Hacking [Suggestion] Start sniffing from now!

  • Thread starter Deleted User
  • Start date
  • Views 1,960
  • Replies 9
  • Likes 3
D

Deleted User

Guest
OP
Hello,

As you know, only some months are separating us from Nintendo discontinuing support for the Wii U and shutting down the network, so I guess we should start sniffing packets (Reverse engineer) from the game servers from now as it will be much easier than doing so when there is only a client-side connection (Servers shut down), that is to keep the Wii U alive for a few more years, I mean the Wii U scene has really started only before a few months from Nintendo announcing that it stopped creating Wii U consoles, so its a little bit late.

What do you think? I mean in order to create a project similar to this one: https://github.com/polaris-/dwc_network_server_emulator/wiki

EDIT:
@Maschell has already started some research about the network library. Support him :)
https://github.com/Maschell/nn_nex_logging_and_research
 
Last edited by ,

dimmidice

Well-Known Member
Member
Joined
Sep 12, 2009
Messages
2,359
Trophies
2
XP
3,005
Country
Belgium
I dont think they`ll stop online so soon. But it would be nice to ensure its survival in some shape or form for prosperity.
 

Ryccardo

Penguin accelerator
Member
Joined
Feb 13, 2015
Messages
7,690
Trophies
1
Age
28
Location
Imola
XP
6,911
Country
Italy
Nintendo Wi-Fi Connection was shut down two years after the Wii U released, I doubt it's that close tbh.
The """Nintendo""" Wi-Fi Connection isn't a good comparison, because it was actually designed and operated by Gamespy who decided to stop operating all of their servers, not only the ones used for Nintendo's multiplayer...

As for the main topic, it would be rather useful if someone were to develop and publish a patch to disable certificate verification, like it was done for the 3DS at the start of this month...

...but hey, it's just a Wii U after all
 
Joined
Apr 19, 2015
Messages
1,023
Trophies
1
Location
Stuck in the PowerPC
Website
heyquark.com
XP
3,909
Country
Australia
Maschell's repo that was linked above does actually have a method of getting access to unencrypted game data - since most games compile in a piece of middleware called nn::nex, just MiTMing it isn't enough (not to mention damn near impossible). Annoyingly it does happen on a game-by-game basis, though I hear he's got some heuristics to make that easier? As for the SSL side of it (which you don't need to worry about with nn::nex patching) there's been an effort made to get hold of the certificates needed for MiTMing. Apparently it didn't go that well? I think Maschell's cracked the way forward here.
 

Maschell

Well-Known Member
Member
Joined
Jun 14, 2008
Messages
1,090
Trophies
2
XP
4,646
Country
Germany
Even with SSL disable, there would be still parts you can't easily sniff and RE. NN::NEX is using kerberos for example, which is designed for networks that are unsafe and my be eavesdropped.
So the game/nn::nex is encrypting some data independently from any ssl (MK8 is also using encrypted data from nn::lib that is encrypted in nn::nex).

+ The repo I posted also hooks into the SSL functions of the WiiU
 
Last edited by Maschell,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    OctoAori20 @ OctoAori20: Nice nice-