Hacking Smash 4 Easy CSS Editor

AyanamiRei0

GBATemp's Resident Evangelion fanboy.
Member
Joined
Jan 4, 2016
Messages
1,506
Trophies
1
Age
32
Location
Brexit
XP
1,707
Country
United Kingdom
i tried that fix missing characters thing that didn't work here's my character select screen if that helps

Edit Nevermind i fixed it
 

Attachments

  • uYTzfYu.jpg
    uYTzfYu.jpg
    201 KB · Views: 5,630
Last edited by AyanamiRei0,

jam1garner

Well-Known Member
OP
Newcomer
Joined
Apr 7, 2016
Messages
99
Trophies
0
Age
33
XP
382
Country
United States
Hi, I got both the files I need in the folder with the python file but it doesn't seem to be opening when I double click. Is there a specific command I have to type in cmdprompt?
Right click the file, hit open in idle then hit f5 to run it once idle opens. This'll print out errors into a console if it isn't working, send me these errors. If you don't have the open in idle option you probably don't have python properly installed.
 

darkblade273

Member
Newcomer
Joined
May 28, 2016
Messages
5
Trophies
0
Age
28
XP
61
Country
United States
So I made a CSS where I moved the clones and the DLC with their respective franchise, and hit save.
I put the two files back into explorer and exported it as a mod and renamed it to patch as usual
but when I open in Smash 4 nothing has changed

I even tried adding another mod of Castle Siege being stationary and that worked just fine but I can't get the CSS to work
 

jam1garner

Well-Known Member
OP
Newcomer
Joined
Apr 7, 2016
Messages
99
Trophies
0
Age
33
XP
382
Country
United States
Does it work with the 3DS version
Maybe, I haven't tested it though.

So I made a CSS where I moved the clones and the DLC with their respective franchise, and hit save.
I put the two files back into explorer and exported it as a mod and renamed it to patch as usual
but when I open in Smash 4 nothing has changed

I even tried adding another mod of Castle Siege being stationary and that worked just fine but I can't get the CSS to work
Did you get a message saying that it successfully saved when you saved it?
Does it load back properly if you reopen it?
 

imadeanaccountjustforthis

Active Member
Newcomer
Joined
Jun 29, 2015
Messages
26
Trophies
0
XP
153
Country
Doesn't seem to work with Smash Bros. for 3DS. Using SaltySD 1.1.6 US.
It seems to save SOMETHING which it can read from afterwards, but it doesn't seem to be recognised by the game, resulting in it loading the default layout instead.
I am rather sure that I placed the files correctly and generated a new cache.bin, yet it still fails to work.
 

jam1garner

Well-Known Member
OP
Newcomer
Joined
Apr 7, 2016
Messages
99
Trophies
0
Age
33
XP
382
Country
United States
Yeah it saves and reopens
If it can be reopen and the changes stay that means that the file (and therefor my editor) isn't the issue.
Doesn't seem to work with Smash Bros. for 3DS. Using SaltySD 1.1.6 US.
It seems to save SOMETHING which it can read from afterwards, but it doesn't seem to be recognised by the game, resulting in it loading the default layout instead.
I am rather sure that I placed the files correctly and generated a new cache.bin, yet it still fails to work.
I would work on support if I still had my 3DS, didn't brick it but just a general hardware defect :/, I might get it repaired someday but I don't feel like going through that process just yet. I'll look into making a 3ds build though as I do still have my dump. No promises though as it will be hard without being able to test it myself.
 

Harmonia

Well-Known Member
Member
Joined
Dec 8, 2015
Messages
176
Trophies
0
Location
BC, Canada
XP
202
Country
Canada
Right click the file, hit open in idle then hit f5 to run it once idle opens. This'll print out errors into a console if it isn't working, send me these errors. If you don't have the open in idle option you probably don't have python properly installed.

I reinstalled python and it worked so I guess that was the issue, thanks.
 

SJ135

Member
Newcomer
Joined
Mar 30, 2015
Messages
16
Trophies
0
Age
38
XP
92
Country
Hello there!

First of all, thanks Jam1Garner for such an incredible tool! But I'm having some trouble to make it work... I hope some of you can help me.

