Tried the latest versions of both Snes9xGx and snes9xRx, didn't notice much of a difference. Is there one? Which one do you think is better and why?


You probably don't play SNES too much, so to summarize: GX and TX suffer on Super FX timings (games run at the wrong speed), and some games on the library are not working.Tried the latest versions of both Snes9xGx and snes9xRx, didn't notice much of a difference. Is there one? Which one do you think is better and why?

Hey Niuus. Do you plan on continuing to maintain SNES9xRX? I've noticed there are some older PRs from myself and others and that you haven't updated it in a while. If not, do you happen to have a guide you could put together for how others can compile it? Thanks!You probably don't play SNES too much, so to summarize: GX and TX suffer on Super FX timings (games run at the wrong speed), and some games on the library are not working.
Also on RX is BS-X Satellaview and MSU-1 100% supported, as all of the enhancement chips.
The rest of the differences, besides the themes on RX, can be read here.
https://gbatemp.net/threads/snes9x-rx-a-new-fork.527131/#post-8445320

hol on now, i need to hop on RX after hearing thisYou probably don't play SNES too much, so to summarize: GX and TX suffer on Super FX timings (games run at the wrong speed), and some games on the library are not working.
Also on RX is BS-X Satellaview and MSU-1 100% supported, as all of the enhancement chips.
The rest of the differences, besides the themes on RX, can be read here.
https://gbatemp.net/threads/snes9x-rx-a-new-fork.527131/#post-8445320