InterestingJust a little news flash.
The Dynamic Recompiler Bounty for Beetle PSX just got a $100 bucks donation
https://www.bountysource.com/issues/48048939-dynamic-recompiler-380-bounty
The total amount right now is $480!
InterestingJust a little news flash.
The Dynamic Recompiler Bounty for Beetle PSX just got a $100 bucks donation
https://www.bountysource.com/issues/48048939-dynamic-recompiler-380-bounty
The total amount right now is $480!
Some more incentive for those interestedInteresting
I'm enjoying Wrecking Crew '98.Just a little news flash.
The Dynamic Recompiler Bounty for Beetle PSX just got a $100 bucks donation
https://www.bountysource.com/issues/48048939-dynamic-recompiler-380-bounty
The total amount right now is $480!
Mmmm I haven't tried it in a LONG time, but perhaps @ploggy might be able to help here.Did anyone get netplay working at all in any version, if so, which version?
I can't start netplay, it always goes from "Waiting for client" "Failed to initialize netplay"
I'm enjoying Wrecking Crew '98.
@Radius4Mmmm I haven't tried it in a LONG time, but perhaps @ploggy might be able to help here.
Glad you're enjoying it!
Just thought I'd drop in and ask if anything in the OP still needs updating - I did commit to doing that, after all. @ me, yeah?
It seems reasonably up to date as far as I can tell.Just thought I'd drop in and ask if anything in the OP still needs updating - I did commit to doing that, after all. @ me, yeah?
How do you change which player you are in MAME? So I don't have to be Marge all the time haha
I agree.@the_randomizer @ShadowOne333 @QuarkTheAwesome
It seems pretty much up to date to me too. But you could add a list of compatible cores? People seem to ask if such and such core is supported quite a lot
(List maybe incomplete/wrong. But I think it's pretty close
Core Compatibility:
Amstrad Cores
Amstrad - CPC (Caprice32)
Atari Cores
Atari - 2600 (Stella)
Atari - 5200 (Atari800)
Atari - Lynx (Beetle Handy)
Atari - ST/STE/TT/Falcon (Hatari)
Commodore Cores
Commodore Amiga (P-UAE)
Commodore C64 (VICE C64)
Commodore PLUS4 (VICE PLUS4)
Commodore VIC20 (VICE VIC20)
Game Cores
Cave Story (NXEngine)
Doom (PrBoom)
Handheld Electronic (GW)
Mr.Boom (Bomberman)
Quake 1 (TyrQuake)
Multi System Cores
Arcade (MAME 2000)
Arcade (MAME 2003)
Arcade (MAME 2009)
Arcade (MAME 2010)
Arcade (FBA2012)
Arcade (FBA)
Misc Cores
DOS (DOSBox)
Mattel - Intellivision (FreeIntv)
Microsoft - MSX (fMSX)
MSX/SVI/ColecoVision/SG-1000 (blueMSX)
SNK - Neo Geo Pocket / Color (Beetle NeoPop)
Magnavox - Odyssey2 / Phillips Videopac+ (O2EM)
ScummVM
GCE - Vectrex (vecx)
Bandai - WonderSwan/Color (Beetle Cygne)
ZX Spectrum (Fuse)
Sinclair - ZX 81 (EightyOne)
Nintendo Cores
Nintendo - Game Boy / Color (Gambatte)
Nintendo - Game Boy / Color (GearBoy)
Nintendo - Game Boy / Color (SameBoy)
Nintendo - Game Boy / Color (TGB Dual)
Nintendo - Game Boy Advance (mGBA)
Nintendo - Game Boy Advance (VBA Next)
Nintendo - NES / Famicom (FCEUmm)
Nintendo - NES / Famicom (Nestopia UE)
Nintendo - NES / Famicom (QuickNES)
Nintendo - SNES / Famicom (Snes9x 2002)
Nintendo - SNES / Famicom (Snes9x 2005 Plus)
Nintendo - SNES / Famicom (Snes9x 2005)
Nintendo - SNES / Famicom (Snes9x 2010)
Nintendo - SNES / Famicom (Snes9x)
Nintendo - Virtual Boy (Beetle VB)
NEC Cores
NEC - PC-98 (Neko Project II Kai)
NEC - PC-98 (Neko Project II)
NEC - PC Engine / CD (Beetle PCE FAST)
NEC - PC-FX (Beetle PC-FX)
Sega Cores
Sega - MS/GG/MD/CD (Genesis Plus GX)
Just thought I'd drop in and ask if anything in the OP still needs updating - I did commit to doing that, after all. @ me, yeah?
