offset>03979c30 40f00018<reverted bytes to edit...
then use ar2bin.exe to make a arcode.cht...
thanks
offset>03979c30 40f00018<reverted bytes to edit...
then use ar2bin.exe to make a arcode.cht...

Gold pants no sharing primary saagibolssorry for double post, but does anyone know where to look to edit mii pants color? I dumoed mii maker
I Need a Noob Friedly tutorial
How to make Ar Codes for Pokemon Or/As
Please.
I went up and read the arcode documentation and there's a better way of changing 1 byte. You can change the first number in the address to 2 and just put a 0's followed by a 14. So it would be 20895A34 0000001400895A34 53f0e614
00895a58 08790823
Gold pants no sharing primary saagibols
00895A34 53f0e614
00895a58 08790823
the first code changes 94 to 14 and make gold pants, the 2nd code line disables sharing by changing 22 to 23, even if your mii is linked to ur NNID. this will only work on mii named saagibols and i dont know what the other bytes do so DONT USE IT or it may make your mii looked for editing. Use the offsets to get to ur mii...
to save the changes edit your miis favorite color and birth day after you used the codes...
for a more detailed tutorial look here:https://gbatemp.net/threads/tutoria...it-for-streetpass.379146/page-12#post-5404974
I'm sure this will be simple enough.
Requirements:
Gold pants no sharing primary saagibols
00895A34 53f0e614
00895a58 08790823
the first code changes 94 to 14 and make gold pants, the 2nd code line disables sharing by changing 22 to 23, even if your mii is linked to ur NNID. this will only work on mii named saagibols and i dont know what the other bytes do so DONT USE IT or it may make your mii looked for editing. Use the offsets to get to ur mii...
to save the changes edit your miis favorite color and birth day after you used the codes...
for a more detailed tutorial look here:https://gbatemp.net/threads/tutoria...it-for-streetpass.379146/page-12#post-5404974
It is much more simple now. NO bin files are required on the SD
Dumping ram is available with
http://lunarcookies.github.io/fcram.html (dump filename will be timestamped)
apply cheats with
http://lunarcookies.github.io/cheat.html
Or alternatively http://dukesrg.no-ip.org/rop.html (FCRAM dump option with custom filename for dump or Action Replay option to apply cheat)

I went up and read the arcode documentation and there's a better way of changing 1 byte. You can change the first number in the address to 2 and just put a 0's followed by a 14. So it would be 20895A34 00000014
Dunno what's the 2nd line though. I'm too lazy to check lol
My memdump.bin was build to dump 0x14000000 < 0x18000000 and the old url to dump memory works finedump memory with this http://dukesrg.no-ip.org/3ds/rop?memdump.dat&memdump.bin

the second line has the same last byte edit so it should be the same...
also 03979c30 40f00018 is a pokemon x (EU) PSS MP icon editing code, (40) is the value to edit... and there is a better way of making/finding pokemon x/y oras codes/values/offsets with arcodes, but someone will need a ram2sav bin dump along with a fcram identical dump in terms of the save part to compere the known values of bytes and get the offsets, and as for finding new values all you need to do is make a few copies of the ramsav, then use PKheX to edit one save and compere them...
i can provide the dumps just cause most people using arcodes with pokemon also use emunand and ram2sav only works on sysnand, but i dont want to write the long tutorial this will need
also here is a Tomodachi life (EU) money 99999999 code:]
02219DE4 305efb34
02441A08 305efb34
02441A0C 305efb34
02A45288 305efb34

few weeks back i wrote a long-ass code that was suppose to be something like an active mii (when you run arcode.bin a new mii will be in mii plaza ready to play the games all-over again) ...but it turned out to just edit the face of the last mii you played with, so i got frustrated and gave up... making codes for mii plaza with arcodes is pointless time waist, better try NTR...Do you got way to edit miis met in miiplaza?

few weeks back i wrote a long-ass code that was suppose to be something like an active mii (when you run arcode.bin a new mii will be in mii plaza ready to play the games all-over again) ...but it turned out to just edit the face of the last mii you played with, so i got frustrated and gave up... making codes for mii plaza with arcodes is pointless time waist, better try NRT...
My memdump.bin was build to dump 0x14000000 < 0x18000000 and the old url to dump memory works fine
But, this new url dumps 0x14000000 < 0x1C000000 ignores memdump.bin (0x14000000 < 0x18000000) in my SD card
How can I solve this problem? (0x18000000 to 0x1C000000 useless data)
few weeks back i wrote a long-ass code that was suppose to be something like an active mii (when you run arcode.bin a new mii will be in mii plaza ready to play the games all-over again) ...but it turned out to just edit the face of the last mii you played with, so i got frustrated and gave up... making codes for mii plaza with arcodes is pointless time waist, better try NTR...

i do have two 3DS's and multiple NAND's = in the end i can street pass my self 10 mii's...This is a complete shot in the dark but, you could make 2 3DSes streetpass each other a few times (very time consuming, I know) and each time you streetpass, you dump the memory and after greeting them you dump again. Then use cheat engine to scan for differences.
like i said before, even if you find/edit that something in the code, it doesn't mean it will work or the game will fully load it...any way to get all import ware because it is in the code, right?

i do have two 3DS's and multiple NAND's = in the end i can street pass my self 10 mii's...
like i said before, even if you find/edit that something in the code, it doesn't mean it will work or the game will fully load it...

if arcodes had the memory ranges of ExtraDataTool then this would definitely be possible, hell for all i know it may be possible now but to know for sure you would need extradatatools miiplaza dump (doesnt maters who's) then find the offset of items and the values, and then again go back to your fcram to search the offset/values...Aaaaw I wanted the items distributed a few weeks ago

if arcodes had the memory ranges of ExtraDataTool then this would defiantly be possible, hell for all i know it may be possible now but to know for sure you would need extradatatools miiplaza dump (doesnt maters who's) then find the offset of items and the values, and then again go back to your fcram to search the offset/values...

That's a shametried it = the changed amount of bytes is 2 big/long to figure it out, and mii plaza is installed to your system memory, the game rarely updates data from ram, like even if you find&edit the play coins value, the game will not update it from ram...

LMAO=] then yes its defiantly possible to make item codes for it, and i dont think it will be that hard finding its offsets, but values of items will be pain coz there are tons of em:]I was talking about tomodachi life