Hacking Smash Bros/Online Play/EUR Release/USA Console

kyogre123

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Went ahead and fixed that. Didn't know it wasn't allowed there. Even though the biggest thread there, is filled with linkbucks links.

No shade though. Its back up there. For those having issues, I have nooo idea why. Sorry. My 2nd upload is done and i'll link that one also.

Glad it got sorted out.
 

kyogre123

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Ok guys, how is the trick to get a header working for Smash? Asking this because I have read people struggling to get the headers working.
 

Criznittle

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Ok guys, how is the trick to get a header working for Smash? Asking this because I have read people struggling to get the headers working.


I fixed the header in Gateway Rom Patcher via the automatic thing it asks if you want to fix it.
After installing the newest update on eshop, everything is working perfectly.
I'm playing online.
 

Chiejina

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Ok guys, how is the trick to get a header working for Smash? Asking this because I have read people struggling to get the headers working.


If you have a 3ds game, you dump it, load it in "Gateway ROM Patcher" to export the header.
Once thats done load up the SSB Rom on Gateway ROM Patcher and import it.
Now it has a unique header compared to what most will be using.


Also clear the SSB header before importing a new one .


After that, change the file type to 3DZ manually by changing the S to Z.

The file has to be 3DS to be picked up by Gateway Rom Patcher so if its Z, change to S, then back to Z.

I believe gateway is set up that only 3DZ files even have the capability of going online.
 

Criznittle

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I fixed the header in Gateway Rom Patcher via the automatic thing it asks if you want to fix it.
After installing the newest update on eshop, everything is working perfectly.
I'm playing online.
Ok guys, how is the trick to get a header working for Smash? Asking this because I have read people struggling to get the headers working.

Playing 4 player in infuriatingly laggy though
 

kyogre123

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If you have a 3ds game, you dump it, load it in "Gateway ROM Patcher" to export the header.
Once thats done load up the SSB Rom on Gateway ROM Patcher and import it.
Now it has a unique header compared to what most will be using.


Also clear the SSB header before importing a new one .


After that, change the file type to 3DZ manually by changing the S to Z.

The file has to be 3DS to be picked up by Gateway Rom Patcher so if its Z, change to S, then back to Z.

I believe gateway is set up that only 3DZ files even have the capability of going online.

Well, I had to change the manufacturer Chip ID for it to work with my own header. It sadly is as risky as using a public header, but that's all what I got. I'm not sure if it would have worked with the Chip ID you injected but according to what I have read, It would have not.
 

Chiejina

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Well, I had to change the manufacturer for it to work with my own header. It sadly is as risky as using a public header, but that's all what I got. I'm not sure if it would have worked with the manufacturer you injected but according to what I have read, It would have not.


Eh someone had posted a MGS header on a GBAtemp post and i just picked that up and used it. It worked for me and a few apparently. I reverted back to my original that I backed up though. Just in case.
 

kyogre123

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Eh someone had posted a MGS header on a GBAtemp post and i just picked that up and used it. It worked for me and a few apparently. I reverted back to my original that I backed up though. Just in case.

Sorry, I meant Chip ID. What's the original? I'm using: C2F80090
 
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Deleted-19228

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Tons of people are complaining. This is to be expecting. I'm honestly surprised the servers are even up LOL
 

golan

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can i use a header from my new super mario bros 2 cartridge? or most it be metal gear. luigi zelda and ct header?
 

Ryft

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can i use a header from my new super mario bros 2 cartridge? or most it be metal gear. luigi zelda and ct header?

Not sure but I used my personal Monster Hunter 3U header that I just imported right in. Didn't have to change anything.
 

masterzero

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Im using PES 2011 that was sold to me along the console , never been so happy to get an useless game^, made it work without problem on pokemon and smash
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!