I put the program in the same folder than ui_character_db.bin and global_parameter_menu.bin, it opens flawlessly and I can rearrange my CSS and save the changes. I also can reopen it to see if the changes are there, and yes, nothing wrong with that. But after I put the new files in Sm4shExplorer, save the project, put the files in "0005000010145000/patch/data(eu_sp)/param/ui/ui_character_db.bin" and "0005000010145000/patch/data(eu_sp)/param/global_parameter/global_parameter_menu.bin" and then put the SD card on my WiiU, the console freezes right after launching the game (I'm launching the game through SDCafiine and all, of course).

Am I doing something wrong? Maybe with the path (I think I'm using the right one because my WiiU is Spanish)? Thanks in advance!
 

jam1garner

Well-Known Member
OP
Newcomer
Joined
Apr 7, 2016
Messages
99
Trophies
0
Age
33
XP
382
Country
United States
Hello there!

First of all, thanks Jam1Garner for such an incredible tool! But I'm having some trouble to make it work... I hope some of you can help me.

I put the program in the same folder than ui_character_db.bin and global_parameter_menu.bin, it opens flawlessly and I can rearrange my CSS and save the changes. I also can reopen it to see if the changes are there, and yes, nothing wrong with that. But after I put the new files in Sm4shExplorer, save the project, put the files in "0005000010145000/patch/data(eu_sp)/param/ui/ui_character_db.bin" and "0005000010145000/patch/data(eu_sp)/param/global_parameter/global_parameter_menu.bin" and then put the SD card on my WiiU, the console freezes right after launching the game (I'm launching the game through SDCafiine and all, of course).

Am I doing something wrong? Maybe with the path (I think I'm using the right one because my WiiU is Spanish)? Thanks in advance!
It sounds like you aren't building the mod before you put it on your SD Card.
 

SJ135

Member
Newcomer
Joined
Mar 30, 2015
Messages
16
Trophies
0
Age
38
XP
92
Country
Oh, no, I had change the original files with the new ones after using your program, and Sm4shExplorer showed them in green and then build the mod, so that's not the problem. Or well, I think so...

Just in case, can you tell us the right path that we have to use on our SD cards? I thought that is "[numbers]/patch/data(region)/param/" and then "ui" and "global_parameter" folders, but maybe I'm wrong.

Thanks again and sorry about asking you about this, I'm sure that I'm failing to see a very obvious explanation to my problem. xD
 

jam1garner

Well-Known Member
OP
Newcomer
Joined
Apr 7, 2016
Messages
99
Trophies
0
Age
33
XP
382
Country
United States
Oh, no, I had change the original files with the new ones after using your program, and Sm4shExplorer showed them in green and then build the mod, so that's not the problem. Or well, I think so...

Just in case, can you tell us the right path that we have to use on our SD cards? I thought that is "[numbers]/patch/data(region)/param/" and then "ui" and "global_parameter" folders, but maybe I'm wrong.

Thanks again and sorry about asking you about this, I'm sure that I'm failing to see a very obvious explanation to my problem. xD
It should just be copy everything from the release folder to the "/[numbers]/patch/" folder
 

SJ135

Member
Newcomer
Joined
Mar 30, 2015
Messages
16
Trophies
0
Age
38
XP
92
Country
I will try it again right now. In the meanwhile, can you check these pictures to see if I'm doing anything wrong?

qBJayWO.png


ue4yZJ5.png


Y4ILzyM.png


DTWubka.png


ejlJyvB.png
 

SJ135

Member
Newcomer
Joined
Mar 30, 2015
Messages
16
Trophies
0
Age
38
XP
92
Country
Man... you're right. :sleep: Fixing it right now, let's see if it works this time...

EDIT: Meh, it froze again. And I'm using the right path this time, "[numbers]/patch/data(eu_sp)/param". I can't understand what I'm doing wrong.

Well, sorry to bother you, and thanks for your patience. I will try again and again. xD
 
Last edited by SJ135,

rideride

New Member
Newbie
Joined
May 28, 2016
Messages
3
Trophies
0
Age
54
XP
51
Country
United States
When I try to bring the mii fighter (enemy) and the other mii enemies, only one of them seems to stay, while the others disappear.

