Hope this helps out.Speaking of Ps1 and dynarec's, I found this last night.
https://code.google.com/archive/p/ps3sx/source/default/source
I dont know if it helps but they said it has a working pcc dynarec.
I didn't even know both PS3 and 360 shared the PPC architecture at all.
Shows how much I give a shit about them haha.
But yeah, here's hoping that such finding has functionality for the Wii U.
FINALLY!Here's a few extra core's I managed to compile the other day while messing aroundSome work fine.. Some not so much
Working:
Snes9x2005 (Some graphic bugs)
Game And Watch (Hasn't been in the Buildbot for a while)
blueMSX (No Quick Save/Load)
Stella (Atari2600 YAY!, No Quick Save/Load)
VBA Next (Works fine as far as I can tell)
Vectrex (Works fine as far as I can tell)
Not Working:
Handy (LYNX, Wont load a game)
http://www68.zippyshare.com/v/TiZjeMzx/file.html
Note: I cant code a sausage, all I managed to do was figure out how to compile what was already there. This is as far as my skill goes
Have fun.
ATARI 2600 IN 1080P, MY DREAM COME TRUE!
Oh and to anyone who tests these cores, please give some feedback.
Also, ploggy, my offer to help out with the pull request to make these cores available in the buildbot is still open.

