ROM Hack [Smash 3DS] Model Swapping & Importing Thread

Clouded Sun

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MODEL IMPORTING IS NOW POSSIBLE AS OF 12/1/2016! This OP will be updated with instructions, a link to the new and improved Ohana 3DS Rebirth, and other tools if needed.

Since this will be the general thread about Smash 3DS, we should be mindful that
-Model Swaps and Importing along with model rigging are now extremely popular as of in the Wii U counterpart. However, higher poly models and different file structure, including texture mapping, are also much different. Therefore, in terms of model importing, the games should be treated as if they're absolutely different games.
-Model Swapping is limited to a set amount of characters for a set amount of characters. It is unknown why some are stable and some are not.


Stage Model Importing Guide (shoutout to @Caseyfam For the guide!

I will be updating this OP with any new information, instructions, or if it displays misinformation.
 
Last edited by Clouded Sun,

Omegablu

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I believe that the reason behind certain model swaps not working are polygon counts, bone counts, and bone locations not matching to a sufficient degree but I could he wrong. Hopefully this thread causes someone to work on model importing, as I would love to rig a few Hyrule Warriors Legends models.
 
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So wait, is OP saying that model rigging and importing is already possible on the Wii U version? If so how do you do it?
 

Clouded Sun

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I'd like to kick this model swapping research off.

Has any official research been done with these file extensions? I can update the OP with what we know:

-.flp
-.ik (I THINK this has bone files)
-.jtb
-.vmt

We know .mbn is the model file and .bch is the texture file. Model and texture files are read at the same time in Ohana 3DS
There are bone files in here as well as some other files. I believe this is similar to the Wii U. The files that ARE present on both Wii U and 3DS are
.flp
.jtb
.ik
.pac

Those that are only on Wii U are:
.moi
.mta
.nhb
.sb
.vbn
.xmb

Those that are only on 3DS are:
.vmt

We DO know
-Wii U version only
model clothing and hair physics are present. A file may account for this.
model lighting and reflections are present. A file may be associated with this besides the .nut
-Both Versions
models share the same animations. This may be a shared model file
models share the same skeleton. This may be a shared model file
models cause different effects, although slight.
I'd like to start model swapping and understand how it works so I can do some research. Does anyone know how to do this, or is it just a "drag and drop" over a character with the same bone structure?
 

Omegablu

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I'd like to kick this model swapping research off.

Has any official research been done with these file extensions? I can update the OP with what we know:

-.flp
-.ik (I THINK this has bone files)
-.jtb
-.vmt

We know .mbn is the model file and .bch is the texture file. Model and texture files are read at the same time in Ohana 3DS
There are bone files in here as well as some other files. I believe this is similar to the Wii U. The files that ARE present on both Wii U and 3DS are
.flp
.jtb
.ik
.pac

Those that are only on Wii U are:
.moi
.mta
.nhb
.sb
.vbn
.xmb

Those that are only on 3DS are:
.vmt

We DO know
-Wii U version only
model clothing and hair physics are present. A file may account for this.
model lighting and reflections are present. A file may be associated with this besides the .nut
-Both Versions
models share the same animations. This may be a shared model file
models share the same skeleton. This may be a shared model file
models cause different effects, although slight.
I'd like to start model swapping and understand how it works so I can do some research. Does anyone know how to do this, or is it just a "drag and drop" over a character with the same bone structure?
Usually, to model swap, add a costume slot to the character you desire as the base, then copy the source character's folder to work in the slot. Adding an extra slot seems to increase success rates as Waluigi over Captain Falcon only works on added slots and crashes on normal slots.
 
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Clouded Sun

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Oh, looks like I don't have to create a new thread.

Okie doke, now that model importing is ACTUALLY possible, I'll update the OP

--------------------- MERGED ---------------------------

I need to hunt for the guy who was successful at model swapping, what tools and the like so I can put a guide in the OP (Or give to @Yudowat to put in the Rom Hacking Thread)
 

Deleted member 400504

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Oh, looks like I don't have to create a new thread.

Okie doke, now that model importing is ACTUALLY possible, I'll update the OP

--------------------- MERGED ---------------------------

I need to hunt for the guy who was successful at model swapping, what tools and the like so I can put a guide in the OP (Or give to @Yudowat to put in the Rom Hacking Thread)

What was the model hack of?
 

Clouded Sun

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Cool! Cause I'd be interested in porting mods like Goku over Ryu. I might not be a good enough artist to make my own textures but porting model hacks… ( ͡° ͜ʖ ͡°)
I wanna personally port Tifa over Ryu, Noctis over Marth, and that Thicc Kamui from Fates. Along with Nohr and Hoshido Noble.

--------------------- MERGED ---------------------------

image.jpeg
image.jpeg
image.jpeg
 

EmulatorLover

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Just a thread made for general talk about model hacks and importing to (hopefully) revitalize research into model importing

WHAT WE KNOW:
-Model swaps are possible (Ex. Waluigi model swap with messed up textures, X char over Bayonetta for some chars.)
-Model importing is not "technically" possible yet. Tools in development have stagnated/been cancelled

Since this will be the general thread about Smash 3DS, we should be mindful that
-Model Swaps and Importing along with model rigging are now extremely popular as of in the Wii U counterpart. However, higher poly models and different file structure, including texture mapping, are also much different. Therefore, in terms of model importing, the games should be treated as if they're absolutely different games.
-Model Swapping is limited to a set amount of characters for a set amount of characters. It is unknown why some are stable and some are not.


I will be updating this OP with any new information, instructions, or if it displays misinformation.
model importing is possible https://twitter.com/smb123w64gb and there is tools for it just no tutorials
 

EmulatorLover

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This finally mean smash 3ds thicc mod?
oh jesus christ what about potential of awesome new characters like geno or wolf?how about adding in shadow or tails?

--------------------- MERGED ---------------------------

I said this and linked to the page already xD
oh lol but on the front you said the tools are dead,they're not I have them its the new ohana there just is no tutorial on how to do it ourselves yet
 

Clouded Sun

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oh jesus christ what about potential of awesome new characters like geno or wolf?how about adding in shadow or tails?
Can we be excited about enhancing existing characters too?
I already explained about wanting Tifa and Noctis in the game.

Where do we get the new Ohana?
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
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