Homebrew Homebrew: Space Game NX

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vgmoose

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Download: https://github.com/vgmoose/spacenx/releases
Source: https://github.com/vgmoose/spacenx

I finished porting my Wii U homebrew, Space Game, to the Nintendo Switch using libtransistor. This has been a personal goal of mine for Switch homebrew, so I'm glad to finally have it completed. :)

The below video is from the Wii U version but the gameplay is the same:



I hope that my code can help others develop their own projects for the Switch! :switch:
 
Good job man. The switch now is very thirsty to have hombrews and emulators as well.
I hope we get hombrew launcher channel like wiiu and 3ds
 
Download: https://github.com/vgmoose/spacenx/releases
Source: https://github.com/vgmoose/spacenx

I finished porting my Wii U homebrew, Space Game, to the Nintendo Switch using libtransistor. This has been a personal goal of mine for Switch homebrew, so I'm glad to finally have it completed. :)

The below video is from the Wii U version but the gameplay is the same:



I hope that my code can help others develop their own projects for the Switch! :switch:

Your name seems so familiar from older forums. Were you on QJ back in the days of the PSP scene?
 
I updated the downloads page to use a new format of .nro which should be compatible with the upcoming HBL in a few days
So, with the release of libtransistor 1.1.1, libtransistor-based homebrew is now compatible with HBL.

As such, I uploaded another new .nro to the releases page. Currently it (and other libtransistor homebrew) will crash if you try to exit the game via the menu, but you can press Home to get back to HBL through the album.

Thanks to everyone who worked on HBL, libnx and libtransistor for this progress so far.
 
So, with the release of libtransistor 1.1.1, libtransistor-based homebrew is now compatible with HBL.

As such, I uploaded another new .nro to the releases page. Currently it (and other libtransistor homebrew) will crash if you try to exit the game via the menu, but you can press Home to get back to HBL through the album.

Thanks to everyone who worked on HBL, libnx and libtransistor for this progress so far.
Oh wasn't aware that the incompatibility could be fixed libtransistor-sided. Very cool! :)
 
Tested the game out for a few mins last night, it crashed a few times, but worked for the most part. PFBA was crashing here and there too, just random switch errors at seemingly random events. Keep working on this project!
 

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