Exactly. Using 32 threads would make it near impossible to properly port to other platforms as well, and the other way around, if the only redeeming feature of the CPU is the amount of cores devs will have to find a way to split the regular 2/4 threads into 16/32 separate ones for porting games to the Durango. Not going to happen any time soon.I love how everyone in that thread missed the whole point from marcan's tweets.
Right, extra cores are only any good for asynchronous operations, I doubt most games would utilize more than two cores, even if they could.