[4.8.0 - March 10, 2020]
* Language updates for Spanish, French, Portuguese.
* .bs file extension support.
* Classify region id 18 as PAL. [Tantric]
* Set default calibration values, fix controllers that return invalid data.
* Quick fixes for Rendering Ranger R2 and Targa (50/60Hz).
Experimental support for Mad Catz SE FightStick for Xbox 360! Tested and working, separate binary available.
Experimental support for Logitech F510 Controller (Xinput mode). Untested, separate binary available.
[4.7.0 - February 02, 2020]
* Kirby Super Star GCN performance fix.
30+ FPS boost for this game, should make it enjoyable again on the Cube.
* Add Show Local Time option. [bladeoner/Tantric]
* Optimize USB controllers handling. [revvv]
Only open device if VID+PID match.
* ios version up [revvv]
* GCN build fixes (thanks emukidid!)
* Revamped README.
* Create missing folders.
In case one or more of the "\snes9xgx" folders are absent, they will be
created on the second run of the emulator, after a settingsRX.xml has been
generated by pressing Exit on first run.
* Experimental DualShock 3 (wired) support.
Based on libsickaxis 1.0 by Xerpi. As of now, it controls the 2-4 players
at the same time. Could and should be upgraded in the future to polish up
this implementation, any help on this task will be welcome.
[4.6.0 - December 24, 2019]
* Minor cosmetic tweaks.
* Retrode 2 code cleanup.
* Xbox 360 Controller code cleanup.
* LED fix for different X360 Controller revision.
* Fix GCN build.
Now available in various skins/colors, choose the one you like the most:
* Cosmo Black (Default)
* SNS Mini Edition (USA)
* SNS Mini Edition (EUR)
* Midnight Purple
* Aqua Blue
[4.5.0 - November 22, 2019]
* Xbox 360 wired controller support! (thanks revvv!)
Before loading Snes9x RX, connect your Xbox 360 wired controller. When
you're at the main screen (Choose a game), click on the emulator logo at the
corner of the screen and read the status info at the bottom, just to make
sure it was properly detected. In some cases you won't need to do this,
it will just work. Remember, the controller only works when in-game.
You can swap your player/port number by simply pressing on the
Xbox Guide button. Enjoy!
Right stick is configured as YXBA (essentially duplicating your buttons),
specially useful for Smash TV fans like me =D
* Xbox 360 wired controller code improvements. [revvv]
[4.4.0 - November 07, 2019]
* Fixed Funaki Masakatsu Hybrid Wrestler – Tougi Denshou graphical glitch.
* Retrode 2 support tweaks.
[4.3.0 - August 14, 2019]
* Fixed "PowerFest 94 - Super Mario Kart" black screen.
* Fixed Kat's Run - Zen-Nihon K-Car Senshuken graphic bg corruption during
demo. Phalanx random black screen is fixed too.
* Fixed Clayfighter blue clown face when selecting a player.
* Fixed Stunt Race FX graphical glitch on the course selection screen.
* Fixed Light Fantasy SRAM saving issues.
* Fix out-of-bounds memory access. [bearoso]
* Working buttons for all SNES peripherals.
Mouse, SuperScope and the Konami's Justifier trigger/buttons never worked in
any other controllers except the GCN pad and Wiimote. Now you can use the
Wii Classic Controller, Wii U Pro Controller and Wii U Gamepad to
fully emulate the peripherals.
Now with experimental wired-DualShock 3 support (thanks to
libsickaxis by xerpi!): connect your DS3 to your Wii's USB port prior to opening the emulator. When in the Snes9x RX's "Choose Game" screen, press Minus and Plus on your Wiimote/Wii U Pro Controller (DS3 led # 1 should lit) after that press the PS button. You should now be able to use it when in-game. Led might turn off but it's okey. Use the special labeled
build.
KNOWN BUGS FOR THE EXPERIMENTAL DUALSHOCK 3 VERSION:
- May crash sometimes when changing games, or when syncing the DS3 if you're in-game, your mileage may vary.
- DS3 input mirrors to all controllers at the same time.
- No menues navigation yet.
[4.2.0 - August 07, 2019]
* Avoid USB call if there's no Retrode. [revvv]
* Fix M.A.C.S. Basic Rifle Marksmanship. [ghost - OV2]
The flickering was because game thinks joypad2 is constantly firing on/off.
* Cleanup time.
* Spanish language translation update.
* JoJo no Kimyō na Bōken and Kick Off graphical glitches fixed. [bearoso]
* Fixed Speedy Gonzales - Los Gatos Bandidos game freeze. [bearoso]
* Fixed Doom graphical garbage. [twinaphex]
[4.1.0 - August 01, 2019]
* Backport+adjust the refactored APU Resampler. [bladeoner]
* Adjust default input rate.
* Retrode 2 USB adapter support (thank revvv!)
