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Anyone with some good Coding skills maybe able to help port RetroArch to LibNX?
I'll see if I can find someone willing to do so.Anyone with some good Coding skills maybe able to help port RetroArch to LibNX?
NX HBL Site said:Does this run homebrew built with libtransistor?
Not at the moment. We will work with them to work it out.
Yep without a doubt the ideal thing would be to have the RetroArch build to be compatible with both nx and transistor.also because libnx seems to be more advanced atm
Out of sheer curiosity, anyone tried anything like ps1/ps2 yet?
None of the PlayStation cores have been compiled for the Switch sadly.Out of sheer curiosity, anyone tried anything like ps1/ps2 yet?
Derp, you're right. Misread the thread, my bad.how without retroarch
That's what JIT on libnx doesHoly, thats really fast emulation now.
i want to see if picodrive finaly runs full speed 32x star wars arcade xDThat's what JIT on libnx does
More than an enough reason to port the RetroArch cores from libtransistor to libnx haha
RetroArch needs to be compiled with libnx instead of libtransistor to be used with the HBLso now ive got the homebrew launcher installed on 3.0.0 can i use this?
new to it all so i dont get all the terms being thrown around haha
(I posted this in the HBL thread, but I'll post it here as well to gain more attention of possibly interested people)
For anyone asking about RetroArch on the Switch:
At the moment, all of the RetroArch cores that have been compiled to work with the Switch use libtransistor to run.
The newly released HBL uses libnx-compiled apps ONLY (at the moment).
What does this mean?
Well, to get RetroArch running on the Switch HBL, we would need to have all of the already compiled libtransistor RetroArch cores ported/compiled with the libnx library.
If anyone skilled enough in coding wants to tackle this:
FCEUMM has a Switch target, this could be used as a base example to begin porting from LibTransistor to LibNX:
https://github.com/libretro/libretro-fceumm/blob/master/Makefile.libretro#L265
LibNX source code:
https://github.com/switchbrew/libnx
The best option here would be to have RetroArch to build its cores using both libtransistor and libnx for further compatibility down the road.
LibNX has a huge thing on its favour right now, and that is JIT.
With JIT, some of the slow cores that use more heavy resources than 2D consoles could see a major improvement in speed and performance.
So, I encourage people skilled enough in C/C++ to try to port libtransistor RetroArch cores to libnx.
Only that is stopping us from playing RetroArch on the HBL right now
Well it's mostly what each library has.ah so there are different types of homebrew then really if ive got it right? libNX and lib transistor for different methods of exploiting or something like that? so the majority of brew is on the libtransistor not libNX
think i get it now its clearing up
Please can you tell us how to getting hombrew launcher works please? Because you opened a thread about having errors.so now ive got the homebrew launcher installed on 3.0.0 can i use this?
new to it all so i dont get all the terms being thrown around haha
im gonna be honest ive got no idea how i managed to get it working i just kept trying and eventually it did the job after nearly smashing my switch with a hammer ive asked a mod to close the thread with the reason of I just kept tryingPlease can you tell us how to getting hombrew launcher works please? Because you opened a thread about having errors.
Please tell us.