Misc .mod format, converting models to them, and replacing them

howlidae

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Hey! This thread is in particular about Ace Attorney models (Dual Destinies, Spirit of Justice, Great Ace Attorney), which use .mod file formats though I doubt Ace Attorney is the only game with them. I'm a complete newbie to this whole thing -- I've really just been Googling tutorials and spelunking through old Capcom game hack forums for resources. I was wondering if anyone might have any ideas on how to convert a 3DS Max model into a .mod file, since I'm looking into replacing models in the 3D Ace Attorney games. I've successfully gotten access to the models themselves and I know how to replace textures in Citra. I just need a bit of assistance figuring out how to get them back into the game. Not sure if it's important, but I don't have access to a 3DS. Any ideas?
 

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