RPG Endings

Diablo1123

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Do anyone else ever feel depressed about the endings of some RPGS?
Like you don't want to stop playing?
smile.gif

Or am I just crazy?

Examples of these games for me would be The Legend of Zelda: Link to the Past and Megaman Battle Network

I feel like I want to continueing playing those games because of the characters and stuff
This sounded a lot better when I was thinking of it
smile.gif
 

~De arimasu

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I felt like that with ToS and Kingdom Hearts 2 :/ I get too involved with the characters and storylines that even though I can still play the game through again or collect all the extras, I'll never enjoy it as much as my first play through where all the plot twists had an effect on me ¬_¬
 

ojsinnerz.

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Summon Nights: Sword craft story.

I really loved the two games for the GBA. I liked the ending, but I wanted more story. Too bad the third one will never get translated.
 

DMCDante

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Same with me
Kingdom Hearts 1/2, Megaman Battle Network 1-6, Final Fantasy 7,Final Fantasy 10/10-2
I can't count all there were so many :'(
 

fischju

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RPGs with only one ending, like Mass Effect, yes. Games like Oblivion (which doesn't end) and STALKER (7 endings) no.
 

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  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
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    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
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    human with cyborg enhancements
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    or like terminatior
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    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
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    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
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    @BigOnYa, why does the health behavior exist if you can just use a variable?
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    and nope the number still doesnt change
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    ok im gonna make my own asset
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    nvm i think i fixed it
    Xdqwerty @ Xdqwerty: nvm i think i fixed it