Homebrew RetroArch Switch

Fadi5555

Well-Known Member
Member
Joined
Jan 3, 2018
Messages
499
Trophies
0
Age
35
XP
2,392
Country
United States
im gonna be honest ive got no idea how i managed to get it working i just kept trying and eventually it did the job after nearly smashing my switch with a hammer ive asked a mod to close the thread with the reason of I just kept trying
Unfortunately Until now I didn't get it to work?
Any help please
 
  • Like
Reactions: Jimmay123

Jimmay123

Well-Known Member
Member
Joined
Feb 8, 2015
Messages
126
Trophies
0
Location
delfino plaza
XP
317
Country
worth noting dont power off the console im going through hell now trying to get it to open again i had to power down to remove the sd to install some brew now im getting the 003 again and it wont work for me


hoping an update comes along for a permanent install
 

lordelan

Well-Known Member
Member
Joined
Jan 4, 2015
Messages
5,787
Trophies
1
Age
44
XP
6,516
Country
Germany
@ShadowOne333 According to this, libtransistor homebrew should work now:
So, with the release of libtransistor 1.1.1, libtransistor-based homebrew is now compatible with HBL.
It must be recompiled with the new libtransistor version obviously though.

Nevertheless it would be great to have libnx cores because of JIT just as you said.
 

reminon

Well-Known Member
Member
Joined
Feb 7, 2016
Messages
430
Trophies
0
Age
33
XP
815
Country
United States
Just a matter of waiting, someone will port retroarch to libnx pretty quick. Without sd support or jit, libtransistor is just too lacking.
 

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,177
Trophies
2
XP
33,601
Country
Mexico
@ShadowOne333 According to this, libtransistor homebrew should work now:

It must be recompiled with the new libtransistor version obviously though.

Nevertheless it would be great to have libnx cores because of JIT just as you said.
Just a matter of waiting, someone will port retroarch to libnx pretty quick. Without sd support or jit, libtransistor is just too lacking.
Yeah it got updated yesterday.
Apparently libtransistor apps are having issues when returning from the Homebrew app, causing crashes and something like that.
But still, as you mention, it would be on the best of interests to have RetroArch compile with libnx instead due to both JIT and SD card support.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
A video of Snes9x running from what seems to be the SD card through the Homebrew Launcher:


It's neat to see libtransistor being updated, but a libnx port wouldn't hurt as well just to cover both frontends :)


If that's the case, then daaaaaaaayum :blink: Not to nitpick, but I wish he was using Snes9x mainline instead of 2010.
 
  • Like
Reactions: ShadowOne333

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,177
Trophies
2
XP
33,601
Country
Mexico
Thats nice but still need porting when adding roms and sharing nro is harder because its contains rom in it. I wish there is guide to ubuntu vm how to update libtransistor.
You should be able to grab the latest libtransistor from the Development brach in Github, then compile Snes9x using that updated libt.
If libtransistor has SD access already, a ROM should not be needed inside the NRO.
 

Columbo2811

Well-Known Member
Member
Joined
Jul 19, 2015
Messages
1,399
Trophies
0
XP
1,064
Country
A video of Snes9x running from what seems to be the SD card through the Homebrew Launcher:


It's neat to see libtransistor being updated, but a libnx port wouldn't hurt as well just to cover both frontends :)

I’m sure the retroarch team are aware of latest developments and maybe already working on it.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    The Real Jdbye @ The Real Jdbye: it won't make it better or worse