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I wanna make some DS games is this a good tool?
Hey dude, I’ve been using the software for quite a while now, I must say this isn’t half bad at all (it’s not bad really but it does have kinks and what not is what I’m saying). DS Game Maker itself is really nice for beginners, I will admit though it feels really incomplete in terms of features and what not. Today we have tools to take ROM images apart, we also have tools to edit the content of the file system of such ROMs. Obviously DS Game Maker wasn't meant to edit ROMs, however just knowing how the ROM structure is for the DS, you will come to realize that the way the games are built with DS Game Maker is different than the average ROM. Instead of using .sdat for the sounds and music in general, we have the option to import .mp3 files (works well to some extent on emulators, the quality on real hardware though is a bit rough). I am actually trying to make a full fledged game with this software, not in a generic way either, I mean a literal fully fledged game built from the ground up. However I ran into some issues doing so, here is a list of issues I encountered or I feel is an issue due to some limiting factors this software gives in certain areas:Hi. Old thread - sorry.
I made this software 10 years ago when I was a kid. It's very surreal to read about it in 2018. It's like I'm the last survivor of Titanic. (?)
I could theoretically get this software up and running in a Windows VM. There's a chance it could even work on Mac/Linux with a rewrite of the filesystem layer (it writes to C:/devkitPro probably). Actually people e-mail me about DSGM every 3 months or so!
I still have my DS Lite (silver) from when I made this software. Wow.
If I made this work it would likely be over Christmas this year, but I promised this for the past 10 Christmases so don't hold out.
Peace.
- J
Well It's nice to know you that you still care about it after 10 years lol! Also a qick question did you do this in C++Hi. Old thread - sorry.
I made this software 10 years ago when I was a kid. It's very surreal to read about it in 2018. It's like I'm the last survivor of Titanic. (?)
I could theoretically get this software up and running in a Windows VM. There's a chance it could even work on Mac/Linux with a rewrite of the filesystem layer (it writes to C:/devkitPro probably). Actually people e-mail me about DSGM every 3 months or so!
I still have my DS Lite (silver) from when I made this software. Wow.
If I made this work it would likely be over Christmas this year, but I promised this for the past 10 Christmases so don't hold out.
Peace.
- J
Is this you? @DSGameMakerHi. Old thread - sorry.
I made this software 10 years ago when I was a kid. It's very surreal to read about it in 2018. It's like I'm the last survivor of Titanic. (?)
I could theoretically get this software up and running in a Windows VM. There's a chance it could even work on Mac/Linux with a rewrite of the filesystem layer (it writes to C:/devkitPro probably). Actually people e-mail me about DSGM every 3 months or so!
I still have my DS Lite (silver) from when I made this software. Wow.
If I made this work it would likely be over Christmas this year, but I promised this for the past 10 Christmases so don't hold out.
Peace.
- J
Probably the same reason Nintendo uses it: lightweight, fast, tons of mature libraries, extremely popular in game dev. DevkitARM.Well It's nice to know you that you still care about it after 10 years lol! Also a qick question did you do this in C++
Hi. Old thread - sorry.
I made this software 10 years ago when I was a kid. It's very surreal to read about it in 2018. It's like I'm the last survivor of Titanic. (?)
I could theoretically get this software up and running in a Windows VM. There's a chance it could even work on Mac/Linux with a rewrite of the filesystem layer (it writes to C:/devkitPro probably). Actually people e-mail me about DSGM every 3 months or so!
I still have my DS Lite (silver) from when I made this software. Wow.
If I made this work it would likely be over Christmas this year, but I promised this for the past 10 Christmases so don't hold out.
Peace.
- J
Can u MediaFire that please?It needs an older devkitPro version, though.
This installs an older version, required for DSGM to compile games.
Can you get me a link? I use XP for my projects. I use Linux after 10 came out. I need to use 7 though? I can do that. I'm NOT interested in the C coding. Can I modify in this though? Thanks!Hey dude, I’ve been using the software for quite a while now, I must say this isn’t half bad at all (it’s not bad really but it does have kinks and what not is what I’m saying). DS Game Maker itself is really nice for beginners, I will admit though it feels really incomplete in terms of features and what not. Today we have tools to take ROM images apart, we also have tools to edit the content of the file system of such ROMs. Obviously DS Game Maker wasn't meant to edit ROMs, however just knowing how the ROM structure is for the DS, you will come to realize that the way the games are built with DS Game Maker is different than the average ROM. Instead of using .sdat for the sounds and music in general, we have the option to import .mp3 files (works well to some extent on emulators, the quality on real hardware though is a bit rough). I am actually trying to make a full fledged game with this software, not in a generic way either, I mean a literal fully fledged game built from the ground up. However I ran into some issues doing so, here is a list of issues I encountered or I feel is an issue due to some limiting factors this software gives in certain areas:
1. This software doesn't run good at all on Windows 10 without having to replace some content and what not. I had to mess around with the devkitpro contents just to make it work right (at least from what I can tell it works fine now).
2. No keyboard combinations, this is very problematic for obvious reasons. I would like to use Ctrl+C, Ctrl+V, etc. and get stuff done more efficiently than having to use my mouse for just about everything. I do a lot of projects on my PC that I tend to use key combinations with.
3. Unable to move anything around on the left panel with the main content. Example, say I wanted to drag and drop "Sprite 1" to sit above "Sprite 2", I am unable to do so, dragging and dropping just doesn't seem to exist at least for me with this software.
4. Unable to use/import custom ROM icon images. I am not entirely sure if maybe I am missing this in the software but even so, I end up having to use a ROM editing tool just to import a ROM icon image (ROM icon images are 32x32 by the way).
5. Sprites and Objects are limited in size. This probably sounds confusing (sorry) but basically I am unable to use sprites or objects that are bigger than what the software currently offers or allows us to import. Example, say I want to import Ridley (the sprites and frames) from a Metroid game into DS Game Maker, I am unable to because apparently I am only able to import things smaller than 64x64. Last I checked Ridley is bigger than that lol.
6. Importing sounds and music via .mp3 files. Now I will admit this is a fantastic concept, it's pretty easy to use mp3's, however the quality on real hardware sounds a bit terrible. In a way that is to be expected based on what is imported in general, since the DS can only handle so much in terms of sound, obviously certain pitches and what not would sound glitchy or just down right broken. However even if you build up your own custom theme that fits well within the DS's limitations, it still sounds a rough around the edges. That is probably why ROMs use .sdat instead of the mp3 imports and what not.
7. Unable to use the latest version of devkitpro. Not much else to explain with this, it's pretty evident that this is problematic to an extent lol.
8. Lacks quite a few features that normal Game Maker today has that could potentially be useful for DS Game Maker. Nothing much else to say on this, it's evident on it's own.
There are some other issues I would like to address, however I don't want to dish out a plate of a mountain here, overall the software in general works really well for what it does currently. For a kid at the time making something like this, you did fantastic, you are pretty smart dude . I am not expecting fixes for these issues either, I merely wanted to list the issues I feel could be improved, changed/rewritten, etc. Thank you for the work you put into this, I hope one day this software will see the day of light again in a modern age like today now that we have much better knowledge of the consoles, how they work, etc. Maybe one day a more modern version of DS Game Maker will rise and bring new hope for the DS scene, one can only hope right lol.