The Retrode 2 cartridge reader offers USB mass storage access for your SNES
cartridges, besides 4 ports for original controllers, more specifically:
two SuperNES and two Genesis gamepads. 2-4 players are supported!
Some notes from revvv:
"- If the Retrode does not react, you just have to restart Snes9x GX.
I never had to restart HBC or the Wii. This happens with my fork, too.
But not very often.
- Doom is a good testcase: My first build had a huge lag, but only with
this game. After polling the Retrode only for player 1, the lag disappeared.
(Doom is a single player game, so it's strange that they poll player 2.)"
[4.0.0 - July 28, 2019]
* Add Wii U GamePad support. [Fix94 - Tantric]
* Allow "Original" render mode to be selectable when using the Wii Options
TV Resolution setting for "EDTV or HDTV (480p)" over component cables:
- This caters specifically to LCD / LED users with 240p supported displays,
since the option was previously hidden. Users with CRT / PVM / BVM displays
with supported 480p Progressive Scan mode will also benefit, since no Wii
setting change will be needed for the "Original" 240p mode to be used.
* Restore MSU1 playback position correctly. [bearoso]
* Restore MSU1_AUDIO_POS. [bearoso]
[3.9.0 - July 26, 2019]
* Korean language update, minor cleanup. [DDinghoya]
* GFX.DoInterlace-- should occur even if we don't render frame. [bearoso]
* Move interlace flags to S9xSoftResetPPU. [bearoso]
* Fix PPU blending with unoptimized change. [bearoso]
* Use a lookup table. A little faster. [bearoso]
* Fix color add for non-GFX_MULTI_FORMAT. [bearoso]
* Make blending work with RGB555. [bearoso]
* Proper 16-bit color conversion. [bearoso]
* Use for loops for DRAW_TILE. 3-4% speed benefit. [bearoso]
[3.8.0 - July 24, 2019]
* Cleanup screenshot memory management [Tantric]
This fixes the preview image not displaying on Gamecube.
* Tenshi No Uta (Japan) compatibility hack.
[3.7.0 - March 19, 2019]
* Fix issue with on-screen keyboard. [Tantric]
* Fix crash on launch when using network shares. [Tantric]
* Various settings fixes.
* Updated spanish language translation.
[3.6.0 - February 21, 2019]
* Remove wiiupc since libogc wiiuse supports WiiU Pro controller. [Tantric]
* Re-add explicit Wii U Pro controller mappings. [Tantric]
* Fix joystick calculations and controllers with no analog sticks. [Tantric]
* Simplify logic for controller analog sticks. [Tantric]
* Fix crash for Wiiflow plugin mode. (thanks, fledge68!)
[3.5.0 - February 02, 2019]
* Add Interpolation option and add Gamemenu Audio. [bladeoner]
This adds the following:
- A new "Audio" menu inside "Game". Now you can choose between:
Gaussian Interpolation (Accurate), Linear, or None.
* Restore GUI sounds and BG music.
* Add ability to externally load fonts and activate Japanese/Korean. [Tantric]
Put the jp.ttf and ko.ttf inside the Apps > Snes9xRX folder.
You can download them from the Snes9X RX GitHub "hbc" folder.
* Add support to load external background music. [Tantric]
Put your bg_music.ogg inside the Apps > Snes9xRX folder.
[3.4.0 - February 01, 2019]
* Quick and dirty attempt to prevent reading and writing
from/to the same audio buffer. [Tantric]
* Avoid using file stat when possible. It's slow. [Tantric]
* Fixed black screen: Tengai Makyou Zero. [bladeoner]
[3.3.0 - January 28, 2019]
* Remove two asserts in SPC.
* Rewritten audio code. WIP. [Tantric]
* Add logic to update the playback rate dynamically. [Tantric]
[3.2.0 - January 26, 2019]
* We only use the HermiteResampler. [Tantric]
* SwitchAudioMode update.
* Update hermite resampler to support dynamic rate control.
Fixes audio blips. Remove some asserts in APU. [Tantric]
[3.1.0 - January 24, 2019]
* Kirby Super Star intro fix. (thanks, bladeoner!)
* Reorder init to init snes9x memory earlier so it goes into MEM1. [Tantric]
* Mute sound when in turbo mode, otherwise the APU buffer can get messed up. [Tantric]
* Fix sound crackling. [Tantric]
* Change audio playback to 48khz. this should fix the tinny sound problem. [Tantric]
* Try to improve audio sync & reduce sound input rate slightly. [Tantric]
* Disable sound sync (if enabled) when using turbo mode.
Fixes sound cutting off when using turbo. [Tantric]
* Also break out of S9xMainLoop in original location. [bearoso]
* Invoke Menu with Start+A+B+Z, special for NES-SNES to GCN adapters.
[3.0.0 - January 08, 2019]
* Gamecube Virtual Memory implementation. [emukidid]
- Adds ARAM usage via the TLB.
* Add toggle to enable/disable virtual memory info.
* Miscellaneous fixes.
