Hacking SeedMiner FC and Mining Help

  • Thread starter ZZ20
  • Start date
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How many of you Kiddos would be willing to help in some way?

  • Aye!

    Votes: 42 51.2%
  • Nah!

    Votes: 18 22.0%
  • Maybe!

    Votes: 22 26.8%

  • Total voters
    82
  • Poll closed .

Aybi

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Every one that is requesting the seed file, Add me so I can add you later. My friend code is 4700-1523-8278, and tag me in a post saying Done with your friend code.
Done
My friend code is : 4313 -6095 - 3477
 

Dasun

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@Lacius It would be great, if you could help me. My Friend code is 3497-5657-1129 I an not able to send pm's because I am a new user on this board.
 

Lacius

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Last edited by Lacius,

Dasun

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@ZZ20

As extention for your guide:

Getting ID0:
- put the movable_part1.sed on the SD Card of your 3DS in the "Nintendo 3DS" folder (sdmc:/Nintendo 3DS/)
- copy all files from seedminer to the same folder (sdmc:/Nintendo 3DS/)
- run "seedminer_launcher.py ID0" in CMD (Pyton 2.7 is nexessary to be installed)
- ID0 will be aded to movable_part1.sed and go to the next step with you new movable_part1.sed
- you can also delete all copied files and folders from the SD Card
 
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Kandiesky

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I can help people get their LCFS too. Count me in.
But I also need a little help mining one msed. I already posted it on the original thread, but...
 

Attachments

  • msed and progress made.zip
    2.4 KB · Views: 333

ANG3L24K

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@ZZ20

As extention for your guide:

Getting ID0:
- put the movable_part1.sed on the SD Card of your 3DS in the "Nintendo 3DS" folder (sdmc:/Nintendo 3DS/)
- copy all files from seedminer to the same folder (sdmc:/Nintendo 3DS/)
- run "seedminer_launcher.py ID0" in CMD (Pyton 2.7 is nexessary to be installed)
- ID0 will be aded to movable_part1.sed and go to the next step with you new movable_part1.sed
- you can also delete all copied files and folders from the SD Card

Hey I’m getting an error message when running the script any idea on how to fix


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    1st of what?
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    may?
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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!