D
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OP
Hello,
As you know, only some months are separating us from Nintendo discontinuing support for the Wii U and shutting down the network, so I guess we should start sniffing packets (Reverse engineer) from the game servers from now as it will be much easier than doing so when there is only a client-side connection (Servers shut down), that is to keep the Wii U alive for a few more years, I mean the Wii U scene has really started only before a few months from Nintendo announcing that it stopped creating Wii U consoles, so its a little bit late.
What do you think? I mean in order to create a project similar to this one: https://github.com/polaris-/dwc_network_server_emulator/wiki
EDIT:
As you know, only some months are separating us from Nintendo discontinuing support for the Wii U and shutting down the network, so I guess we should start sniffing packets (Reverse engineer) from the game servers from now as it will be much easier than doing so when there is only a client-side connection (Servers shut down), that is to keep the Wii U alive for a few more years, I mean the Wii U scene has really started only before a few months from Nintendo announcing that it stopped creating Wii U consoles, so its a little bit late.
What do you think? I mean in order to create a project similar to this one: https://github.com/polaris-/dwc_network_server_emulator/wiki
EDIT:
@Maschell has already started some research about the network library. Support him
https://github.com/Maschell/nn_nex_logging_and_research
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