ROM Hack [Spider] ARCode

KazoWAR

Well-Known Member
OP
Member
Joined
Aug 12, 2008
Messages
1,952
Trophies
1
Age
35
Location
Winter Haven
XP
2,128
Country
United States
V1.01
Based on the Action Replay DS Code Types

Use ar2bin to convert a cheat code into a cht file. By default, arcode.bin will load arcode.cht from the root.

Should work on All Old 3DS FW 9.X versions except anything higher then 9.5.0-22.
Run with http://bit.ly/1LgLvSG (http://dukesrg.no-ip.org/3ds/rop/?LoadCode.dat&arcode.bin)

Limitations
Code only executes once. So no freezing values, or enable/disable with button combos while in-game.
16-bit conditionals do not currently include the masking feature.
Non of the code hacks work.

Offsets are based on the FCRAM dump offsets. ARCode will automatically add 0x14000000 to them.


AR DS ode type documentation http://doc.kodewerx.org/hacking_nds.html

https://www.mediafire.com/?gfkbqbsem0j4bi7

dump memory with this https://www.mediafire.com/?vp1sn61ow2i5ozz
Binless chtless ARCode:

http://lunarcookies.github.io/cheat.html

Paste the codes, scan the QR code and get the PROFIT!

Hardcoded limit of 96 codes, but I don't think the 3DS is capable of scanning a QR with more than ~70 codes.
dump memory with this http://dukesrg.no-ip.org/3ds/rop?memdump.dat&FCRAMx.bin (edit x for different mem dumps)

compiled code list https://gbatemp.net/threads/spider-arcode.383937/page-36#post-5435805

code database http://gbatemp.net/threads/spider-database-ar3ds-arcode-database-for-3ds.388252/
 

KazoWAR

Well-Known Member
OP
Member
Joined
Aug 12, 2008
Messages
1,952
Trophies
1
Age
35
Location
Winter Haven
XP
2,128
Country
United States
This looks great. Can you give a little example? Like what if I wanted to load this: http://pastebin.com/Exb98yWR

What exactly would I enter?
Probably something like this where XXXXXXX is the offset that differs based on game region.
Code:
EXXXXXXX 00000018
FF01869F FFFFFFFF
0000FFFF 000000FF
000000FF 000900FF
D2000000 00000000
 

DarkFlare69

Well-Known Member
Member
Joined
Dec 8, 2014
Messages
5,147
Trophies
2
Location
Chicago
XP
4,750
Country
United States
Probably something like this where XXXXXXX is the offset that differs based on game region.
Code:
EXXXXXXX 00000018
FF01869F FFFFFFFF
0000FFFF 000000FF
000000FF 000900FF
D2000000 00000000
I was pretty good with AR codes back in the day. This looks very similiar (Same terminator) so I'll probably be good with this. Thanks for the release.
 
  • Like
Reactions: Margen67

cearp

瓜老外
Developer
Joined
May 26, 2008
Messages
8,728
Trophies
2
XP
8,518
Country
Tuvalu
fantastic release! i just hope all the code formats will be the same for all implementations (like rxtools' future codes, gw's future codes.. etc)
dumping the ram is fine - once i find a value i like the look of and want to change it, is it simple to something really basic like 'set' a value at an address? (and how?)
are there limitation to this release? i would imagine it can only do something 'once' - as in, you couldn't make it increment hp by 1 each time you press L (for example)?
because that would require an actual cheat process, but since it is via the spider exploit it just does stuff one on activation, correct?
thank you!

I was pretty good with AR codes back in the day.

your age on this site says you are 14...? :D

-edit - i saw you added the limitations (or i simply missed them beforehand...) thanks
 
  • Like
Reactions: Margen67

BullyWiiPlaza

Nintendo Hacking <3
Member
Joined
Aug 2, 2014
Messages
1,932
Trophies
0
XP
2,477
Country
Germany
KazoWAR, I got it to work at least. :)

Can you please make it so that memory dumps don't overwrite each other? Basically if file exists add (1) to the file name until it won't overwrite? Taking the SD Card out every time might be annoying.

Another question is how do I use a search template in an action replay code?
Code:
Find XXXXXXXX XXXXXXXX,
go to offset ZZZZZZZZ
and there write value VVVVVVVV
That is essential since most addresses are dynamic.

Code:
EXXXXXXX 00000018
FF01869F FFFFFFFF
0000FFFF 000000FF
000000FF 000900FF
D2000000 00000000 <- That line is redundant, it doesn't need to be terminated
 
  • Like
Reactions: Margen67

darksweet

5.. 4.. 3.. 2.. 1.. OMEGA FLARE
Member
Joined
Mar 15, 2009
Messages
346
Trophies
1
Age
39
XP
1,927
Country
wait i'm confuse with this application is this a cheat code app. for 3ds and how can i activate it, the spider exploit freeze when i go home menu?
 

BullyWiiPlaza

Nintendo Hacking <3
Member
Joined
Aug 2, 2014
Messages
1,932
Trophies
0
XP
2,477
Country
Germany
How exactly does this work?:unsure:

It simplifies making hacks with Spider since it can accept Action Replay codes now (which the coder needs to write) instead of C code so now more people can join with hacking games.

Basically, the C code KazoWAR has written interpretes the AR codes and writes to the memory accordingly in contrast to before where you needed to write the C code for writing to the memory.

For the user it's the same thing as before.
 
  • Like
Reactions: Cey and Margen67

darksweet

5.. 4.. 3.. 2.. 1.. OMEGA FLARE
Member
Joined
Mar 15, 2009
Messages
346
Trophies
1
Age
39
XP
1,927
Country
It simplifies making hacks with Spider since it can accept Action Replay codes now (which the coder needs to write) instead of C code so now more people can join with hacking games.

Basically, the C code KazoWAR has written interpretes the AR codes and writes to the memory accordingly in contrast to before where you needed to write the C code for writing to the memory.

For the user it's the same thing as before.


how can we make this work on a spider, the spider freeze when you go to home menu right? is this work's with retail carts
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!