I rather see this happening.Hey @QuarkTheAwesome, not sure if you are still involved with Wii U Retroarch development at the moment, but I was wondering if you knew anything about the status of re-adding HID support? I recall you were asking for controller configs for hardcoding into the cores. I have some that would be nice to have added (assuming this is still the approach being taken?)
That's exactly what i'm waiting forI rather see this happening.
It still needs some time until the HID plugin is being extended to the native app feature range but as soon as that's the case you should be able to use that in order to use your HID devices in RetroArch (and anywhere else on the Wii U).
I rather see this happening.
It still needs some time until the HID plugin is being extended to the native app feature range but as soon as that's the case you should be able to use that in order to use your HID devices in RetroArch (and anywhere else on the Wii U).
Use Haxchi as a forwarder and wait for it to become "nicer" as I asked in the thread for some kind of automating the process. Also it's already bundled with Mocha, so you could install CBHC to launch it. It will take some seconds but when you're at your homescreen you could directly fire up RetroArch.The plugin system is a neat idea, but having to go through the homebrew launcher every time on top of everything else is a drag. It already takes a while from power on to playing a game in Wii U Retroarch, and adding even more steps is less than ideal.
I have been enjoying the immediacy and simplicity of the SNES Classic lately, and it makes having to pull out the Wii U gamepad (and then switching controllers) every time a chore.
That being said, the Wii U version of Retroarch is fantastic and especially responsive (when it’s not throwing errors )
@the_randomizer @ShadowOne333 @QuarkTheAwesome
It seems pretty much up to date to me too. But you could add a list of compatible cores? People seem to ask if such and such core is supported quite a lot
(List maybe incomplete/wrong. But I think it's pretty close
Core Compatibility:
Amstrad Cores
Amstrad - CPC (Caprice32)
Atari Cores
Atari - 2600 (Stella)
Atari - 5200 (Atari800)
Atari - Lynx (Beetle Handy)
Atari - ST/STE/TT/Falcon (Hatari)
Commodore Cores
Commodore Amiga (P-UAE)
Commodore C64 (VICE C64)
Commodore PLUS4 (VICE PLUS4)
Commodore VIC20 (VICE VIC20)
Game Cores
Cave Story (NXEngine)
Doom (PrBoom)
Handheld Electronic (GW)
Mr.Boom (Bomberman)
Quake 1 (TyrQuake)
Multi System Cores
Arcade (MAME 2000)
Arcade (MAME 2003)
Arcade (MAME 2009)
Arcade (MAME 2010)
Arcade (FBA2012)
Arcade (FBA)
Misc Cores
DOS (DOSBox)
Mattel - Intellivision (FreeIntv)
Microsoft - MSX (fMSX)
MSX/SVI/ColecoVision/SG-1000 (blueMSX)
SNK - Neo Geo Pocket / Color (Beetle NeoPop)
Magnavox - Odyssey2 / Phillips Videopac+ (O2EM)
ScummVM
GCE - Vectrex (vecx)
Bandai - WonderSwan/Color (Beetle Cygne)
ZX Spectrum (Fuse)
Sinclair - ZX 81 (EightyOne)
Nintendo Cores
Nintendo - Game Boy / Color (Gambatte)
Nintendo - Game Boy / Color (GearBoy)
Nintendo - Game Boy / Color (SameBoy)
Nintendo - Game Boy / Color (TGB Dual)
Nintendo - Game Boy Advance (mGBA)
Nintendo - Game Boy Advance (VBA Next)
Nintendo - NES / Famicom (FCEUmm)
Nintendo - NES / Famicom (Nestopia UE)
Nintendo - NES / Famicom (QuickNES)
Nintendo - SNES / Famicom (Snes9x 2002)
Nintendo - SNES / Famicom (Snes9x 2005 Plus)
Nintendo - SNES / Famicom (Snes9x 2005)
Nintendo - SNES / Famicom (Snes9x 2010)
Nintendo - SNES / Famicom (Snes9x)
Nintendo - Virtual Boy (Beetle VB)
NEC Cores
NEC - PC-98 (Neko Project II Kai)
NEC - PC-98 (Neko Project II)
NEC - PC Engine / CD (Beetle PCE FAST)
NEC - PC-FX (Beetle PC-FX)
Sega Cores
Sega - MS/GG/MD/CD (Genesis Plus GX)
Hey @QuarkTheAwesome, not sure if you are still involved with Wii U Retroarch development at the moment, but I was wondering if you knew anything about the status of re-adding HID support? I recall you were asking for controller configs for hardcoding into the cores. I have some that would be nice to have added (assuming this is still the approach being taken?)