RetroArch version 1.9.2 released, brings multi soft-patching support, improves GBA emulation on Vita

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Emulation frontend RetroArch just got a new update, bringing the program to version 1.9.2. This update adds some nice quality of life features and performance increases on certain platforms. File load times and RetroArch startup times are shorter across the board, and GBA emulator gpSP now works much better on the PlayStation Vita, as it's been optimized heavily since 1.9.1. In other news, 1.9.2 also adds multi soft-patching support, which as the name implies, will apply multiple patches to your ROM files on the fly, so long as they have a matching file name and are in the same folder as the base game, making it easier to deal with games that have lots of patches, such as romhacks or translations. A formatting example is shown in the example below.

Contra (Japan).nes
Contra (Japan).ips # Applied first
Contra (Japan).ips1 # Applied second
Contra (Japan).ups2 # Applied third

:arrow: Source
 

lokomelo

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Retroarch became the first step on emulation for many people.
It is good to see them active, they even reached steam not long ago.
In this version they did not addressed the biggest drawback for me (the interface). But it is possible to fix that on the user side anyway.
 
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armaldodo

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It have not improved gba emulation, when I use or not filters it runs slower than the previous version!
 

nikeymikey

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Imo Retroarch will never be as good as dedicated emulators. Maybe if they sorted out that truly overcomplicated gui then id be more inclined to give it more of a try.
 
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Why the flying fuck is there a Wonderswan in that picture but not a Dreamcast?
 

KiiWii

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> Contra (Japan).ups2
Isn't this supposed to be ips2?
lol it seems that is written like that everywhere even the github so maybe it's correct (idk i never did rom patching shit)
It’s because it supports multiple patch types (IPS/BPS/UPS) and as long as they’re in order and correctly named they will work in sequence.

the example is a working sequence.
 
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Rahkeesh

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It have not improved gba emulation, when I use or not filters it runs slower than the previous version!

gPSP doesn't crash randomly anymore (albeit still limited 3D compatibility) and has some additional features, it generally runs non-hacked 2D games quite well. mGBA is also here now with better compatibility/accuracy but can't maintain full speed in many titles.
 
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raxadian

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We already have a standalone GBA emulator on Vita, is a port of mGBA and works quite well, it even gets updated when mGBA does.
 
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armaldodo

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gPSP doesn't crash randomly anymore (albeit still limited 3D compatibility) and has some additional features, it generally runs non-hacked 2D games quite well. mGBA is also here now with better compatibility/accuracy but can't maintain full speed in many titles.

I like the new features on gPSP, except for the frameskip options, this is because the older version of gpsp has a better frameskip option that has manual, automatic, off (this option didnt make the image choppy in the games as in this new version that they implemented fixed interval and the games run choppy), you can test this by putting fixed interval and set frameskip to 1 it will be choppy.
 

raxadian

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RetroArch shines on powerful hardware and unfortunately the Vita is not the PS3 that happens to be the bare minimum to make RetroArch tolerable.
 
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