Some Model Editing Questions

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by thane98, Jul 25, 2016.

  1. thane98
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    thane98 GBAtemp Advanced Fan

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    Hey, sorry to bother you all. I'm having trouble working through some issues with model editing, and I haven't turned anything up while looking around. I thought I'd ask here and see if anyone else has found a solution to these issues.

    I'm trying to edit the models in Fire Emblem Fates and Fire Emblem Awakening. After going through everything, it looks like Fates handles everything in .bch format while Awakening uses CGFX. Is there any way to convert from CGFX to .bch? Or any way to convert CGFX to something that can be converted to .bch?

    My other question is probably a bit more stupid - what is the general process for actually replacing an existing model, or getting something into .bch format? As far as I can tell, Ohana can be used for viewing/exporting from .bch files and replacing textures, but I've yet to find anything on replacing an existing model.
     
  2. Thelostrune

    Thelostrune GBAtemp Advanced Fan

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    The old Ohana3DS, which you can find on ProjectPokémon, can import and replace models.
    Anyway, CGFXs are graphic effects. They're not models and only contain textures, afaik. Try checking other places for models.
     
  3. thane98
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    thane98 GBAtemp Advanced Fan

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    The CGFX files load with models in Ohana, so they can definitely be used for models.
    Warning: Spoilers inside!

    I'll take a look at the old Ohana and see if that works.