It's not really much of a hacking method though, since no illegal content can be played on it just yet.
Altered games would break the signing on the games and thus not work so no translations or mods.This seems pretty useless but we can have translation patches and ISO mods now I guess.
It's not really much of a hacking method though, since no illegal content can be played on it just yet.
I don't think it's something the regular "gbatemp kid wanting free games for his DS" would do. 25GB per game still is a lot and probably too much for countries were piracy is a real problem, in any case these are all things that limits the potential audience for a product like this. As for encryption, if Nintendo really were to battle piracy they would simply implement a new disc encryption (making us unable to edit disc content). Newer 3DS games features a different encryption for example.snip
hmmmmmi must be in the majority, it sucks to be in pal region, we get treated like shit, modchips are a godsend
Fixed that for you there. I think the idea is the illegal (pirated) stuff CAN by run but what can't be run is homebrew which in most countries is entirely legal.It's not really much of a hacking method though, since noillegalunsigned content can be played on it just yet.
Altered games would break the signing on the games and thus not work so no translations or mods.
I don't think modchips were released for like 1.5 years or something, and the Wii wasn't struggling.Also, it didn't hurt the Wii that much either I believe?
What Masternal said: plug your USB drive in your wiiu, format it to whatever proprietary disc formatting thingy nintendo pulled out of their ass, buy some stuff on eShop, download it to your USB port. Nobody ever said anything about a disc dumping feature. And that goes both to nintendo as the wiikey team.Really? How do I access the Wii U's disc dumping feature then?
Ya, I agree. Chances are this is just a read and replay device, but based on their post, they are claiming they have done more. Either way, I almost certainly won't be getting one. Mostly I am hoping that this promts fail0verflow to release something in the near future (see their latest twitter post).My gut feeling is that's just a bluff. All they really need to understand is the authentication and communication. Afterwards they first first need to dump the game by asking the drive for all the info on the disk, one sector at a time, and storing the response on the hard drive. When the rest of the console then asks for the game information they can just mimic the response that the drive had given them that they have stored on the hard drive from when they dumped the game. They don't need to removed or even understand the encryption or the file system, just mimic the recorded response.
I don't think it's something the regular "gbatemp kid wanting free games for his DS" would do. 25GB per game still is a lot and probably too much for countries where piracy is a real problem, in any case these are all things that limits the potential audience for a product like this. As for encryption, if Nintendo really were to battle piracy they would simply implement a new disk encryption. Newer 3DS games features a different encryption for example.
WiikeyU will be the same as piracy on something like the GC, not nearly as widespread. If piracy did cause damages on the Wii it was because of USB loaders, not modchips.
What remains to be seen though is if developers will use this as an excuse as to why they won't release games for the system... that's the only thing that could hurt the system for now.
Would it not depend if everything on disc was signed or just the main executable. King Kong hack for 360 was a modified disc as the shaders were not signed. I'm sure there are some other disc based mods floating around as well (of course using them online is pretty much getting you ban hammered. )
Remember add on cartridge with more memory? Went in front/top?Indeed. The N64 was powerful for the time, even surpassing the original Playstation in terms of raw CPU and GPU power, in fact, the N64 could push out more polygons/second than PSX, but the cartridge limited it to ~120,000 second. Factor 5 and Rare ran custom microcode that exceed that number though. Nevertheless, having slow RDRAM and 4 KB of cache for textures gave many games a blurrier appearance.
Exactly. Even when people think Nintendo "lost" they have your money now! Mwahahahahaha! And the games? Same deal, you have to buy the games first in order for them to upload dumps on the internet.
Except when those who bought a launch Wii and have never even thought of piracy start complaining that they can't buy new releases because their Wii U is "too old"potentially leave all the old drives unable to read new games? A plan I can see no fault in.
Remember add on cartridge with more memory? Went in front/top?
8MB? You could emulate Vista inside of Vista with that!Very few games supported the expansion pack, which gave it 8 MB of RAM
Heh, yes that's true. I forgot about that.I don't think modchips were released for like 1.5 years or something, and the Wii wasn't struggling.
No I'm talking about the kind of encryption that would enable us to resize or edit game files on the disc. Not the kind that would prevent the WiiKeÜ to play backups. As for the rest, well it's debatable. I never believed piracy was a big problem*, even less now seeing how things have changed.New encryption.... and potentially leave all the old drives unable to read new games? A plan I can see no fault in..