This thread will discuss methods of enabling online Brawl play on US and PAL consoles.
What is known so far:
IGN has confirmed that Brawl game searching is some how regioned to reduce online lag, and will only pair players in a similar region.
http://wii.ign.com/articles/849/849570p1.html
This is confirmed with the DVD5 and DVD9 release, as US players cannot find any games using Brawl match (in the rare case that they play with someone in the states - only two reports of this). However, spectator mode works.
Information on wifi play from smash dojo: http://www.smashbros.com/en_us/gamemode/wi-fi/index.html
Connection screen:
Online game type screen:
Online options screen:
Battle type screen:
Message sending:
DVD5 & DVD9
* Spectator mode works
* Join a game by friend code works (Play With Friends)
- Brawl match (Basic Brawl) search will only pair with US players (aka no one)
- Team Brawl (Team battle) match search will only pair with US players
Method which Brawl uses to region:
Your console's online region is more then likely decided by your IP. The online region is not decided by Wii firmware. 3.1J consoles in the US or Canada cannot find games with 3.1J consoles in Asia, as confirmed by IGN. Similarly, updating 3.1U firmware to 3.1J via 100% update does not change this.
In addition, your online region is likely resolved by queering the ack host of your IP, not by IP range. This means spoofing your IP or requesting a modified IP range from your service provider will not work. Spoofing will prevent any communication with your console, as acks will be directed to the spoofed IP, and, if our theory of resolving ack host is right, a new IP range will still result in Brawl resolving your region from ISP (your source of packets), not source IP range.
The solution would be to route your Wii's communication through a proxy who's IP ack host will resolve to a J region.
So the question is - how would we go about routing a Wii through a proxy?
What is known so far:
IGN has confirmed that Brawl game searching is some how regioned to reduce online lag, and will only pair players in a similar region.
http://wii.ign.com/articles/849/849570p1.html
This is confirmed with the DVD5 and DVD9 release, as US players cannot find any games using Brawl match (in the rare case that they play with someone in the states - only two reports of this). However, spectator mode works.
Information on wifi play from smash dojo: http://www.smashbros.com/en_us/gamemode/wi-fi/index.html
Connection screen:
Online game type screen:
Online options screen:
Battle type screen:
Message sending:
DVD5 & DVD9
* Spectator mode works
* Join a game by friend code works (Play With Friends)
- Brawl match (Basic Brawl) search will only pair with US players (aka no one)
- Team Brawl (Team battle) match search will only pair with US players
Method which Brawl uses to region:
Your console's online region is more then likely decided by your IP. The online region is not decided by Wii firmware. 3.1J consoles in the US or Canada cannot find games with 3.1J consoles in Asia, as confirmed by IGN. Similarly, updating 3.1U firmware to 3.1J via 100% update does not change this.
In addition, your online region is likely resolved by queering the ack host of your IP, not by IP range. This means spoofing your IP or requesting a modified IP range from your service provider will not work. Spoofing will prevent any communication with your console, as acks will be directed to the spoofed IP, and, if our theory of resolving ack host is right, a new IP range will still result in Brawl resolving your region from ISP (your source of packets), not source IP range.
The solution would be to route your Wii's communication through a proxy who's IP ack host will resolve to a J region.
So the question is - how would we go about routing a Wii through a proxy?