Hey, sorry to bother you all. I'm having trouble working through some issues with model editing, and I haven't turned anything up while looking around. I thought I'd ask here and see if anyone else has found a solution to these issues.
I'm trying to edit the models in Fire Emblem Fates and Fire Emblem Awakening. After going through everything, it looks like Fates handles everything in .bch format while Awakening uses CGFX. Is there any way to convert from CGFX to .bch? Or any way to convert CGFX to something that can be converted to .bch?
My other question is probably a bit more stupid - what is the general process for actually replacing an existing model, or getting something into .bch format? As far as I can tell, Ohana can be used for viewing/exporting from .bch files and replacing textures, but I've yet to find anything on replacing an existing model.
I'm trying to edit the models in Fire Emblem Fates and Fire Emblem Awakening. After going through everything, it looks like Fates handles everything in .bch format while Awakening uses CGFX. Is there any way to convert from CGFX to .bch? Or any way to convert CGFX to something that can be converted to .bch?
My other question is probably a bit more stupid - what is the general process for actually replacing an existing model, or getting something into .bch format? As far as I can tell, Ohana can be used for viewing/exporting from .bch files and replacing textures, but I've yet to find anything on replacing an existing model.