http://wiibrew.org/wiki/Quake_Wii So this Piko guy has resumed work on the QuakeGX port with his own branch imaginatively titled "Quake Wii" for now. Fixed a few bugs, added a couple of features and, according to what I've read, can be taken online somehow! Anyone know how? Something to do with a TCP client but I haven't played Quake in so long that I forget how all this shit works. Anyone wanna do a write-up for those of us that don't know how?