP
1,157
Country
Canada
Well... It's kinda alive. The development of SMG 2.5 has been canceled a while ago.





2014 doesn't start this well on our side. After ages without news, I finally have one to post, and it's a bad one.

SMG2.5 is cancelled.

When I first met the team, I had the feeling we could do great things together, and an amazing SMG hacking scene would form.

But SMG2.5 was too ambitious. They wanted to make 49 fully custom galaxies. It just takes too much time unless you're a team like the one Nintendo hired.

Other SMG-related projects may be started, but don't get your hopes up. Over time, it appeared that outside of SMG2.5, noone cares about SMG hacking. The scene is inexistant.

On a more positive note, SM64DS has more chances of forming a good scene. We have Fiachra making the editor the best possible, Skelux making amazing hacks, and other hackers joining in too... let's hope this continues this way.

Very sad news.
It was too ambitious right from the start.
I never understood why there was no plan to do one galaxy first, 48 later.
[source]
 

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,843
Trophies
2
XP
7,954
Country
United Kingdom
I understand Mario Galaxy 2.5 was a bit of an overstretch but what about a Mario 64 remake using Galaxy 2, Whomps Fortress is already done :P
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
    Xdqwerty @ Xdqwerty: @K3Nv2, furry grandma?