Homebrew [RetroArch] Nightly builds here!

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SLiV3R

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hey can someone help me, I keep getting this when I try to load my emulators in pasta, would having them running on emunand on the same sd cause this or no? I was using it fine before. View attachment 26441

Could you please upload a bigger picture? I cant see the text, its too small :P
 
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Deathbot64

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Sorry, Does this help? (after this screen it reboots, and I have to relaunch ninjhax and Pasta)
20151005_103838.png
 
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Vague Rant

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CPS1 & CPS2 fills 90-95 % of the 3ds screen in 1:1!
(384x224 compared to 400x240)
It does, but most CPS-1/2 games look pretty odd at 1:1. The games themselves weren't made to run widescreen or anything. Take Ryu, here, from the opening of Street Fighter II, first in 1:1 and then the way it was intended to be seen:
S79YAti.png
The second is definitely far more natural looking than the 1:1 view, where his face is wider than it is tall (!). I mean, there's people in this thread who just want to play all their games on every platform scaled to 400*240, so playing CPS games at 1:1 PAR is pretty much the least horrible thing anybody could possibly do by comparison, but you will get a lot of oval-shaped Earth and Moons in Marvel vs. Capcom playing that way. :V
 
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Shadowrun97

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Has someone found a solution for the sound problems in PCSX? I get stable Fps eg. in Final Fantasy IX but the sound is crackling. Thx
 

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It does, but most CPS-1/2 games look pretty odd at 1:1. The games themselves weren't made to run widescreen or anything. Take Ryu, here, from the opening of Street Fighter II, first in 1:1 and then the way it was intended to be seen:
S79YAti.png
The second is definitely far more natural looking than the 1:1 view, where his face is wider than it is tall (!). I mean, there's people in this thread who just want to play all their games on every platform scaled to 400*240, so playing CPS games at 1:1 PAR is pretty much the least horrible thing anybody could possibly do by comparison, but you will get a lot of oval-shaped Earth and Moons in Marvel vs. Capcom playing that way. :V
Thank you, exactly.

same thing with PGM games (Cave DDP/Espgaluda/Ketsui come to mind) they're meant to be displayed on a 3:4 display not 1:1 resolution makes them all wrong.

Sorry to rock your world ppl but not all pixels are not always supposed to be displayed as squares.
 

daxtsu

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It does, but most CPS-1/2 games look pretty odd at 1:1. The games themselves weren't made to run widescreen or anything. Take Ryu, here, from the opening of Street Fighter II, first in 1:1 and then the way it was intended to be seen:
S79YAti.png
The second is definitely far more natural looking than the 1:1 view, where his face is wider than it is tall (!). I mean, there's people in this thread who just want to play all their games on every platform scaled to 400*240, so playing CPS games at 1:1 PAR is pretty much the least horrible thing anybody could possibly do by comparison, but you will get a lot of oval-shaped Earth and Moons in Marvel vs. Capcom playing that way. :V
Thank you, exactly.

same thing with PGM games (Cave DDP/Espgaluda/Ketsui come to mind) they're meant to be displayed on a 3:4 display not 1:1 resolution makes them all wrong.

Sorry to rock your world ppl but not all pixels are not always supposed to be displayed as squares.

Alright, I'll concede that some systems didn't use square pixels (truthfully, I forgot). Also, didn't you mean 1:1 aspect ratio, Azel? 1:1 resolution would mean those CPS 1 games are in 380x224 like they're supposed to be. Anyway, let's make a list of systems like this so we can make the FAQ more accurate. 1:1 aspect ratio is fine for most, but not all, clearly. 1:1 resolution (i.e. integer scaling) should be correct for all of them, considering it's literally their native resolution.
 
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AmandaRose

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Anyone else having problems with cavestory none of my weapons will level up like they should so it makes the game very hard to play. Ignore that just downloaded latest nightly and problem with levelling up is fixed.
 
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GinOkami428

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2 questions, 1) Has anybody figured out how to run Sega CD roms on the Genesis GX Plus core? I tried Sonic CD, and the game worked, but the MP3 files for the audio didn't load. And 2) Anybody know if the NEO GEO core plays SVC Chaos (specifically Super Plus)?
 

Rrenzen

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2 questions, 1) Has anybody figured out how to run Sega CD roms on the Genesis GX Plus core? I tried Sonic CD, and the game worked, but the MP3 files for the audio didn't load. And 2) Anybody know if the NEO GEO core plays SVC Chaos (specifically Super Plus)?
For segaCD games you have the files .bin/.iso and .cue in the same folder otherwise you may have problems with the sound
 
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