That's the only problem I've seen so far, many thanks :D
 

FlappyFalco

Smile, No Matter How Bad it Gets~
Member
Joined
Oct 11, 2015
Messages
234
Trophies
0
Location
The deepest recesses of my mind
XP
516
Country
Ireland
i tried that fix missing characters thing that didn't work here's my character select screen if that helps

Edit Nevermind i fixed it

Would you mind telling me how you fixed it? I'm still having the problem of the Miis having Mario's icon on the CSS. And yes I'm using v1.0.1 and hit "Fix missing characters" but it doesn't do anything.
 

AyanamiRei0

GBATemp's Resident Evangelion fanboy.
Member
Joined
Jan 4, 2016
Messages
1,506
Trophies
1
Age
32
Location
Brexit
XP
1,707
Country
United Kingdom
Would you mind telling me how you fixed it? I'm still having the problem of the Miis having Mario's icon on the CSS. And yes I'm using v1.0.1 and hit "Fix missing characters" but it doesn't do anything.

Did you move char_4294967295 from the left to the right that's what my problem was so i just moved char_4294967295 back to the left
 
  • Like
Reactions: FlappyFalco

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • K3Nv2 @ K3Nv2:
    They haslve dedicated on board chips that aren't tweaked like x64/x32 afaik
  • ColdBlitz @ ColdBlitz:
    but its a custom os for both of them
  • ColdBlitz @ ColdBlitz:
    designed for only specific hardware
  • ColdBlitz @ ColdBlitz:
    so you have to learn to emulate that specific hardware which isn't as easy as you'd think
  • K3Nv2 @ K3Nv2:
    It's a locked down Linux distro basically
  • Psionic Roshambo @ Psionic Roshambo:
    I think the only custom hardware is to do with the SSD and a security chip
  • Psionic Roshambo @ Psionic Roshambo:
    Probably combined in one chip
  • K3Nv2 @ K3Nv2:
    They place married security chips onto boards iirc
  • Psionic Roshambo @ Psionic Roshambo:
    Damn Frontier is offering 5Gbps now lol
  • K3Nv2 @ K3Nv2:
    I honestly can't recommend any of the big 3 this years I'd say buy a rog ally z1 if we're being honest
  • Psionic Roshambo @ Psionic Roshambo:
    Honestly after the PS3 and 360 I just went full PC
  • K3Nv2 @ K3Nv2:
    Every games basically cross platform they only have about 6 titles making it worth the $600 price tag
  • Psionic Roshambo @ Psionic Roshambo:
    Didn't see much need for a console, all the advantages have kind of disappeared
  • ColdBlitz @ ColdBlitz:
    the ps3 used to support installing linux because the cpu was so powerful
  • K3Nv2 @ K3Nv2:
    Then the games are $70 and they want to reboot and refresh the same game every year
  • K3Nv2 @ K3Nv2:
    The ps3 was always Linux they just found a way to make it open source
  • ColdBlitz @ ColdBlitz:
    I'm avoiding buying from the big 3 at all atm
  • Psionic Roshambo @ Psionic Roshambo:
    At one point PC game pads where poorly supported, loading a game had setup, it was complicated. Now it's almost as easy as a console.
  • ColdBlitz @ ColdBlitz:
    nintendo needs to up their game soon
  • K3Nv2 @ K3Nv2:
    Yeah even bt support for Xbox one controllers are just as easy as pairing
    +1
  • ColdBlitz @ ColdBlitz:
    considering the steamdeck can emulate the switch (yikes) theres almost 0 reason to buy the switch apart from playing online and using cartridges
  • K3Nv2 @ K3Nv2:
    Xinput and 360 dongles were a driver nightmare
  • K3Nv2 @ K3Nv2:
    I remember having to manually put in drivers and what not
  • Psionic Roshambo @ Psionic Roshambo:
    Yeah the 360 dongles sucked
  • Psionic Roshambo @ Psionic Roshambo:
    But the new Xbox pads? PIr it up and if a game supports it it just works
    Psionic Roshambo @ Psionic Roshambo: But the new Xbox pads? PIr it up and if a game supports it it just works