That's where I put it.I already said that mine changed the direction of the data, it is no longer in a USB
That's where I put it.I already said that mine changed the direction of the data, it is no longer in a USB
/dev_hdd0/game/SMAP2023/I already said that mine changed the direction of the data, it is no longer in a USB
(SMAP2023)Is smap2023 a typo? It's only 8 characters. Is the data folder in SonicMania in that location?
ok good luckokay, that worked. could you upload the true ancestor self resigner you used as well as instructions? I'm going to try this again with building my own package.
I still couldn't get it to work. you did use my self and not the one on github? mine is one kilobyte smaller than yours as a self, for some reason, every time. I see where you changed the location to scan for the data folder, but was it just one search and replace. my self has a log.txt location as well, but yours doesn't seem to have that, yet both elfs are exactly the same size. it doesn't make any sense how something like that could happen. I think I need further instruction.ok good luck
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before using the resigner
always disable the data compressor option is with the D key
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first I saw the status of the .SELF
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second I extracted it in .elf format to see the data in HxD and there among all the code I changed the parameters and operation of some thingsView attachment 346815
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and finally
I converted eboot.elf to eboot.bin and also had to create a custom id to make it work on any ps3
(in the version of the app it says that 1000.00 for the simple fact that it is not the first time that eboot.bin has been created, the more you create it, the more that number increases) but the game works anywayView attachment 346819
alright, and the other questions?to stop creating the log.txt file I did this check .elf for the HxD
and then delete it by changing the numbers to 00 00 00 00 00View attachment 346859View attachment 346860
did you use my self file or the one from github? how did you decrypt it, then turn it into an eboot? do you think the location for scanning for the data folder has to be somewhere in dev_hdd0/game ? I tried putting it on the root of dev_hdd0, and it didn't work.
1: a bit of bothdid you use my self file or the one from github? how did you decrypt it, then turn it into an eboot? do you think the location for scanning for the data folder has to be somewhere in dev_hdd0/game ? I tried putting it on the root of dev_hdd0, and it didn't work.
okI think what's wrong is what was wrong originally, which I don't know. Works fine in the emulator. Not a huge deal, because it's the worse running version of the port, and the dev is Mia, only one release.
Not that I know of. There's an issue opened about it by someone else. The dev hasn't responded to any questions.ok
I have a question, any way to activate the sound?
(I've been here since morning and now it's night and I still can't find it)
the file that creates the game?Not that I know of. There's an issue opened about it by someone else. The dev hasn't responded to any questions.
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I just had a thought. The dos version has sound disabled by default due to it being too taxing. You can enable it in the settings.txt. I don't know about the ps3 version.
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Oh, wait, I'm thinking of sm64.
I don't think it's available with the ps3 version of sonic mania.the file that creates the game?
I found this in the eboot, could this code be from the sound?I don't think it's available with the ps3 version of sonic mania.
I found this in the eboot, could this code be from the sound?View attachment 346957
ooh... well I'll try to modify it and then I'll tell you the resultNot sure, but underneath that, stb vorbis, is one of the dependencies for the sonic mania. I don't know if it's related to sound.
I found this config so that the ps3 has audioooh... well I'll try to modify it and then I'll tell you the result