[2.9.0 - January 07, 2019]
* Port option to not append "Auto" from vbagx. [libertyernie]
* Correct the default aspect ratio if the Wii has 16:9 set up. [Tantric]
[2.8.0 - January 06, 2019]
* Credits crash fix and minor update.
* Removed ImageFolder from GCSettings because it can always be retrieved
from GCSettings.PreviewImage, added function to get its value. [cebolleto]
* Changing image preview with plus button. [cebolleto]
[2.7.0 - January 03, 2019]
* Remove GUI Sounds and BG Music. A bit more resources available now. [bladeoner]
* Change settings.xml to settingsRX.xml [bladeoner]
* Remove rumble in GUI function. [bladeoner]
* Rollback scanline filter fix. Makes it crash when loading a ROM on the GCN port.
* Backport fix GC build with scanline filter. [Tantric/bladeoner]
* Forgotten cleanup for remove rumble function. [bladeoner]
[2.6.0 - December 29, 2018]
* Settings saving fix. (thanks, Askot!)
* New video filters / Fix for HQ2X-Scanlines change. [Tantric]
* Minor menu optimizations. [Tantric]
* Rollback graphic fix that broke StarFox graphics.
[2.5.0 - December 24, 2018]
* Remove some debugger code in cpuexec.
* Fix Mario's Time Machine. [bearoso]
* Fix tile selection in mosaic offset-per-tile mode. Fixes first Contra 3 boss. [bearoso]
[2.4.0 - December 22, 2018]
* Use a license stub everywhere [bladeoner]
[2.3.0 - December 20, 2018]
* Remove some debugger code.
* Remove some movie code from logger.
* Change where we break S9xMainLoopScan for input (Brunnis lag fix) [bearoso]
* Don't break interlace syncopation on frame skip. [bearoso]
* Add DMA timing hack for Koryu no Mimi translation by rpgone. [OV2]
[2.2.0 - December 7, 2018]
* Update ko.lang [DDinghoya]
* Automatically create preview image dirs if they don't exist. [Tantric]
* Remove update check completely. [Tantric]
* Reorder init to init snes9x memory earlier so it goes into MEM1. [Tantric]
* Disable multi pixel format support. [Tantric]
* Code cleanup and fix include references. [bladeoner]
* Change some defaults ("Artworks" to "Artwork"). [Tantric]
* Prevent overrunning the file buffer, increase buffer size to load larger IPS/UPS files. [Tantric]
[2.1.0 - November 26, 2018]
* Add BPS soft-patching support. [qwertymodo]
* MSU1 fixes backported. [bladeoner, qwertymodo]
* Compile fixes for Linux. [bladeoner]
* Allow loader (e.g. Homebrew Channel) to pass two arguments instead of three for autoload. [libertyernie]
* Check argc. [libertyernie]
[2.0.0 - October 21, 2017]
* Compatible with the new english translation for "Tengai Makyou Zero - FeoE".
[1.9.0 - October 10, 2017]
* Remove things and tidy up.
[1.8.0 - September 29, 2017]
* Partially remove movie code (part 6).
* Update mouse handling.
* Partially remove NETPLAY code.
[1.7.2 - September 27, 2017]
* Partially remove movie code (part 5).
[1.7.1 - September 26, 2017]
* Partially remove movie code (part 4).
[1.7.0 - September 25, 2017]
* Partially remove movie code (part 3).
[1.6.0 - September 05, 2017]
* Partially remove movie code (part 2).
* Fix MSU-1 file loading after saving/loading snapshots. [qwertymodo]
* Sync MSU-1 code with upstream (sync 2). [qwertymodo]
[1.5.0 - September 01, 2017]
* Partially remove movie code (part 1).
* New attempt to fix RAM mapping for Light Fantasy (matches Higan). [qwertymodo]
[1.4.0 - August 31, 2017]
* SuperFX fixes and improvements, some from snes9x2010. [jamsilva]
[1.3.0 - August 30, 2017]
* Added 20 MHz overclock option for the SuperFX chip.
* Remove movie code. [twinaphex]
* Sync MSU-1 code with upstream (sync 1). [qwertymodo]
* Circuit USA timing hack. [bearoso]
[1.2.0 - July 03, 2017]
* Copied VLDC9 fix from snes9x_3ds. [jamsilva]
* Support for more SA1 char conversion modes. [jamsilva]
* Still cleaning things up... [jamsilva]
[1.1.0 - January 14, 2017]
* Remove unnecessary msu1 reset. [OV2]
* Pack status registers before snapshotting so they're not lost. [GregorR]
[1.0.0 - December 27, 2016]
* New color scheme.
* Changed references to bapu/dsp
* Revisited and updated spanish translation.
* Revisited and updated italian translation.
* Removed unused files.
* Fixed GC build.
* Fast-Forward on the right stick is enabled again.
* MSU-1 fixes from the qwertymodo branch.
* The minimum file size for a ROM is now 30KB.
* Fixed typos.