Well then it was either CFW overriding the check, or the fact that homebrew could run in kernel-mode meant they didn't need to pass a check in the first place?
Well then it was either CFW overriding the check, or the fact that homebrew could run in kernel-mode meant they didn't need to pass a check in the first place?
pretty awesome what you have done and very interesting
was the image/video on the screen using the 3D?
what have been been able to show and incorporate?
does sound work?
make one that plays the gullie theme
Big deal, another hacker showing off something they will never release. This aint the first example, but I certainly hope it will be the last.
Smealum, maybe you can work together with Gateway to make a homebrew library??
but is this the same exploit as gateway? and is it using a red card to load the code? or does it load from the SD card? i assume since its 4.5 it is kernel level and you can load code from either the cart slot or the SD right?
as i've mentioned in the youtube comments, pencils4life.why you using a pencil as a stylus? hehe
we each got there completely independantly. interestingly enough, using completely different methods too ! I'm in contact with plutoo, hopefully we can work together to move forward.Looks like the same exploit as the video that was released a week or two ago, whether shared with smealum or rediscovered independently (or discovered by smealum in the first place and shared with whoever made the other video).
That makes sense. Can't devs use homebrew to get information from the system?
It is "Bangai-O" but the relevance of the cartridge in the 3DS is unknown. He may be loading his code from the SD card (although I highly doubt it at this point in time), he may be loading it from an altered save file on the cartridge (way more likely), he may be loading from the DS Profile itself (which can't contain a whole lot of data) - we don't know where the unsigned code is located.
don't worry... it's not sharpenedi just cringed seeing a pencil used as a stylus D:
cheers for the link
Just one more question , please : Is there a chance this will work on above 4.5 FW?
I read somewhere that FW 5.0 patched the ability to run executable code via the DS Profile stack crash exploit, could be completely wrong about that, but it would limit what he's doing to FW 4.5
Keep up the good work smea!
alright, mega-reply time !
the demo shown in the video was not in 3D, but 3D does work and I have played with it a little. it's all very basic for now as i only draw stuff through framebuffers, but it still works.
no idea about sound, have not looked into it.
right now as I've mentioned i'm still just barely in and a lot of work remains to be done before we can get "real" homebrew running. but it should just be a matter of time as there aren't really any security barriers left in our way. so the programs i've been running so far (except for that shitty demo) have been more exploratory/debugging than anything. for instance i have some simple text output code running but it's not for games or whatever.
again, i didn't say i would never release... there's just nothing to release yet (and there may never be, i can't promise I'll be able to go through with all the work that remains to be done). if you want this just be patient, no need to be a dick.
maybe. tbh i'm kind of wary of them considering they're obviously in it for the cash and don't have a problem enabling piracy... but maybe we can find some sort of common ground, who knows.
same exploit as gateway yes, but no special hardware required. (except for a way to run DS mode code on a 3DS, like an SCDS2 or an R4 3DS... or bangai-o...) the code is indeed loaded from the SD card.
as i've mentioned in the youtube comments, pencils4life.
we each got there completely independantly. interestingly enough, using completely different methods too ! I'm in contact with plutoo, hopefully we can work together to move forward.
yes. it's a bit of a chicken and egg thing, saying that if we don't have a library there's not point in releasing the exploit, but if people don't have the exploit they can't work on the library. so that might seem hypocritical.
however, right now we're not even on the level of being able to write a library ourselves. I think we need to understand more what's going on exactly, figure out a nice, clean and safe way to run code, and then we can think about writing a library/toolchain/releasing. and if/when it does come to that, i'm sure we'll work with wintermute and the devkitpro crew to make it happen.
bangai-o is mostly there because it's my only way of running DS mode code on my 3DS as I don't have a 3DS compatible flashcart... also most code is loaded from the SD card. i have other uses for my bangai-o cartridge but mostly just that.
don't worry... it's not sharpened
hi, sorry for my ignorance...
what is bangai-o cartridge? i have see a ds games on amazon called bangai-o spirit, bangai is a software house?
I guess it's safe to say that there will be no hacks for 6.0? I'm quite tired of the update message for 6.13, and i'm on 6.124.1~4.5
The 3ds mode exploit only works from 4.1~4.5 just like gateway because they use the same exploit. Nintendo patched the exploit in 5.0.I guess it's safe to say that there will be no hacks for 6.0? I'm quite tired of the update message for 6.13, and i'm on 6.12
Even if you cant finish the project I am happy that you gave a little hope, buddy....alright, mega-reply time !
the demo shown in the video was not in 3D, but 3D does work and I have played with it a little. it's all very basic for now as i only draw stuff through framebuffers, but it still works.
no idea about sound, have not looked into it.
right now as I've mentioned i'm still just barely in and a lot of work remains to be done before we can get "real" homebrew running. but it should just be a matter of time as there aren't really any security barriers left in our way. so the programs i've been running so far (except for that shitty demo) have been more exploratory/debugging than anything. for instance i have some simple text output code running but it's not for games or whatever.
again, i didn't say i would never release... there's just nothing to release yet (and there may never be, i can't promise I'll be able to go through with all the work that remains to be done). if you want this just be patient, no need to be a dick.
maybe. tbh i'm kind of wary of them considering they're obviously in it for the cash and don't have a problem enabling piracy... but maybe we can find some sort of common ground, who knows.
same exploit as gateway yes, but no special hardware required. (except for a way to run DS mode code on a 3DS, like an SCDS2 or an R4 3DS... or bangai-o...) the code is indeed loaded from the SD card.
as i've mentioned in the youtube comments, pencils4life.
we each got there completely independantly. interestingly enough, using completely different methods too ! I'm in contact with plutoo, hopefully we can work together to move forward.
yes. it's a bit of a chicken and egg thing, saying that if we don't have a library there's not point in releasing the exploit, but if people don't have the exploit they can't work on the library. so that might seem hypocritical.
however, right now we're not even on the level of being able to write a library ourselves. I think we need to understand more what's going on exactly, figure out a nice, clean and safe way to run code, and then we can think about writing a library/toolchain/releasing. and if/when it does come to that, i'm sure we'll work with wintermute and the devkitpro crew to make it happen.
bangai-o is mostly there because it's my only way of running DS mode code on my 3DS as I don't have a 3DS compatible flashcart... also most code is loaded from the SD card. i have other uses for my bangai-o cartridge but mostly just that.
don't worry... it's not sharpened
Then format and stop going online.I guess it's safe to say that there will be no hacks for 6.0? I'm quite tired of the update message for 6.13, and i'm on 6.12
Do you think there's any hope for an exploit above these versions?