ROCKMAN.EXE: OPERATE SHOOTING STAR UNOFFICIAL REVIEW
I'm a big fan of MegaMan. It was my Dad who introduced me to the X series and I decided to widen my experiences with the other series too. Rockman.EXE: OSS is a 3D RPG. A remake of Rockman.EXE 1 but with a little side story and extras.
Story:
W00t! Hi Rockman.EXE!
We live in a modern world guys?
Having played MegaMan Battle Network 1 loads of times, i actually know how to get along without understanding Japanese. Rockman.EXE: OSS is set in ACDC town in 200X and talks about WWW's plans to take over the world. (God....are all rpgs like this?) You play as Netto Hikari with his Net Navi Rockman.EXE to fight against WWW and their plans to create this "LifeVirus" using 4 Super Programs. There is also a side story, in which Hoshikawa Subaru and Warrock get transported back in time by Clockman ( or something like that >.< ) Harp Note is also transported and disappears. Shooting Star Rockman meets Rockman.EXE and accuses him of being part of Harp Note's disappearance. They have a fight and work together afterwards.
Gameplay Mechanics
RM.EXE: OSS is like most other RPGs you play. D-Pad to get around, B to walk ( or run ), Interact with A and other basic stuff like that.
The eye catching part though is the Battle Mechanics. You have a 3x3 grid that you can move around and use B to shoot viruses. When your Custom Gauge is full, Tap L/R and you are presented with a "Card-like" Battle chip system where you can pick the chips you need and either, attack, defend, recover and escape (and maybe a few others). This is especially unique because this can let your strategy run wild and unlike other RPGs, You don't get a menu-like system where you pick magic and pick a spell and press ok and blah blah blah blah blah........
Graphics and Sound
The art style is a nifty isometric viewpoint, with enhanced graphics from the GBA version and animations are very smooth. In the battles, when you move, you kinda "teleport" to a new tile. But attack animations work very well and are very detailed. One thing that does let me down is the battle background. The speech box's profile picture has also been enhanced from the GBA versions.
Sound, i feel, is kept at the same quality or maybe a bit enhanced also. (Or at least the BN1 story mode was anyways...)
If you download and listen to the high quality recording, you can notice the difference.
Summary
I think that this enhanced port is VERY well done and well polished and they even went through trouble to add more new features and improved some elements from the GBA version. One drawback though is lack of wifi. You have wifi in the last few Shooting Star Rockman series...Why not put wifi in this port? I find this game very enjoyable. Professionnally done but the sound could be improved. This game deserves a 8/10. Thank you Capcom for another fantastic game.
~fgghjjkll - The GBATemp MegaMan
I'm a big fan of MegaMan. It was my Dad who introduced me to the X series and I decided to widen my experiences with the other series too. Rockman.EXE: OSS is a 3D RPG. A remake of Rockman.EXE 1 but with a little side story and extras.
Story:
W00t! Hi Rockman.EXE!
We live in a modern world guys?
Having played MegaMan Battle Network 1 loads of times, i actually know how to get along without understanding Japanese. Rockman.EXE: OSS is set in ACDC town in 200X and talks about WWW's plans to take over the world. (God....are all rpgs like this?) You play as Netto Hikari with his Net Navi Rockman.EXE to fight against WWW and their plans to create this "LifeVirus" using 4 Super Programs. There is also a side story, in which Hoshikawa Subaru and Warrock get transported back in time by Clockman ( or something like that >.< ) Harp Note is also transported and disappears. Shooting Star Rockman meets Rockman.EXE and accuses him of being part of Harp Note's disappearance. They have a fight and work together afterwards.
Gameplay Mechanics
RM.EXE: OSS is like most other RPGs you play. D-Pad to get around, B to walk ( or run ), Interact with A and other basic stuff like that.
The eye catching part though is the Battle Mechanics. You have a 3x3 grid that you can move around and use B to shoot viruses. When your Custom Gauge is full, Tap L/R and you are presented with a "Card-like" Battle chip system where you can pick the chips you need and either, attack, defend, recover and escape (and maybe a few others). This is especially unique because this can let your strategy run wild and unlike other RPGs, You don't get a menu-like system where you pick magic and pick a spell and press ok and blah blah blah blah blah........
Graphics and Sound
The art style is a nifty isometric viewpoint, with enhanced graphics from the GBA version and animations are very smooth. In the battles, when you move, you kinda "teleport" to a new tile. But attack animations work very well and are very detailed. One thing that does let me down is the battle background. The speech box's profile picture has also been enhanced from the GBA versions.
Sound, i feel, is kept at the same quality or maybe a bit enhanced also. (Or at least the BN1 story mode was anyways...)
If you download and listen to the high quality recording, you can notice the difference.
Summary
I think that this enhanced port is VERY well done and well polished and they even went through trouble to add more new features and improved some elements from the GBA version. One drawback though is lack of wifi. You have wifi in the last few Shooting Star Rockman series...Why not put wifi in this port? I find this game very enjoyable. Professionnally done but the sound could be improved. This game deserves a 8/10. Thank you Capcom for another fantastic game.
~fgghjjkll - The GBATemp MegaMan